Commit Graph

31 Commits (master)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries afe4d5a91e fix overcast teleport scroll (#1909) 2017-04-25 11:52:50 +02:00
Fulgen301 38daafc99b Overcast: Fix script errors 2017-04-22 21:06:07 +02:00
Fulgen301 969cebd03a Modify Overcast in order to work with Rule_Relaunch 2017-03-30 20:55:03 +02:00
Lukas Werling 68ddeb3bed Convert all text files in planet to UTF-8 2016-12-11 21:19:13 +01:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Sven Eberhardt 7b7b791442 Add [Game] Mode to parkour and arena scenarios to fix league evaluation. 2016-01-23 21:26:13 -05:00
Nicolas Hake c0befc6ba0 Remove C4RTF
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries 5a02cd049f replace BrickEdge object with triangle drawing function 2015-12-28 10:21:50 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt b40fb83268 Move Breathing.wav and sound credits from Arena.ocf to main sounds file. 2015-12-13 09:31:31 -05:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Maikel de Vries 4311ea9aac no FoW for Overcast and Thunderous Skies 2015-01-20 19:35:05 +01:00
Mark d7a88eea62 Use CreateObject() in scripts (#1214)
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Pyrit c33ef06909 Fix sky scrolling for several scenarios.
SkyScrollMode=1 in Scenario.txt is broken, so I used  SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
Tobias Zwick a423a62bb2 Proofreading and adding missing (German) descriptions of scenarios 2014-01-25 22:05:11 +07:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 6844cbbc71 changed DrawParticleLine to use the new particle system 2013-11-28 23:27:56 +01:00
David Dormagen 2c4c8c1f61 updated stuff in Overcast to use the new particle system 2013-11-28 21:35:11 +01:00
Tobias Zwick ba426651ad fix wind bag rename 2013-05-25 14:36:04 +02:00
Russell 5782557a34 Clonk. Now with 65% better grammar. 2012-10-22 18:35:06 +01:00
Maikel de Vries db5ce4ffd9 Fixed gravestone rule and added it to the arenas 2012-10-22 20:05:23 +02:00
Maikel de Vries c29ada46bb Make chests in arenas indestructible 2012-10-14 15:04:23 +02:00
David Dormagen 8c20d46818 fixed duplicate line in description of Overcast
hah, commit 5000!
2012-10-14 14:17:12 +02:00
Maikel de Vries adfb38475c Fixed Arena scenario descriptions 2012-10-14 13:26:48 +02:00
Felix Wagner e2ee7a59bd Descriptions corrected and synchronised 2012-10-13 22:25:25 +02:00
Maikel de Vries df0096cd57 Order scenarios inside their folders
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Maikel de Vries 7523bf3ab5 Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00