forked from Mirrors/openclonk
Test #1974: Improved test
The test can now actually reproduce the bug before it was fixed, and proves that it does not appear anymore now that it is fixed.install-platforms
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@ -0,0 +1,15 @@
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[DefCore]
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id=Attacher
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Version=8,0
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Category=C4D_Object
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Width=8
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Height=12
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Offset=-4,-6
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Vertices=4
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VertexX=-1,-1,-3,3
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VertexY=1,5,-2,-2
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VertexFriction=80,80,80,80
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Value=8
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Mass=15
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Rotate=1
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/**
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Attachment dummy
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*/
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/*-- Display --*/
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public func GetCarryMode(object clonk, bool idle)
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{
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return CARRY_Belt;
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}
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func Definition(def)
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{
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SetProperty("PictureTransformation", Trans_Rotate(20, 1, 0, 1), def);
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}
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@ -257,7 +257,7 @@ global func Test1_Run()
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if (corpse) corpse.Visibility = VIS_None;
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if (corpse) corpse.Visibility = VIS_None;
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if (collector) collector.Visibility = VIS_None;
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if (collector) collector.Visibility = VIS_None;
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if (item) item->Enter(test.test1_store);
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if (item) item->Enter(test.test1_store);
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RemoveAll(Find_ID(Rock));
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RemoveAll(Find_ID(Attacher));
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test.test1_index += 1;
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test.test1_index += 1;
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return;
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return;
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}
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}
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@ -302,7 +302,7 @@ global func Test1_Run()
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if (test.test1_corpse_display[index] == nil)
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if (test.test1_corpse_display[index] == nil)
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{
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{
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test.test1_corpse_display[index] = Test1_IsAttached(corpse, attachment_id);
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test.test1_corpse_display[index] = Test1_IsAttached(corpse, attachment_id + 1); // the corpse also had the attacher
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}
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}
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if (item->Contained() != collector)
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if (item->Contained() != collector)
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@ -327,9 +327,9 @@ global func Test1_Run()
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test.test1_corpse[index] = corpse = CreateObject(Clonk, cursor->GetX() + 100, cursor->GetY(), script_plr);
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test.test1_corpse[index] = corpse = CreateObject(Clonk, cursor->GetX() + 100, cursor->GetY(), script_plr);
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item->SetPosition(corpse->GetX(), corpse->GetY());
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item->SetPosition(corpse->GetX(), corpse->GetY());
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corpse->Collect(test.test1_item[index]);
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corpse->Collect(test.test1_item[index]);
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corpse->CreateContents(Rock); // Create something else, so that the item is not displayed as a hand item
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corpse->CreateContents(Attacher); // Create something else, so that the actual item is displayed in the quick slot
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corpse->ShiftContents(nil, Rock);
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corpse->ShiftContents(nil, Attacher);
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corpse->FindContents(Rock).Visibility = VIS_None;
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//corpse->FindContents(Attacher).Visibility = VIS_None;
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Wait(collect_delay);
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Wait(collect_delay);
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}
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}
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}
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}
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