forked from Mirrors/openclonk
61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
/*-- Coal --*/
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#include Library_Flammable
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func Construction()
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{
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var graphic = Random(5);
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if(graphic)
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SetGraphics(Format("%d",graphic));
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}
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func Hit(x, y)
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{
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StonyObjectHit(x,y);
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}
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func OnBurnDown()
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{
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// Burst into ashes
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var particles =
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{
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Prototype = Particles_Dust(),
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R = 50, G = 50, B = 50,
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Size = PV_KeyFrames(0, 0, 0, 200, PV_Random(2, 10), 1000, 0),
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};
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var r = GetR();
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for(var cnt = 0; cnt < 5; ++cnt)
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{
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var distance = 3;
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var x = Sin(r, distance);
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var y = -Cos(r, distance);
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for(var mirror = -1; mirror <= 1; mirror += 2)
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{
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CreateParticle("Dust", x * mirror, y * mirror, PV_Random(-3, 3), PV_Random(-3, -3), PV_Random(18, 1 * 36), particles, 2);
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CastPXS("Ashes", 1, 30, x * mirror, y * mirror);
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}
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}
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RemoveObject();
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return true;
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}
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public func IsFuel() { return true; }
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public func GetFuelAmount(int requested_amount)
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{
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// disregard the parameter, because only a complete chunk should be removed
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if (this != Coal) return GetCon();
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return 100;
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}
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local Collectible = 1;
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local Name = "$Name$";
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local Description = "$Description$";
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local BlastIncinerate = 5;
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local ContactIncinerate = 1;
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local Plane = 460;
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// Coal burns for about 7 seconds
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local BurnDownTime = 245;
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