Charles Spurrill
67b59b8a2f
Added 'Picture' graphic for the elevator case (seen in action-bar)
2012-05-22 12:04:50 -07:00
Maikel de Vries
821155b11c
Fixed numbering of ringmenu, applied to buying at flag and weapon selector
2012-05-22 20:34:10 +02:00
Maikel de Vries
199272ef25
Pump is turned on by default as intended
2012-05-14 23:11:26 +02:00
Felix Wagner
061bcf836f
Added split firestone option to ToolsWorkshop.
2012-05-13 22:20:02 +01:00
Felix Wagner
86acb50ece
Corrected position of elevator case.
2012-05-13 22:19:04 +01:00
Maikel de Vries
5aa45484ce
Fixed horizontal movement of stone door ( #781 )
2012-05-13 02:29:28 +02:00
Felix Wagner
3be0bf374a
Added elevator case model.
2012-05-12 22:34:50 +01:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Maikel de Vries
1e65c14ec2
Removed obsolete Collection zones
2012-05-12 13:17:22 +02:00
Felix Wagner
8e745134f2
New furnace sounds.
2012-05-11 18:14:43 +01:00
Felix Wagner
8828754fcc
Removed furnace sounds (Sampling+)
2012-05-11 17:58:54 +01:00
Maikel de Vries
0d77daba4f
Fixed opening and closing the chest
2012-05-07 20:27:46 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Bernhard Bonigl
8c9536c197
Chests are interactable now
2012-04-29 15:29:10 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Felix Wagner
e9010b81e9
Construction preview: combining, Elevator: combine two for SUPER elevator
2012-04-22 00:00:41 +01:00
Armin Burgmeier
8c49c3a7f7
Use Anim_R to synchronize rotation and animation of the windgenerator
2012-04-22 00:55:44 +02:00
David Dormagen
f1be189aa9
windmill now works without creator too
2012-04-22 00:07:02 +02:00
David Dormagen
7179d2635b
removed unused callbacks in the wind generator
2012-04-21 21:22:32 +02:00
David Dormagen
2cecc74e48
wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed
2012-04-21 21:09:16 +02:00
Bernhard Bonigl
4c38caaf27
Merged default into Controls
2012-04-17 17:37:52 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
Bernhard Bonigl
0bec0179e1
Fixed ProductionTime-Callback for real.
2012-04-15 18:45:43 +02:00
Bernhard Bonigl
98b67b1cdc
Fixed Warnings in Producers
2012-04-15 17:14:43 +02:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
Felix Wagner
237091cbaa
Resolved unused var
2012-04-03 14:51:46 +01:00
Felix Wagner
bf795164f2
Resolved all warnings due to global function in included scripts.
2012-04-03 02:12:44 +01:00
Bernhard Bonigl
0ea2f7e46d
Lowered Rock needed for foundry to 4 from 6
2012-03-30 00:11:52 +02:00
Maikel de Vries
78fd5fd166
Implemented Callbacks to containers when content menus are opened and closed
...
The chest now also plays its animation and sound again.
2012-03-31 17:34:03 +02:00
David Dormagen
cc715ae682
the sawmill now checks whether the tree will actually produce wood before sawing it
2012-03-24 16:09:11 +01:00
Maikel de Vries
3e705cf500
Toolsworkshop needs 100 power now
...
This was a decision "we" testers made already weeks ago but forgot to implement.
2012-03-23 22:50:40 +01:00
Charles Spurrill
3c2c6303b8
Low-res flag-banner to reduce moire effect
2012-03-18 06:25:22 -07:00
Richard Gerum
471f9dee3f
fixed elevator rotation and scale
2012-03-13 23:52:34 +01:00
Sven Eberhardt
f6725b720f
Flagpole buying: Update amounts when items are bought
2012-03-11 17:52:42 +01:00
Sven Eberhardt
151fed2348
New rule: Rule_BuyAtFlagpole
...
Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
Maikel de Vries
e129a438e3
Pump can be turned off and on
...
Still needs icon graphics
2012-03-10 20:45:18 +01:00
Sven Eberhardt
9cd563c52e
Lots of improvements on Crash.ocs
...
Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries
d6f2a8bd1b
Fixed fuel consumption of producers
...
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Maikel de Vries
9543c10cad
Sawmill is not be accessible as a container.
...
If one takes wood from the sawmill during production this triggers the infinite sawing loop.
2012-03-04 17:12:39 +01:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
Armin Burgmeier
8eb76cef8c
Unify overlay drawing of pictures
...
Instead of having custom code drawing the picture in C4DefGraphics.cpp,
re-use C4Def::Draw().
This changeset changes the coordinate system on which draw transformations
are applied to sprite picture overlays. The transformation is no longer
applied in the frame of the overlay picture but in the frame of the object on
which the overlay is drawn. This was already the case before for mesh
graphics, so this change unifies the interpretation of draw transformations
for sprite and mesh graphics.
The Tools Workshop has been changed accordingly so that object is production
are properly displayed on the sign. This also fixes the pictures of some
objects being off the sign.
2012-02-25 16:54:51 +01:00
Maikel de Vries
dd2f93b3e4
Steamengine can now be accessed for contents
2012-02-23 22:35:30 +01:00
David Dormagen
7c883df228
added building: Power Compensator
2012-02-23 21:45:13 +01:00
David Dormagen
8f13c3c791
fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
2012-02-23 21:44:10 +01:00
Maikel de Vries
6f2d4f629e
Sawmill does not accepts trees before it is fully constructed ( #715 )
2012-02-21 18:51:29 +01:00
Maikel de Vries
a9e43a1433
Fix sawmill woodchip and smoke production when off
2012-02-21 00:02:32 +01:00
David Dormagen
85b8e23a8b
windmills produces power in steps, steam engine produces more power
2012-02-19 01:02:17 +01:00
David Dormagen
a334c212d2
fixed the foundry needing power
2012-02-19 00:48:48 +01:00