forked from Mirrors/openclonk
Add documentation for SetSky()
parent
2362a73e60
commit
2163e27661
|
@ -0,0 +1,36 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<!DOCTYPE funcs
|
||||
SYSTEM '../../../clonk.dtd'>
|
||||
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
|
||||
<funcs>
|
||||
<func>
|
||||
<title>SetSky</title>
|
||||
<category>Sky</category>
|
||||
<version>8.0 OC</version>
|
||||
<syntax>
|
||||
<rtype>bool</rtype>
|
||||
<params>
|
||||
<param>
|
||||
<type>string</type>
|
||||
<name>sky</name>
|
||||
<desc>Name of the new sky from Graphics.ocg or the scenario, without filename extension.</desc>
|
||||
</param>
|
||||
</params>
|
||||
</syntax>
|
||||
<desc>Changes the current sky graphics.</desc>
|
||||
<remark>
|
||||
Changing the sky with this function will not persist in savegames. Consider using the <code>Sky</code> entry in Scenario.txt instead, possibly combined with scenario sections.
|
||||
</remark>
|
||||
<examples>
|
||||
<example>
|
||||
<code>SetSky("Default");</code>
|
||||
<text>Changes to the default sky.</text>
|
||||
</example>
|
||||
</examples>
|
||||
<related>
|
||||
<emlink href="scenario/scenario.html">Scenario.txt Documentation</emlink>
|
||||
<funclink>SetSkyAdjust</funclink>
|
||||
</related>
|
||||
</func>
|
||||
<author>Luchs</author><date>2016-10</date>
|
||||
</funcs>
|
Loading…
Reference in New Issue