Commit Graph

35 Commits (04b5f82080320fe11a0a4b50df8e4ec5e4fe9451)

Author SHA1 Message Date
Clonkonaut 1b76c31452 5 title picture by ala and K-Pone.
https://clonkspot.org/forum/topic_show.pl?pid=14524#pid14524
2016-08-15 00:32:01 +02:00
David Dormagen 092b012430 chest: stay open when empty (#1699)
This is debatable. Let's see how this feels ingame and revert it in case we don't like it.
I like it because I think it gives valuable feedback to the players (and thus can reduce frustration coming from unnecessary actions). But it might also feel like a bug to players.
2016-05-30 10:19:49 +02:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt 7b7b791442 Add [Game] Mode to parkour and arena scenarios to fix league evaluation. 2016-01-23 21:26:13 -05:00
Maikel de Vries aa152bf899 move mime skin/portrait from boomshire to decoration folder
This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Sven Eberhardt 3dad1c6d81 Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen 132d929675 boomshire: improved aesthetics of lever sparkles 2015-12-16 23:27:51 +01:00
David Dormagen 09bad5abb2 boomshire map: made some borders around granite thicker
The new granite shape could make the material leak into door frames etc. This should now be fixed by just increasing the thickness of the walls in such cases.
2015-12-16 23:01:28 +01:00
David Dormagen ea90ccf3d9 boomshire: fixed chest
For a long time, chests have not been opening with [Space] now. Thus, this was broken, denying eager players their confetti.
2015-12-16 09:50:20 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Clonkonaut 1178d8f0ce Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Sven Eberhardt 91d0a44f71 Boomshire: Fix target view, light and "SparklingAttention" on SpinWheels.
* The sparkles were all drawn in the top left corner of the map.
* The second (useless) #appendto would overload the door control with an old version that didn't set the view cursor.
2015-10-05 22:31:25 -04:00
Clonkonaut 77e5cf6263 Boomshire fixes: ParameterDefs added, firestone throwing effect reenabled. 2015-10-06 01:12:29 +02:00
Clonkonaut 7766eaadc6 Removed brick edges from Boomshire. 2015-10-05 23:50:56 +02:00
Clonkonaut 8054297cf3 Boomshire: Overhaul, added lights (#1269), map fixes (#1262), new decoration and ambience! 2015-10-05 23:48:29 +02:00
Clonkonaut 0aab3cf4e6 Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries 6ba0164c5b removed unnecessary defcore Value entries
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Maikel de Vries e7eabe01a7 Fixed boomshire's door solidmasks (#1035) 2014-02-16 11:37:18 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 54fdb2cec1 updated some remainers of the old particle system to use the new one 2013-11-28 23:38:26 +01:00
David Dormagen 6844cbbc71 changed DrawParticleLine to use the new particle system 2013-11-28 23:27:56 +01:00
David Dormagen 4126fa7021 moved Straw particle to Effects.ocd 2013-11-28 23:24:34 +01:00
Martin Plicht dd44c32e14 Remove some duplicate functions from scripts 2013-10-14 07:21:12 +02:00
Martin Plicht a915cdb15f Make Eclipse happy by changing some zeros to nils and stuff 2013-05-26 00:01:08 +02:00
Tobias Zwick ba426651ad fix wind bag rename 2013-05-25 14:36:04 +02:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Felix Wagner e2ee7a59bd Descriptions corrected and synchronised 2012-10-13 22:25:25 +02:00
Maikel de Vries df0096cd57 Order scenarios inside their folders
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Maikel de Vries 67589cf86a Refactor scenarios: Others
blabla hg
2012-10-09 21:05:50 +02:00