forked from Mirrors/openclonk
Use less annoying lobby countdown sounds
parent
62dd3aafd6
commit
47add34d8f
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@ -322,7 +322,6 @@ namespace C4GameLobby
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else if (eToState == CDS_Countdown)
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else if (eToState == CDS_Countdown)
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{
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{
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StartSoundEffect("Fire::Fuse");
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StartSoundEffect("Fire::Fuse");
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StartSoundEffect("Structures::Elevator::Moving", true);
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}
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}
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if (eToState == CDS_Countdown || eToState == CDS_LongCountdown)
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if (eToState == CDS_Countdown || eToState == CDS_LongCountdown)
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{
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{
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@ -373,7 +372,7 @@ namespace C4GameLobby
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{
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{
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// first countdown message
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// first countdown message
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OnLog(Pkt.GetCountdownMsg(!fWasCountdown).getData(), C4GUI_LogFontClr2);
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OnLog(Pkt.GetCountdownMsg(!fWasCountdown).getData(), C4GUI_LogFontClr2);
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StartSoundEffect("Hits::Materials::Wood::WoodHit*");
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StartSoundEffect("UI::Tick");
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}
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}
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}
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}
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