forked from Mirrors/openclonk
39 lines
1.1 KiB
XML
39 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>Bubble</title>
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<category>Environment</category>
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<subcat>Effects</subcat>
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<version>1.0 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>X position of the bubble. Offset in local calls.</desc>
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<optional />
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</param>
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<param>
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<type>int</type>
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<name>y</name>
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<desc>Y position of the bubble. Offset in local calls.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Creates a bubble.</desc>
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<remark>The maximum number of bubbles simultaneously present in a game depends on the smoke level configuration. In network games, this value is forced to 150.</remark>
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<examples>
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<example>
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<code>Bubble();</code>
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<text>Creates a bubble at the calling object.</text>
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</example>
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</examples>
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</func>
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<author>Sven2</author><date>2001-11</date>
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</funcs>
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