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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
< !DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs >
<func >
<title > Bubble</title>
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<category > Environment</category>
<subcat > Effects</subcat>
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<version > 1.0 OC</version>
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<syntax >
<rtype > bool</rtype>
<params >
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<param >
<type > int</type>
<name > x</name>
<desc > X position of the bubble. Offset in local calls.</desc>
<optional />
</param>
<param >
<type > int</type>
<name > y</name>
<desc > Y position of the bubble. Offset in local calls.</desc>
<optional />
</param>
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</params>
</syntax>
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<desc > Creates a bubble.</desc>
<remark > The maximum number of bubbles simultaneously present in a game depends on the smoke level configuration. In network games, this value is forced to 150.</remark>
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<examples >
<example >
<code > Bubble();</code>
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<text > Creates a bubble at the calling object.</text>
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</example>
</examples>
</func>
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<author > Sven2</author> <date > 2001-11</date>
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</funcs>