Commit Graph

26 Commits (master)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 50221615b8 adapt clonkomotive scenario to new locomotive 2017-07-04 09:00:16 +02:00
Maikel de Vries 7d98d29b33 moved locomotive to main object folder
Now it can be used by other scenarios as well.
2017-07-03 16:05:58 +02:00
Clonkonaut 92f5eda3e9 Locomotive: fixed goal icon. 2017-01-03 22:33:45 +01:00
Clonkonaut 0eed215bbd Clonkomotive: fixed (deprecated) implicit declaration of for loop var. 2017-01-03 22:11:00 +01:00
Clonkonaut 06151bc5e5 Clonkomotive: fixed superfluous declaration of global vars. 2017-01-03 22:09:52 +01:00
Maikel de Vries fa977149e9 make firefly use insect swarm library 2016-09-30 18:58:42 +02:00
Sven Eberhardt 22af9f0e8c Fix landscape placement functions (#1820, #1821) 2016-09-14 21:30:57 -04:00
Armin Schäfer 77790c7313 Add Shark: Squashed commit of the following:
commit 1abfae50c6454c8f5bab10bff753fb472f0596d0
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Wed Aug 3 00:56:40 2016 +0200

    Make shark slower (only twice as fast as the Clonk) and reactivate FastSwim animation.

commit b35db07894be864978a6b03609eb3d754b622705
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Thu Jul 21 22:24:48 2016 +0200

    Shark: Fix shark not swimming for a while when Clonk was too near.

commit f1495371394796e4a2d984049c026eaa66a0d30e
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sun Jul 3 19:48:22 2016 +0200

    Shark: Revert wrong location of the shark.

commit 437f911629c8ec9ee1c587e653790378b0d8fd17
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sun Jul 3 19:44:49 2016 +0200

    Shark: Fix one turning bug, it can not be big enough to cause a mesh bug when turning around; shark is a bit slower when attacking (hopefully it can not jump out of the water now)

commit 28d0a9dfbad4e2b4c42295e73d8d42e5495b0e37
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Mar 26 01:28:19 2016 +0100

    Move shark to Objects.ocd and add sharks to Clonkomotive on hard settings.

commit 000d162fb5c36225fdd215d1d30336a1c926ec27
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Mar 26 01:09:55 2016 +0100

    Shark: Fix bugs.

commit be201ffd6424203bf2b9b3a2a8496b3d41ec3122
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Feb 20 14:48:12 2016 +0100

    Shark update. Fix animation when attacking.

commit 7dc24e93fa19f26cc2f3344ac8267b81b4fd3eee
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Jan 23 22:36:24 2016 +0100

    Delete the patch.txt from my last commit.

commit 36e828fb7545fb6c2538c728844f0b4dc97bfcc5
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Jan 23 17:38:29 2016 +0100

    Add experimental Shark scenario.
2016-08-23 19:16:54 +02:00
Sven Eberhardt 693c0124b9 Update more goal icons for better editor size 2016-08-04 21:15:25 -04:00
Mark 98dc6fa252 Fix Bug #1742
Fixed and tested other problems in tutorial 3 and 4, too
2016-06-01 20:40:26 +02:00
Maikel de Vries 2a731b2545 implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Maikel de Vries 1df322b7ff adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Mark da87ac2d69 Bugfix: Called wrong function 2016-02-16 21:08:04 +01:00
Mark 9d17cff91e Refactoring: Removed old barrel functions
Replaced old barrel functions with the liquid container library calls
2016-02-16 21:01:59 +01:00
Maikel de Vries 159dbf071f make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt 1bb78ecd4f Remove some unnecessery animation weights.
These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries 91e7da6fbd update license of Sky.jpg in Clonkomotive to cc-by 3.0 2016-01-19 19:11:13 +01:00
Clonkonaut ce7d8014ec Clonkomotive: German translation (#1632).
I also took the liberty of renaming "HeavyCrumb" to "Boulder". I have never heard the word 'crumb' used in this context.
2016-01-19 18:17:03 +01:00
Maikel de Vries aec5184cf2 locomotive in clonkomotive accepts metal barrels as well 2016-01-12 22:43:35 +01:00
Clonkonaut f0a03b303b Fixed ownership of buildings.
I must be mad. This script failed a lot of times. I had to add those brackets. Even then, the first run failed, the buildings were still ownerless. What is this sorcery.
2016-01-12 22:01:47 +01:00
Günther Brammer 00a4c6c428 Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Maikel de Vries 03ef09135e scenarios: some fine-tuning to clonkomotive 2015-12-31 10:33:27 +01:00
Maikel de Vries 64af1e2a8a stars: fix placement and allow scenarios to change placement 2015-12-30 11:36:30 +01:00
Maikel de Vries c8dff941dc worlds descriptions: fix whitespace and typos 2015-12-29 23:14:01 +01:00
Maikel de Vries 568c57900b add new world: Clonkomotive (thanks to Pyrit)
Based on a round made by Pyrit, changed to fit into the worlds folder.
2015-12-29 22:40:52 +01:00