Commit Graph

139358 Commits (8fe1c9e1bb39aabd8e4e25278952a6ead96531d2)
 

Author SHA1 Message Date
Paul Gofman 8fe1c9e1bb netio.sys: Add driver stub.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 22:03:06 +02:00
Paul Gofman d0d1601e6c ntoskrnl.exe/tests: Avoid race condition in test driver.
Might fix random driver crash on testbot Win8 machine.

Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:49:08 +02:00
Henri Verbeet 8d7c39b860 wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in texture2d_depth_blt_fbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:49:01 +02:00
Henri Verbeet 2ae6de5287 wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in texture2d_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:58 +02:00
Henri Verbeet 97a250075a wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in wined3d_texture_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:55 +02:00
Henri Verbeet 2b2a6ebdd1 wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in ffp_blit_supported().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:52 +02:00
Henri Verbeet ce4b63dc88 wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:48 +02:00
Henri Verbeet 9af34f9aea wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().
The idea is to get rid of the WINED3DFMT_FLAG_DEPTH and
WINED3DFMT_FLAG_STENCIL format flags, and instead introduce a flag similar to
WINED3DFMT_FLAG_RENDERTARGET that indicates whether the format can be used
with WINED3D_BIND_DEPTH_STENCIL.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:43 +02:00
Henri Verbeet 4616867798 wined3d: Get rid of the "d3d_initialized" check in wined3d_texture_update_map_binding().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:39 +02:00
Henri Verbeet cc6d90b823 wined3d: Get rid of the "d3d_initialized" check in device_resource_released().
This used to protect against accessing the framebuffer state on the no3d
adapter; that's no longer a concern.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:34 +02:00
Henri Verbeet c125c65846 wined3d: Get rid of the "d3d_initialized" check in context_resource_released().
When this was introduced in commit 401e99b0c0,
it protected against calling the equivalent of context_acquire() on the
equivalent of the no3d adapter. Commit
94d33d3e86 removed the call in question.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:30 +02:00
Henri Verbeet 2200b841d5 wined3d: Get rid of the "d3d_initialized" check in wined3d_device_reset().
We require an implicit swapchain, so "d3d_initialized" is always true.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:24 +02:00
Rémi Bernon 2c9c20c0a6 sxs: Fix uninitialized variable warning.
Reported by MinGW GCC 10 with -Wmaybe-uninitialized, this seems to be
a typo.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:48:19 +02:00
Rémi Bernon abced34e67 dxgi/tests: Fix signed integral cast warning.
First cast to LONG, then to DWORD.

Reported by MinGW GCC 10 with -Woverflow.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:47:52 +02:00
Rémi Bernon 4e94e21060 crypt32/tests: Fix signed integral cast warning.
First cast to int, then to DWORD.

Reported by MinGW GCC 10 with -Woverflow.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:47:49 +02:00
Daniel Lehman b33e1d4cb7 vcruntime140_1: Unwind state 0.
Signed-off-by: Daniel Lehman <dlehman25@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:46:53 +02:00
Daniel Lehman 7d2675d199 vcruntime140_1: Don't terminate on state of -1.
Signed-off-by: Daniel Lehman <dlehman25@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:46:50 +02:00
Daniel Lehman 94b25a47ba vcruntime140_1: Skip unwind if already at last level.
Signed-off-by: Daniel Lehman <dlehman25@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:46:48 +02:00
Daniel Lehman 0f15bfee33 vcruntime140_1: Change pointer math in decode_uint.
Signed-off-by: Daniel Lehman <dlehman25@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:46:45 +02:00
Daniel Lehman 7f0f3be020 vcruntime140_1: Support unwind handler with frame.
Signed-off-by: Daniel Lehman <dlehman25@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:46:41 +02:00
Hans Leidekker 7cf9a75dfa bcrypt: Add support for importing and exporting DSS private keys.
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:46:30 +02:00
Vijay Kiran Kamuju 992a0ae7b9 winspool.drv: Implement AddPrintProcessorA via AddPrintProcessorW.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=26171
Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:46:11 +02:00
Alexandre Julliard f1d40d4824 ntdll: Move more of the thread exit code to the Unix library.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:26:47 +02:00
Alexandre Julliard 35b063a404 ntdll: Move the thread creation code to the Unix library.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 21:09:13 +02:00
Alexandre Julliard be0eb9c92e ntdll: Move the thread startup code to the Unix library.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 20:01:16 +02:00
Alexandre Julliard 11217ee628 kernel32: Move SetConsoleCtrlHandler() implementation to kernelbase.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-03 10:20:47 +02:00
Biswapriyo Nath 48020f4846 include: Add missing structures in dcommon.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 22:17:37 +02:00
Vijay Kiran Kamuju 9c95434095 ole2.dll16: Add stub OleIsCurrentClipboard function.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=7102
Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 21:53:14 +02:00
Alexandre Julliard 9fe61171e5 ntdll: Use the local server_send_fd() function in the Unix library.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 17:39:28 +02:00
Alexandre Julliard c96ef78b6d ntdll: Move the virtual memory functions to the Unix library.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 17:19:12 +02:00
Alexandre Julliard 7c32b2dd93 ntdll: Move NtGetContextThread() implementation to the Unix library.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 14:23:21 +02:00
Alexandre Julliard ac90898f72 ntdll: Move NtSetContextThread() implementation to the Unix library.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 14:01:10 +02:00
Liam Middlebrook b4310a19e9 winevulkan: Update to VK spec version 1.2.142.
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Andy Ritger <aritger@nvidia.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:49 +02:00
Nikolay Sivov c44a0e865b dwrite: Partially implement GetBaseline().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov 4f7f3b7b8b dwrite: Enable lookups from non-global features too.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov 15baea930a dwrite: Include required feature when collecting lookups.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov aa222d7df8 dwrite: Use lookup fitering for context matching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov f2db3b58d6 dwrite: Implement reverse chain contextual substitution (GSUB lookup 8).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov 68b5a0574c mf/session: Handle source buffering events.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov f151550e56 mfmediaengine: Forward buffering events to user callback.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov 4bbb7b6649 mfmediaengine: Duplicate configuration attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 12:37:28 +02:00
Nikolay Sivov 13aafb43a3 mfmediaengine: Propagate error out on missing callback attribute.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:33 +02:00
Nikolay Sivov e9cc1d58b4 mfmediaengine: Send "volumechange" event on volume change.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:30 +02:00
Nikolay Sivov daa119581a mfmediaengine: Send "volumechange" event on muted state change.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:26 +02:00
Nikolay Sivov 6fa8ff6930 mfmediaengine: Send "ratechange" event for both default and playback rate changes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:22 +02:00
Rémi Bernon 2814e5ce0b d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11.
The UPlay overlay tries to detect the device D3D version by querying
this interface first. On d3d11 games, and as we are incorrectly
advertising ID3D10Device, it decides to use d3d10 hooks and crashes the
game after ~10 minutes.

This is happening with "Splinter Cell: Blacklist" for instance.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:02 +02:00
Rémi Bernon a5a1bcbdaf d3d10core: Directly call DXGID3D10CreateDevice().
Instead of using D3D11CoreCreateDevice().

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:14:58 +02:00
Henri Verbeet 35b2326265 wined3d: Set "device->d3d_initialized" in wined3d_device_set_implicit_swapchain().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:14:54 +02:00
Henri Verbeet f06f28cf04 wined3d: Explicitly check for WINED3D_NO3D instead of "d3d_initialized" in surface_convert_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:14:51 +02:00
Henri Verbeet 42a909b4f9 wined3d: Check for GPU access before attempting an upload blit in texture2d_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:14:47 +02:00