Maikel de Vries
c47b790468
remove recently introduced debug logs
2018-06-25 08:49:10 +02:00
Maikel de Vries
446564f703
implement eternal flame saving
2018-06-23 10:05:45 +02:00
Maikel de Vries
6efb292fa7
flame: option to make eternal for editor mode
2018-03-14 16:50:57 +01:00
Maikel de Vries
9ffab151c6
remove duplicate cloud effect object
...
The particle had the same graphics as the real Cloud object and the script does not seem to have any uses. Also unused for more than 4 years.
2018-03-14 11:49:02 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
b5152e1215
do not show trajectory for script players to prevent lag
2018-01-14 14:42:16 +01:00
David Dormagen
11ec98a195
removed "RaindropSmall" particle
...
It was no longer used. It's also just a stretched dot. Consider using an actual stretched dot instead (i.e. round GFX and Stretch = XYZ).
The sprite was also a little unclean.
2017-12-27 14:51:07 +01:00
Sven Eberhardt
a2d6b65668
Add Title.txt for group folders in Objects.ocd and Decoration.ocd
2017-05-27 16:31:46 +09:00
Clonkonaut
308fc37e47
Remove extinguished flames.
2016-12-27 22:51:44 +01:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
548215d448
make flames consume oil when burning
2016-06-03 22:08:14 +02:00
Maikel de Vries
100b87af1a
add leaf particle
2016-04-12 23:53:46 +02:00
Lukas Werling
4f72a276af
Import Randrian's rain particles
2016-03-23 13:23:14 +01:00
Sven Eberhardt
e64ec260bb
Fix infinite air supply through breathing of own bubbles #1545
2016-01-09 16:15:20 -04:00
Maikel de Vries
f607112db4
flame: do not tumble clonks and correct killtracing
2016-01-03 09:57:06 +01:00
Maikel de Vries
2280710d39
trajectory takes controller of ranged weapon
2015-11-29 23:35:49 +01:00
David Dormagen
aec1988722
removed category "vehicle" of several helper objects
...
Otherwise you can spawn them in the "Playground" scenario.
2015-11-29 18:28:40 +01:00
Sven Eberhardt
d136dc22c0
Implement landscape inflammation.
...
It used to create the non-existent FLAM objects from the engine. Use a script callback to a global function that creates Flame objects instead.
2015-10-09 16:24:16 -04:00
David Dormagen
38397aacaa
bubble: fix category
...
The bubble is definitely not a vehicle.
2015-10-02 17:59:45 +02:00
Clonkonaut
6a9ef8b961
New: Cotton, Cotton Seed, Cloth, Seed Library
2015-09-18 19:44:49 +02:00
Maikel de Vries
89838bf63f
add uniform sphere particle
2015-09-13 13:38:47 +02:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
...
libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
WinExploder
775820fd92
new alien meteor effect and adjusted meteor light
...
squashed:
alien meteor: removed commented out stuff in script
Added new particle effect for AlienMeteor
Added missing particle for Alien Meteor :x
Changed meteor light
2015-09-11 20:00:23 +02:00
Clonkonaut
d98134332c
Carry heavy objs draw special pickup symbol when holding Shift.
2015-09-11 01:08:54 +02:00
Maikel de Vries
f5b7fe7498
fixed gravity calculation for trajectories
2015-09-06 13:46:45 +02:00
David Dormagen
ac738735b2
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
src/game/C4Game.cpp
src/game/C4GraphicsSystem.cpp
src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
WinExploder
6257d9d6be
added item spawning functionality and better effect for meteor; added alien meteor skin
...
squashed:
-Made meteor particle effect awesome
--Slight changes to rotation of Alien meteor and particles
-cleaned up alien meteor and merged item spawning functionality into normal meteor
-Fixed AlienMeteor spawn chance
-Changed AlienMeteor visuals slightly
-Made AlienMeteor Particles even better C:
-WIP: Alien meteor + particles
2015-09-01 22:42:14 +02:00
David Dormagen
18808da543
object pickup: reworked selector effect
...
The reworked effect makes it clearer that this is a meta-action and is not part of the ingame world.
2015-09-01 13:37:44 +02:00
Maikel de Vries
572c582265
remove some more empty graphics
2015-07-20 18:11:16 +02:00
Sven Eberhardt
067c4d4e57
Light up target door on remote control by switch ( #1296 ).
2015-05-07 20:26:16 +02:00
Maikel de Vries
61a5c88157
remove Flame graphics and clean up script
2015-03-24 21:37:51 +01:00
David Dormagen
df56689946
added Armin's particle fire
...
http://forum.openclonk.org/topic_show.pl?tid=3070
Only some optimizations have been added.
2015-03-22 10:22:15 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt
59fe944e15
Make light effect static.
...
Otherwise, it would fall down [Maikel].
2015-01-03 13:03:52 +01:00
Tobias Zwick
f5ecd4776d
new function SetLightRange (replaces SetPlrViewRange)
2015-01-02 01:06:00 +01:00
Sven Eberhardt
2b997b994a
Add light effect to explosions.
...
Currently, all players see the light. In the future, we may want limit it to the controller of the explosion.
2014-12-31 13:36:22 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
8c16a9b4d7
moved all particle definition into separate folder Particles.ocd
...
This adds a bit more structure to Objects.ocd and particles could be further organized into different subfolders.
2014-10-26 19:49:22 +01:00
Sven Eberhardt
e8ee64fd1f
Smoke graphics rework ( #1088 )
2014-07-22 22:42:33 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
...
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
325053410f
rename script callback UpdateTransferZone to OnSynchronized ( #220 )
2013-12-17 23:16:11 +07:00
David Dormagen
4126fa7021
moved Straw particle to Effects.ocd
2013-11-28 23:24:34 +01:00
David Dormagen
3b296506f5
renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
241ea62d0f
added new explosion effect based on Matthi's explosion with the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
0d8603bbe5
renamed Thrust particle to FireDense to give a better impression of the actual GFX
2013-11-26 21:25:03 +01:00
David Dormagen
6c0fb4e4b8
moved Boompack/Thrust particle to Effects.ocd
2013-11-26 21:25:02 +01:00