forked from Mirrors/openclonk
molten monarch: fix fire particles and fade out gravestones (#1560)
parent
81abbce77a
commit
e94a0b3c36
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@ -17,7 +17,7 @@ protected func Initialize()
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// Objects fade after 7 seconds.
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// Objects fade after 7 seconds.
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CreateObject(Rule_ObjectFade)->DoFadeTime(7 * 36);
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CreateObject(Rule_ObjectFade)->DoFadeTime(7 * 36);
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CreateObject(Rule_KillLogs);
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CreateObject(Rule_KillLogs);
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CreateObject(Rule_Gravestones);
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CreateObject(Rule_Gravestones)->SetFadeOut(3 * 36);
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GetRelaunchRule()->SetLastWeaponUse(false);
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GetRelaunchRule()->SetLastWeaponUse(false);
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//make lava collapse
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//make lava collapse
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@ -101,7 +101,7 @@ global func FxDeathByFireTimer(object target, effect fx, int timer)
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}
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}
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}
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}
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CreateParticle("Fire", PV_Random(55, 90), PV_Random(0, 40), PV_Random(-1, 1), PV_Random(0, 20), PV_Random(10, 40), fx.particles, 20);
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CreateParticle("Fire", PV_Random(55, 95), PV_Random(0, 40), PV_Random(-1, 1), PV_Random(0, 20), PV_Random(10, 40), fx.particles, 20);
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}
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}
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global func FxLavaBrickResetTimer(object target, effect, int timer)
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global func FxLavaBrickResetTimer(object target, effect, int timer)
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