wine-wine/dlls/d3d8
Zhiyi Zhang d3e088cc00 wined3d: Specify a wined3d output for swapchain creation.
As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
..
tests d3d8/tests: Add more get display mode tests. 2020-05-11 21:24:58 +02:00
Makefile.in
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Store a struct d3d8 in struct d3d8_device. 2020-05-13 22:07:32 +02:00
device.c wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
directx.c d3d8: Introduce a helper to convert d3d8 device types to wined3d types. 2020-03-31 17:25:26 +02:00
shader.c
surface.c d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types. 2020-03-31 17:25:24 +02:00
swapchain.c
texture.c d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types. 2020-03-31 17:25:24 +02:00
version.rc
vertexdeclaration.c d3d8: Fix stream data skip count in convert_to_wined3d_declaration(). 2019-10-29 23:30:47 +01:00
volume.c