Commit Graph

10097 Commits (directional-lights)
 

Author SHA1 Message Date
Julius Michaelis b658f6aeed Fix windows build
Attempt #1
Make that 26 compilation units saved.
2016-10-22 19:59:23 +02:00
Julius Michaelis f72bfc72a3 Add a libopenclonk target to save compiling some units twice
Unfortunately, only 27 units could be deduplicated with the current state of USE_CONSOLE.
2016-10-22 18:28:25 +02:00
Julius Michaelis 3c5dde1293 .gitignore 2016-10-22 17:42:23 +02:00
Julius Michaelis 376ca5a9df Prevent using USE_CONSOLE in lib{misc,c4script} 2016-10-22 17:42:23 +02:00
Lukas Werling e7f4105b97 Replace duplicate BreakMessage() implementations
...with a single one based on std::string in the hope of getting rid of
StdStrBuf some day.
2016-10-22 17:00:20 +02:00
Nicolas Hake cada67c097 Prohibit overriding local vars with functions (#1831)
The old parser threw a standard compile error in this case; the
AST-based parser threw an ICE, which is ultimately the same thing but
made it sound like the parser was at fault. And maybe it is, and we
should allow code like "local a; func a() {}" but that seems like it
should be a conscious design decision.
2016-10-21 22:32:24 +02:00
Julius Michaelis 8d2f2846b5 Fix mac build
Also move some stuff around once again…
2016-10-21 01:25:48 +02:00
Julius Michaelis 5b7c5b48ee Fix mape and mac build
Attempt #1.
2016-10-20 20:36:52 +02:00
Julius Michaelis 34a9a1de8d Twiddle with header organization: lib{misc,c4script} do no longer include GL/glew.h
(Yes, it is just that complicated.)
2016-10-20 18:46:32 +02:00
Nicolas Hake e2fd7095c1 Merge branch 'ast'
# Conflicts:
#	src/C4Include.h
#	src/script/C4AulCompiler.cpp
#	src/script/C4AulParse.cpp
#	src/script/C4AulParse.h
#	src/script/C4ScriptHost.cpp
#	src/script/C4ScriptHost.h
#	tests/CMakeLists.txt
2016-10-20 17:33:02 +02:00
Nicolas Hake 266feeda4d Aul: Add AST generation tests
Just making sure the parser creates the AST the way we expect before we
hand off the code to the codegen.
2016-10-20 17:20:55 +02:00
Nicolas Hake 118961d0b7 Aul: fix octal escape parsing
Bet you didn't know C4Script supported octal escapes inside strings.
Well, it didn't; or at least not correctly.
2016-10-20 16:53:23 +02:00
Nicolas Hake 5915f79960 Don't entirely recreate global vars in second compile pass
This allows people to properly cross-reference two proplists from each
proplist's initializer.
2016-10-19 14:20:48 +02:00
Nicolas Hake 021a6e89f5 Implement direct execution of whole function definitions
This implements the changes made in c6e4bfd on the AST-based parser.
2016-10-19 14:20:47 +02:00
Nicolas Hake 1a8db9e109 Make C4ScriptHost store C4Value refs to owned functions
C4Value already handles refcounting properly for us, so we don't need to
do it manually. It might still be worth manually refcounting them
to avoid the boxing/unboxing overhead, but it's only needed at load and
unload so it's not a priority at the moment.
2016-10-19 14:20:46 +02:00
Nicolas Hake 5f3dbdd417 Reject function expressions inside proplists inside functions
These aren't supported by the codegen on account of not working in
savegames.
2016-10-19 14:20:45 +02:00
Nicolas Hake 9caaf1e298 Aul: Split out error handling into a separate class for easier testing
By using an extern error handler in the script engine, we can mock that
handler and make sure something that should fail actually does, instead
of having to parse log messages.
2016-10-19 14:20:41 +02:00
Nicolas Hake b2d5164a0f Remove re namespace alias
This alias is a legacy from when we were using Boost.Regexp to
workaround a broken implementation in GCC's libstdc++ earlier than 4.9.
2016-10-19 13:46:03 +02:00
Nicolas Hake a188500609 Remove MS CRT memory management debugging
Redefining new breaks perfectly valid code, but only on MSVC and only in
one particular configuration (Debug). This is very annoying because it
means people not using MSVC, or even people doing Release builds, can
write standards-conforming code which then may fail to build for other
people.
2016-10-19 13:46:01 +02:00
Nicolas Hake f7a04624eb Remove references to functions defined in unloading defs (#1776) 2016-10-19 13:45:59 +02:00
Nicolas Hake ab1e6bd5a4 Allow proplist-local funcs to access vars of their owner's prototype
Thanks to JCaesar for providing this test case.
2016-10-19 13:45:35 +02:00
Nicolas Hake 46f342dd0c Tests: Split test helper functions into Expr/Code/Script evaluators
RunExpr will evaluate and return the value of a single expression.
RunCode will evaluate a full function body.
RunScript will compile a complete standalone script and return the
return value of its Main() function.
2016-10-19 13:45:11 +02:00
Sven Eberhardt a0580580aa Add rdir parameter to user action object creation 2016-10-16 21:47:20 -04:00
Nicolas Hake 1b32633806 Add C4LangStringTable::system_string_table def'n to standalone stubs 2016-10-16 20:11:13 +02:00
Maikel de Vries 0d6a8497fc allow setting the rotation of an created object in editor user actions 2016-10-16 19:59:54 +02:00
Lukas Werling 2163e27661 Add documentation for SetSky() 2016-10-16 19:41:03 +02:00
Armin Burgmeier 2362a73e60 FnSetSky: open Graphics.ocg before re-loading sky (#1827)
Needed to load shader slices in C4Sky::Init.
2016-10-16 10:04:54 -07:00
Armin Burgmeier 8f61918219 Initialize graphics when re-loading sky (#1827)
Need this so that C4Sky::Init can read the shaders.
2016-10-16 10:04:54 -07:00
Maikel de Vries 9aaec9a009 add option to door to lock it with a given key 2016-10-16 18:47:45 +02:00
Maikel de Vries 5e7ce466e1 add key object
Can be used to open doors, etc. Editor interactions and stuff are still on the todo.
2016-10-16 18:47:45 +02:00
Maikel de Vries ff2c32b77e play keypad sounds only for operating player 2016-10-16 18:47:45 +02:00
Maikel de Vries e124433cd5 fix playing sound when trying to enter enemy door 2016-10-16 18:47:45 +02:00
Maikel de Vries b4cdeb3da4 base material & production: add fail safes and remove entries with zero material 2016-10-16 18:47:45 +02:00
Nicolas Hake 8f47edc1e3 Fix destruction order of system string table vs. editor
Depending on the mood of the linker, the editor may have been
constructed before and destroyed after the system-wide string table
because they weren't defined in the same file. Destruction of the editor
tries to load some strings, which would then access the already
destroyed string table and thus crash.
2016-10-16 18:40:51 +02:00
Sven Eberhardt 24c386c67f Editor: Fix recent scenario display on welcome page if a recent entry was opened via path including Scenario.txt
Always show the name of the enclosing .ocs file.
2016-10-16 09:52:48 -04:00
Sven Eberhardt cd9d6f5c6f Editor: Show full path name in sound delegate display string 2016-10-16 01:15:38 -04:00
Sven Eberhardt 38cf275de7 Editor: Implement saving of editable enum delegates 2016-10-16 01:12:21 -04:00
Sven Eberhardt 386f178568 Editor: Auto-focus enum child editors for int, string, color and any types 2016-10-15 18:26:03 -04:00
Sven Eberhardt 028b576ab3 Editor: Change initial tool to "object edit" 2016-10-15 11:43:55 -04:00
Sven Eberhardt c44a776090 Editor: Fix object list update on object removal 2016-10-15 11:43:12 -04:00
Sven Eberhardt 978afbc4a2 Editor: Focus object script box on double-clicking item in object list 2016-10-15 10:39:33 -04:00
Sven Eberhardt d24afbe835 Editor: Fix display of non-object properties
Fixes property display of definitions, Global and Scenario.
2016-10-15 10:06:44 -04:00
Sven Eberhardt 06a438e05e Editor object list: Remove effects; add Global and Scenario 2016-10-15 10:06:44 -04:00
Sven Eberhardt 4b3f8c0fef Remove EditCursorSelection and EditCursorDeselection callbacks
They never worked properly in network mode because all users would see the changes.

EditorProps, EditorActions and shape delegates now provide the functionality to have custom object editing widgets.

This also fixes a bug with the selection callback causing the object list to act up.
2016-10-15 10:06:43 -04:00
Lukas Werling 59b5525a41 Rework sky definition parsing
This also adds a broken SetSky() script function which was the main
motivation for the rework. See #1827
2016-10-15 13:34:39 +02:00
Mark 44b2fda439 Cloud: Insert snow only if allowed to 2016-10-14 18:43:35 +02:00
Sven Eberhardt 15d850e4ec Editor: Add effects to property viewer 2016-10-14 10:50:17 -04:00
Maikel de Vries ce92a3cc16 add floor switch object to Decoration.ocd 2016-10-13 23:11:58 +02:00
Nicolas Hake 66d5ef8b08 Reset codegen target after parsing nested function
Parsing a function expression inside another function failed to reset
the code generator target to the containing function, so all following
bytecode would still be appended to the nested function, leaving the
container broken.
2016-10-12 14:56:54 +02:00
Mark 0996c6e31e Cloud: Play sound at rain impact location
The cloud does this with a helper object.
2016-10-11 21:51:32 +02:00