d3d8: Introduce a helper to convert d3d8 device types to wined3d types.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Chip Davis 2020-03-31 19:39:17 +04:30 committed by Alexandre Julliard
parent 43104e37ad
commit 9937a26b1a
3 changed files with 14 additions and 9 deletions

View File

@ -374,4 +374,9 @@ static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_
return (D3DMULTISAMPLE_TYPE)type;
}
static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
{
return (enum wined3d_device_type)type;
}
#endif /* __WINE_D3DX8_PRIVATE_H */

View File

@ -3722,7 +3722,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(parent->wined3d_outputs[output_idx]);
if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, device_type,
if (FAILED(hr = wined3d_device_create(wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels),
&device->device_parent, &device->wined3d_device)))
{
@ -3732,7 +3732,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
return hr;
}
wined3d_get_device_caps(wined3d_adapter, device_type, &caps);
wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &caps);
device->max_user_clip_planes = caps.MaxUserClipPlanes;
device->vs_uniform_count = caps.MaxVertexShaderConst;

View File

@ -232,8 +232,8 @@ static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DD
return WINED3DERR_NOTAVAILABLE;
wined3d_mutex_lock();
hr = wined3d_check_device_type(d3d8->wined3d, d3d8->wined3d_outputs[output_idx], device_type,
wined3dformat_from_d3dformat(display_format),
hr = wined3d_check_device_type(d3d8->wined3d, d3d8->wined3d_outputs[output_idx],
wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(display_format),
wined3dformat_from_d3dformat(backbuffer_format), windowed);
wined3d_mutex_unlock();
@ -298,13 +298,13 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
{
DWORD levels;
hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
if (SUCCEEDED(hr) && !levels)
hr = D3DERR_NOTAVAILABLE;
}
else
hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, device_type,
hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype,
wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
@ -332,7 +332,7 @@ static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT ad
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
hr = wined3d_check_device_multisample_type(wined3d_adapter, device_type,
hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(format), windowed,
(enum wined3d_multisample_type)multisample_type, NULL);
wined3d_mutex_unlock();
@ -357,7 +357,7 @@ static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapte
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
hr = wined3d_check_depth_stencil_match(wined3d_adapter, device_type,
hr = wined3d_check_depth_stencil_match(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
wined3dformat_from_d3dformat(ds_format));
wined3d_mutex_unlock();
@ -384,7 +384,7 @@ static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEV
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
hr = wined3d_get_device_caps(wined3d_adapter, device_type, &wined3d_caps);
hr = wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
wined3d_mutex_unlock();
d3dcaps_from_wined3dcaps(caps, &wined3d_caps, adapter);