Commit Graph

85 Commits (master)

Author SHA1 Message Date
Maikel de Vries c47b790468 remove recently introduced debug logs 2018-06-25 08:49:10 +02:00
Maikel de Vries 446564f703 implement eternal flame saving 2018-06-23 10:05:45 +02:00
Maikel de Vries 6efb292fa7 flame: option to make eternal for editor mode 2018-03-14 16:50:57 +01:00
Maikel de Vries 9ffab151c6 remove duplicate cloud effect object
The particle had the same graphics as the real Cloud object and the script does not seem to have any uses. Also unused for more than 4 years.
2018-03-14 11:49:02 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries b5152e1215 do not show trajectory for script players to prevent lag 2018-01-14 14:42:16 +01:00
David Dormagen 11ec98a195 removed "RaindropSmall" particle
It was no longer used. It's also just a stretched dot. Consider using an actual stretched dot instead (i.e. round GFX and Stretch = XYZ).
The sprite was also a little unclean.
2017-12-27 14:51:07 +01:00
Sven Eberhardt a2d6b65668 Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
Clonkonaut 308fc37e47 Remove extinguished flames. 2016-12-27 22:51:44 +01:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Maikel de Vries 548215d448 make flames consume oil when burning 2016-06-03 22:08:14 +02:00
Maikel de Vries 100b87af1a add leaf particle 2016-04-12 23:53:46 +02:00
Lukas Werling 4f72a276af Import Randrian's rain particles 2016-03-23 13:23:14 +01:00
Sven Eberhardt e64ec260bb Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Maikel de Vries f607112db4 flame: do not tumble clonks and correct killtracing 2016-01-03 09:57:06 +01:00
Maikel de Vries 2280710d39 trajectory takes controller of ranged weapon 2015-11-29 23:35:49 +01:00
David Dormagen aec1988722 removed category "vehicle" of several helper objects
Otherwise you can spawn them in the "Playground" scenario.
2015-11-29 18:28:40 +01:00
Sven Eberhardt d136dc22c0 Implement landscape inflammation.
It used to create the non-existent FLAM objects from the engine. Use a script callback to a global function that creates Flame objects instead.
2015-10-09 16:24:16 -04:00
David Dormagen 38397aacaa bubble: fix category
The bubble is definitely not a vehicle.
2015-10-02 17:59:45 +02:00
Clonkonaut 6a9ef8b961 New: Cotton, Cotton Seed, Cloth, Seed Library 2015-09-18 19:44:49 +02:00
Maikel de Vries 89838bf63f add uniform sphere particle 2015-09-13 13:38:47 +02:00
Julius Michaelis 0df19491e7 Get rid of incorrect sRGB headers in png files.
libpng >1.6 keeps nagging because of that.

Quick bash script to do so:
find . -name *.png \
| while read f; do
	n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
	if [[ $n -gt 0 ]]; then
		git add "$f"
	else
		git checkout "$f"
	fi
done
2015-09-12 21:27:53 +09:00
WinExploder 775820fd92 new alien meteor effect and adjusted meteor light
squashed:
alien meteor: removed commented out stuff in script
Added new particle effect for AlienMeteor
Added missing particle for Alien Meteor :x
Changed meteor light
2015-09-11 20:00:23 +02:00
Clonkonaut d98134332c Carry heavy objs draw special pickup symbol when holding Shift. 2015-09-11 01:08:54 +02:00
Maikel de Vries f5b7fe7498 fixed gravity calculation for trajectories 2015-09-06 13:46:45 +02:00
David Dormagen ac738735b2 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
	src/game/C4Game.cpp
	src/game/C4GraphicsSystem.cpp
	src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
WinExploder 6257d9d6be added item spawning functionality and better effect for meteor; added alien meteor skin
squashed:
-Made meteor particle effect awesome
--Slight changes to rotation of Alien meteor and particles
-cleaned up alien meteor and merged item spawning functionality into normal meteor
-Fixed AlienMeteor spawn chance
-Changed AlienMeteor visuals slightly
-Made AlienMeteor Particles even better C:
-WIP: Alien meteor + particles
2015-09-01 22:42:14 +02:00
David Dormagen 18808da543 object pickup: reworked selector effect
The reworked effect makes it clearer that this is a meta-action and is not part of the ingame world.
2015-09-01 13:37:44 +02:00
Maikel de Vries 572c582265 remove some more empty graphics 2015-07-20 18:11:16 +02:00
Sven Eberhardt 067c4d4e57 Light up target door on remote control by switch (#1296). 2015-05-07 20:26:16 +02:00
Maikel de Vries 61a5c88157 remove Flame graphics and clean up script 2015-03-24 21:37:51 +01:00
David Dormagen df56689946 added Armin's particle fire
http://forum.openclonk.org/topic_show.pl?tid=3070
Only some optimizations have been added.
2015-03-22 10:22:15 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt 59fe944e15 Make light effect static.
Otherwise, it would fall down [Maikel].
2015-01-03 13:03:52 +01:00
Tobias Zwick f5ecd4776d new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
Sven Eberhardt 2b997b994a Add light effect to explosions.
Currently, all players see the light. In the future, we may want limit it to the controller of the explosion.
2014-12-31 13:36:22 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries 8c16a9b4d7 moved all particle definition into separate folder Particles.ocd
This adds a bit more structure to Objects.ocd and particles could be further organized into different subfolders.
2014-10-26 19:49:22 +01:00
Sven Eberhardt e8ee64fd1f Smoke graphics rework (#1088) 2014-07-22 22:42:33 +02:00
Maikel de Vries 6ba0164c5b removed unnecessary defcore Value entries
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Tobias Zwick 325053410f rename script callback UpdateTransferZone to OnSynchronized (#220) 2013-12-17 23:16:11 +07:00
David Dormagen 4126fa7021 moved Straw particle to Effects.ocd 2013-11-28 23:24:34 +01:00
David Dormagen 3b296506f5 renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system 2013-11-26 21:25:06 +01:00
David Dormagen 0aeb38f137 adapted MuzzleFlash particle and usages to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 875823644d adapted remaining usages of ExploSmoke* to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 241ea62d0f added new explosion effect based on Matthi's explosion with the new particle system 2013-11-26 21:25:03 +01:00
David Dormagen 0d8603bbe5 renamed Thrust particle to FireDense to give a better impression of the actual GFX 2013-11-26 21:25:03 +01:00
David Dormagen 6c0fb4e4b8 moved Boompack/Thrust particle to Effects.ocd 2013-11-26 21:25:02 +01:00