Use less annoying lobby countdown sounds

objectmenu
Sven Eberhardt 2016-01-17 22:35:59 -05:00
parent 62dd3aafd6
commit 47add34d8f
1 changed files with 1 additions and 2 deletions

View File

@ -322,7 +322,6 @@ namespace C4GameLobby
else if (eToState == CDS_Countdown) else if (eToState == CDS_Countdown)
{ {
StartSoundEffect("Fire::Fuse"); StartSoundEffect("Fire::Fuse");
StartSoundEffect("Structures::Elevator::Moving", true);
} }
if (eToState == CDS_Countdown || eToState == CDS_LongCountdown) if (eToState == CDS_Countdown || eToState == CDS_LongCountdown)
{ {
@ -373,7 +372,7 @@ namespace C4GameLobby
{ {
// first countdown message // first countdown message
OnLog(Pkt.GetCountdownMsg(!fWasCountdown).getData(), C4GUI_LogFontClr2); OnLog(Pkt.GetCountdownMsg(!fWasCountdown).getData(), C4GUI_LogFontClr2);
StartSoundEffect("Hits::Materials::Wood::WoodHit*"); StartSoundEffect("UI::Tick");
} }
} }