Add documentation for SetSky()

directional-lights
Lukas Werling 2016-10-16 19:41:03 +02:00
parent 2362a73e60
commit 2163e27661
1 changed files with 36 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetSky</title>
<category>Sky</category>
<version>8.0 OC</version>
<syntax>
<rtype>bool</rtype>
<params>
<param>
<type>string</type>
<name>sky</name>
<desc>Name of the new sky from Graphics.ocg or the scenario, without filename extension.</desc>
</param>
</params>
</syntax>
<desc>Changes the current sky graphics.</desc>
<remark>
Changing the sky with this function will not persist in savegames. Consider using the <code>Sky</code> entry in Scenario.txt instead, possibly combined with scenario sections.
</remark>
<examples>
<example>
<code>SetSky("Default");</code>
<text>Changes to the default sky.</text>
</example>
</examples>
<related>
<emlink href="scenario/scenario.html">Scenario.txt Documentation</emlink>
<funclink>SetSkyAdjust</funclink>
</related>
</func>
<author>Luchs</author><date>2016-10</date>
</funcs>