Maikel de Vries
0795d088d1
stack objects with extra slots in menu iff slot contents can be stacked
2016-04-04 22:23:34 +02:00
Maikel de Vries
202f2c49df
fix snowing for cloud
2016-04-03 19:11:00 +02:00
Clonkonaut
fe4132309a
Added a few more interaction menu buttons to the cable cars, animation to the station.
2016-03-30 00:55:49 +02:00
Mark
7e74baac55
Refactoring: Construction site takes materials, not the constructor
...
The functionality of taking construction materials from a clonk and lorries was extracted to a separate function and moved from the constructor to the construction site. This is a little bit of an esthetic decision, but it is also useful for my project that has a spacebar-interaction which takes construction materials from the clonk without the need to open the inventory menu.
2016-03-29 18:56:10 +02:00
Clonkonaut
fb761fbd58
Removed parentheses after 'this'.
2016-03-29 18:17:05 +02:00
Mark
7110882813
Vendor: Extracted functions for ejection of contents
...
In certain overloads of the object I want to be able to not eject contents, or eject only certain objects. The default behaviour of ejecting ALL contents whenever someone buys something is annoying in certain structures, such as a marketplace.
2016-03-28 22:33:58 +02:00
Mark
44b643d1e3
Fix error when opening resource goal description
2016-03-28 22:33:48 +02:00
Clonkonaut
e6093ee2fc
Fixed possible access of a removed zap ( #1665 ).
2016-03-28 19:21:29 +02:00
Clonkonaut
2db254b948
Updates cable cars / lorries with new graphics by pluto. Made everything work again. Integrated control into the interaction menu.
...
Still needs a lot of work but I'm getting there.
2016-03-26 00:14:20 +01:00
Lukas Werling
43177e8951
Fix rain failing to insert material
2016-03-23 16:02:36 +01:00
Maikel de Vries
26f030f18a
remove airship solid mask in aerobatics after intro has finished
2016-03-23 15:24:38 +01:00
Lukas Werling
634ec69052
Fix invisible water splash particles
2016-03-23 13:32:44 +01:00
Lukas Werling
c9c64a942e
Improve rain drop performance
2016-03-23 13:32:43 +01:00
Lukas Werling
a309f91af0
Cloud: Improve smoking condition (e.g. lava hits water)
2016-03-23 13:32:43 +01:00
Lukas Werling
cb64c83bd5
Add Cloud::SetVisualRainStrength for adjusting particle rain strength
2016-03-23 13:32:43 +01:00
Lukas Werling
c0275011b3
Add sound (by ala) for water and acid rain
2016-03-23 13:32:36 +01:00
Lukas Werling
f5ce3dc12b
Cloud: Performance optimizations around particles
2016-03-23 13:30:13 +01:00
Lukas Werling
f88d0659da
Add real snow to snowing cloud
2016-03-23 13:24:18 +01:00
Lukas Werling
7661b13ba6
Move particle proplist definitions to global Particles.c
2016-03-23 13:24:18 +01:00
Lukas Werling
292418a964
Add Randrian's rain hit effects
2016-03-23 13:24:18 +01:00
Lukas Werling
021ecb0b2e
Integrate Randrian's rain particles into Cloud.ocd
2016-03-23 13:24:18 +01:00
Lukas Werling
4f72a276af
Import Randrian's rain particles
2016-03-23 13:23:14 +01:00
Maikel de Vries
9d026da0a2
acid drilling: use new max length for pipes
2016-03-22 22:15:31 +01:00
Maikel de Vries
bf1b65c8bd
fix loam usage bar margins
2016-03-22 22:12:36 +01:00
Maikel de Vries
7693276a48
implement max length for pipe and show it in inventory HUD
2016-03-22 22:09:02 +01:00
Maikel de Vries
fc008241cd
rename LineBreak callback to OnLineBreak
2016-03-22 18:58:55 +01:00
Lukas Werling
19caa65b7b
Merge branch 'sdl-gamecontroller' (pull request GH-17)
2016-03-21 16:39:28 +01:00
Maikel de Vries
8d2ab69d03
make GetDefinition work on string parameter
...
This can be useful to check if a definition is loaded, ideally the implementation is moved to the engine.
2016-03-20 09:15:35 +01:00
Lukas Werling
b50a059350
Hot Ice: Add a countdown before the round begins
2016-03-18 18:11:17 +01:00
Clonkonaut
dc74a2301f
Mooq: Fixed mesh rotation.
2016-03-14 12:07:46 +01:00
Maikel de Vries
d0ee605728
Merge branch 'hotice-rounds'
2016-03-09 21:47:44 +01:00
Lukas Werling
2236d4fa4a
Hot Ice: Allow scrolling while waiting for the next round
2016-03-09 21:29:42 +01:00
Lukas Werling
3b039f8342
Hot Ice: Add scoreboard
2016-03-09 21:08:14 +01:00
Maikel de Vries
21c5f63d44
wipf: dig free is covered with earth ( #1703 )
2016-03-09 20:54:43 +01:00
Lukas Werling
d2836bb70a
Hot Ice: Add option for multiple rounds
2016-03-09 00:32:02 +01:00
Maikel de Vries
21cbf97562
fix contact calls and borderbound for mooq
2016-03-06 10:45:02 +01:00
Maikel de Vries
d768e9e256
fix playing mooq sounds and move sounds to Sound.ocg
2016-03-06 10:37:29 +01:00
Clonkonaut
5801a2f133
Mooq: Applied Script Guidelines.
2016-03-05 19:02:27 +01:00
jok21
0f1b9c0891
Mooq Particle Change
2016-03-05 19:02:26 +01:00
jok21
a89ee8e51b
MooqSounds
2016-03-05 19:02:25 +01:00
jok21
4c4a590ac8
Mooq
2016-03-05 19:02:23 +01:00
Maikel de Vries
9b39f2b18c
fix ShuffleArray
...
When taking a random element from the copy, also consider the last element.
2016-03-05 17:27:20 +01:00
Maikel de Vries
1862161708
eject structure contents on destruction
2016-03-05 16:40:33 +01:00
David Dormagen
4465236d1b
interaction menu: added contents count to "Inventory" ( #1697 )
...
..I am open to discuss the exact design of this.
2016-03-04 08:18:20 +01:00
David Dormagen
c6dd261d05
Surrounding helper: added ContentsCount overload
...
..which is a pre-requisite to showing the current / max. contents count in the interaction menu.
2016-03-03 10:46:11 +01:00
Nicolas Hake
fe91cec2b7
Merge remote-tracking branch 'github/pull/14'
2016-02-29 14:05:45 +01:00
Sven Eberhardt
65d6dd76a3
Meltign Castle: Fix item spawn after 4 minutes; add restart rule.
2016-02-21 17:36:29 -05:00
Sven Eberhardt
5963b9aed3
ItemSpawn: Add reset function to enable re-collection of item.
2016-02-21 16:56:19 -05:00
Sven Eberhardt
e87ad1ecc1
MeltingCastle: Rebalance for slightly less rushing.
2016-02-21 16:31:20 -05:00
Lukas Werling
9f69c650d6
Use icons for all controller buttons
...
The icons currently only show Xbox 360 controller labeling. The icon set
also includes icons for PlayStation controllers, so we could extend this
in the future.
2016-02-21 18:27:02 +01:00