Commit Graph

117 Commits (088c9ad265ee74e9566545fa9cc2bf4d84e5c7ff)

Author SHA1 Message Date
Charles Spurrill 67b59b8a2f Added 'Picture' graphic for the elevator case (seen in action-bar) 2012-05-22 12:04:50 -07:00
Maikel de Vries 821155b11c Fixed numbering of ringmenu, applied to buying at flag and weapon selector 2012-05-22 20:34:10 +02:00
Maikel de Vries 199272ef25 Pump is turned on by default as intended 2012-05-14 23:11:26 +02:00
Felix Wagner 061bcf836f Added split firestone option to ToolsWorkshop. 2012-05-13 22:20:02 +01:00
Felix Wagner 86acb50ece Corrected position of elevator case. 2012-05-13 22:19:04 +01:00
Maikel de Vries 5aa45484ce Fixed horizontal movement of stone door (#781) 2012-05-13 02:29:28 +02:00
Felix Wagner 3be0bf374a Added elevator case model. 2012-05-12 22:34:50 +01:00
Maikel de Vries eff20344d8 Moved construction direction to stucture library 2012-05-12 10:16:33 +02:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Maikel de Vries 1e65c14ec2 Removed obsolete Collection zones 2012-05-12 13:17:22 +02:00
Felix Wagner 8e745134f2 New furnace sounds. 2012-05-11 18:14:43 +01:00
Felix Wagner 8828754fcc Removed furnace sounds (Sampling+) 2012-05-11 17:58:54 +01:00
Maikel de Vries 0d77daba4f Fixed opening and closing the chest 2012-05-07 20:27:46 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Bernhard Bonigl 8c9536c197 Chests are interactable now 2012-04-29 15:29:10 +02:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Felix Wagner e9010b81e9 Construction preview: combining, Elevator: combine two for SUPER elevator 2012-04-22 00:00:41 +01:00
Armin Burgmeier 8c49c3a7f7 Use Anim_R to synchronize rotation and animation of the windgenerator 2012-04-22 00:55:44 +02:00
David Dormagen f1be189aa9 windmill now works without creator too 2012-04-22 00:07:02 +02:00
David Dormagen 7179d2635b removed unused callbacks in the wind generator 2012-04-21 21:22:32 +02:00
David Dormagen 2cecc74e48 wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed 2012-04-21 21:09:16 +02:00
Bernhard Bonigl 4c38caaf27 Merged default into Controls 2012-04-17 17:37:52 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
Bernhard Bonigl 0bec0179e1 Fixed ProductionTime-Callback for real. 2012-04-15 18:45:43 +02:00
Bernhard Bonigl 98b67b1cdc Fixed Warnings in Producers 2012-04-15 17:14:43 +02:00
David Dormagen 6517b230e6 added NoPowerNeed rule, made requesting 0 power possible 2012-04-15 17:02:47 +02:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
Felix Wagner 237091cbaa Resolved unused var 2012-04-03 14:51:46 +01:00
Felix Wagner bf795164f2 Resolved all warnings due to global function in included scripts. 2012-04-03 02:12:44 +01:00
Bernhard Bonigl 0ea2f7e46d Lowered Rock needed for foundry to 4 from 6 2012-03-30 00:11:52 +02:00
Maikel de Vries 78fd5fd166 Implemented Callbacks to containers when content menus are opened and closed
The chest now also plays its animation and sound again.
2012-03-31 17:34:03 +02:00
David Dormagen cc715ae682 the sawmill now checks whether the tree will actually produce wood before sawing it 2012-03-24 16:09:11 +01:00
Maikel de Vries 3e705cf500 Toolsworkshop needs 100 power now
This was a decision "we" testers made already weeks ago but forgot to implement.
2012-03-23 22:50:40 +01:00
Charles Spurrill 3c2c6303b8 Low-res flag-banner to reduce moire effect 2012-03-18 06:25:22 -07:00
Richard Gerum 471f9dee3f fixed elevator rotation and scale 2012-03-13 23:52:34 +01:00
Sven Eberhardt f6725b720f Flagpole buying: Update amounts when items are bought 2012-03-11 17:52:42 +01:00
Sven Eberhardt 151fed2348 New rule: Rule_BuyAtFlagpole
Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
Maikel de Vries e129a438e3 Pump can be turned off and on
Still needs icon graphics
2012-03-10 20:45:18 +01:00
Sven Eberhardt 9cd563c52e Lots of improvements on Crash.ocs
Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries d6f2a8bd1b Fixed fuel consumption of producers
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Maikel de Vries 9543c10cad Sawmill is not be accessible as a container.
If one takes wood from the sawmill during production this triggers the infinite sawing loop.
2012-03-04 17:12:39 +01:00
Armin Burgmeier cebbacd3f4 Remove "Picture" DefCore entry in objects having mesh graphics 2012-02-25 17:04:00 +01:00
Armin Burgmeier 8eb76cef8c Unify overlay drawing of pictures
Instead of having custom code drawing the picture in C4DefGraphics.cpp,
re-use C4Def::Draw().

This changeset changes the coordinate system on which draw transformations
are applied to sprite picture overlays. The transformation is no longer
applied in the frame of the overlay picture but in the frame of the object on
which the overlay is drawn. This was already the case before for mesh
graphics, so this change unifies the interpretation of draw transformations
for sprite and mesh graphics.

The Tools Workshop has been changed accordingly so that object is production
are properly displayed on the sign. This also fixes the pictures of some
objects being off the sign.
2012-02-25 16:54:51 +01:00
Maikel de Vries dd2f93b3e4 Steamengine can now be accessed for contents 2012-02-23 22:35:30 +01:00
David Dormagen 7c883df228 added building: Power Compensator 2012-02-23 21:45:13 +01:00
David Dormagen 8f13c3c791 fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood 2012-02-23 21:44:10 +01:00
Maikel de Vries 6f2d4f629e Sawmill does not accepts trees before it is fully constructed (#715) 2012-02-21 18:51:29 +01:00
Maikel de Vries a9e43a1433 Fix sawmill woodchip and smoke production when off 2012-02-21 00:02:32 +01:00
David Dormagen 85b8e23a8b windmills produces power in steps, steam engine produces more power 2012-02-19 01:02:17 +01:00
David Dormagen a334c212d2 fixed the foundry needing power 2012-02-19 00:48:48 +01:00