openclonk/planet/Objects.ocd/Libraries.ocd/Flammable.ocd/BurnedObject.ocd/Script.c

80 lines
1.5 KiB
C

/*-- Burned Object --*/
func Incineration()
{
CreateEffect(BurnDown, 1, 5); // No need for a 1 frame timer anymore
// Notify the clonk (if held) that this object is now burning
if (Contained())
Contained()->~OnInventoryChange();
}
public func Extinguishing()
{
// Notify the clonk (if held) that this object is no longer burning
if (Contained())
Contained()->~OnInventoryChange();
}
public func BurstIntoAshes()
{
var particles =
{
Prototype = Particles_Dust(),
R = 50, G = 50, B = 50,
Size = PV_KeyFrames(0, 0, 0, 200, PV_Random(2, 10), 1000, 0),
};
var r = GetR();
for(var cnt = 0; cnt < 5; ++cnt)
{
var distance = 3;
var x = Sin(r, distance);
var y = -Cos(r, distance);
for(var mirror = -1; mirror <= 1; mirror += 2)
{
CreateParticle("Dust", x * mirror, y * mirror, PV_Random(-3, 3), PV_Random(-3, -3), PV_Random(18, 1 * 36), particles, 2);
CastPXS("Ashes", 1, 30, x * mirror, y * mirror);
}
}
RemoveObject();
}
local BurnDown = new Effect {
Timer = func (int time) {
if (this.Target->GetCon() <= 65)
this.Target->BurstIntoAshes();
}
};
func Hit()
{
Sound("Hits::GeneralHit?");
}
public func GetInventoryIconOverlay() // Display a flame in the inventory bar
{
if (!OnFire()) return;
var overlay =
{
Symbol = Icon_Flame
};
return overlay;
}
public func IsFuel() { return true; }
public func GetFuelAmount()
{
return GetCon()/2;
}
local Collectible = 1;
local Name = "$Name$";
local Description = "$Description$";
local BlastIncinerate = 1;
local ContactIncinerate = 1;
local Plane = 390;