Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Fulgen301
689e57d624
Modify ScorchedGardens in order to work with Rule_Relaunch
2017-03-30 20:55:04 +02:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
7b7b791442
Add [Game] Mode to parkour and arena scenarios to fix league evaluation.
2016-01-23 21:26:13 -05:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
...
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
5a02cd049f
replace BrickEdge object with triangle drawing function
2015-12-28 10:21:50 +01:00
David Dormagen
278584578f
scorched gardens: tune down meteor effects (and increase BAM)
...
Because otherwise the map is completely smoked all the time.
2015-12-13 20:48:02 +01:00
David Dormagen
cfae622ba7
scorched gardens: eliminate obvious camping locations for players
2015-12-13 20:48:02 +01:00
David Dormagen
848471502f
scorched gardens: disallow "Deathmatch" goal (in favour of Last Man Standing)
...
Most kills do not count in this map or are suicides or environment-kills. The round is currently nearly unplayable as Deathmatch as it takes an eternity (also due to penalty points).
2015-12-13 20:48:01 +01:00
Maikel de Vries
7ef3e9c13e
add some title images for scenarios
2015-06-12 21:43:17 +02:00
Maikel de Vries
d3b38b3bbd
option to choose goal in scorched gardens
2015-05-10 19:41:44 +02:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
...
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
...
SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
defe1f7525
updated Grass particle and usages to new particle system
2013-11-28 23:25:30 +01:00
David Dormagen
08fc85f13c
updated Scorched Garden to use the "normal" Meteor instead of a Firestone with particles; made Scorched Gardens use the new particle system everywhere else, too
2013-11-28 21:35:11 +01:00
Sven Eberhardt
20e33a378a
ScorchedGardens Scenario.txt title fix
2012-11-10 14:24:06 +01:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Maikel de Vries
3ff27f728a
Fixed c4script runtime error in Scorched Gardens
2012-10-18 22:55:01 +02:00
Maikel de Vries
3fa4ce5350
Fixed Scorched Garden weapon list message
2012-10-18 22:34:01 +02:00
Maikel de Vries
adfb38475c
Fixed Arena scenario descriptions
2012-10-14 13:26:48 +02:00
David Dormagen
1d4c38a09d
fixed possible null-pointer in ScorchedGardens' meteor
2012-10-14 13:20:56 +02:00
Felix Wagner
e2ee7a59bd
Descriptions corrected and synchronised
2012-10-13 22:25:25 +02:00
Maikel de Vries
df0096cd57
Order scenarios inside their folders
...
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00