From e94a0b3c369cf2de0e15476ff40ea10107cb72d1 Mon Sep 17 00:00:00 2001 From: Maikel de Vries Date: Mon, 5 Feb 2018 15:04:46 +0100 Subject: [PATCH] molten monarch: fix fire particles and fade out gravestones (#1560) --- planet/Arena.ocf/MoltenMonarch.ocs/Script.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/planet/Arena.ocf/MoltenMonarch.ocs/Script.c b/planet/Arena.ocf/MoltenMonarch.ocs/Script.c index ffc2c9ccb..e1adee522 100644 --- a/planet/Arena.ocf/MoltenMonarch.ocs/Script.c +++ b/planet/Arena.ocf/MoltenMonarch.ocs/Script.c @@ -17,7 +17,7 @@ protected func Initialize() // Objects fade after 7 seconds. CreateObject(Rule_ObjectFade)->DoFadeTime(7 * 36); CreateObject(Rule_KillLogs); - CreateObject(Rule_Gravestones); + CreateObject(Rule_Gravestones)->SetFadeOut(3 * 36); GetRelaunchRule()->SetLastWeaponUse(false); //make lava collapse @@ -101,7 +101,7 @@ global func FxDeathByFireTimer(object target, effect fx, int timer) } } - CreateParticle("Fire", PV_Random(55, 90), PV_Random(0, 40), PV_Random(-1, 1), PV_Random(0, 20), PV_Random(10, 40), fx.particles, 20); + CreateParticle("Fire", PV_Random(55, 95), PV_Random(0, 40), PV_Random(-1, 1), PV_Random(0, 20), PV_Random(10, 40), fx.particles, 20); } global func FxLavaBrickResetTimer(object target, effect, int timer)