d3d9/tests: Use a separate device for alpha_test().

oldstable
Henri Verbeet 2014-04-09 08:54:44 +02:00 committed by Alexandre Julliard
parent b7977c9f6b
commit e41a6c827f
1 changed files with 44 additions and 37 deletions

View File

@ -7890,52 +7890,62 @@ done:
DestroyWindow(window); DestroyWindow(window);
} }
static void alpha_test(IDirect3DDevice9 *device) static void alpha_test(void)
{ {
HRESULT hr; IDirect3DSurface9 *backbuffer, *offscreen;
IDirect3DTexture9 *offscreenTexture; IDirect3DTexture9 *offscreenTexture;
IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL; IDirect3DDevice9 *device;
DWORD color; IDirect3D9 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
struct vertex quad1[] = static const struct vertex quad1[] =
{ {
{-1.0f, -1.0f, 0.1f, 0x4000ff00}, {-1.0f, -1.0f, 0.1f, 0x4000ff00},
{-1.0f, 0.0f, 0.1f, 0x4000ff00}, {-1.0f, 0.0f, 0.1f, 0x4000ff00},
{ 1.0f, -1.0f, 0.1f, 0x4000ff00}, { 1.0f, -1.0f, 0.1f, 0x4000ff00},
{ 1.0f, 0.0f, 0.1f, 0x4000ff00}, { 1.0f, 0.0f, 0.1f, 0x4000ff00},
}; };
struct vertex quad2[] = static const struct vertex quad2[] =
{ {
{-1.0f, 0.0f, 0.1f, 0xc00000ff}, {-1.0f, 0.0f, 0.1f, 0xc00000ff},
{-1.0f, 1.0f, 0.1f, 0xc00000ff}, {-1.0f, 1.0f, 0.1f, 0xc00000ff},
{ 1.0f, 0.0f, 0.1f, 0xc00000ff}, { 1.0f, 0.0f, 0.1f, 0xc00000ff},
{ 1.0f, 1.0f, 0.1f, 0xc00000ff}, { 1.0f, 1.0f, 0.1f, 0xc00000ff},
}; };
static const float composite_quad[][5] = { static const float composite_quad[][5] =
{
{ 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
{ 0.0f, 1.0f, 0.1f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
{ 1.0f, 1.0f, 0.1f, 1.0f, 0.0f}, { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
}; };
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
/* Clear the render target with alpha = 0.5 */ /* Clear the render target with alpha = 0.5 */
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL); hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr); D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
if(!backbuffer) {
goto out;
}
hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen); hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr); ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
if(!offscreen) {
goto out;
}
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
@ -7975,7 +7985,7 @@ static void alpha_test(IDirect3DDevice9 *device)
* targets without alpha channel, they give essentially ZERO and ONE blend factors. */ * targets without alpha channel, they give essentially ZERO and ONE blend factors. */
hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen); hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
@ -8032,17 +8042,14 @@ static void alpha_test(IDirect3DDevice9 *device)
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
out: IDirect3DSurface9_Release(backbuffer);
/* restore things */ IDirect3DTexture9_Release(offscreenTexture);
if(backbuffer) { IDirect3DSurface9_Release(offscreen);
IDirect3DSurface9_Release(backbuffer); refcount = IDirect3DDevice9_Release(device);
} ok(!refcount, "Device has %u references left.\n", refcount);
if(offscreenTexture) { done:
IDirect3DTexture9_Release(offscreenTexture); IDirect3D9_Release(d3d);
} DestroyWindow(window);
if(offscreen) {
IDirect3DSurface9_Release(offscreen);
}
} }
struct vertex_shortcolor { struct vertex_shortcolor {
@ -16644,11 +16651,11 @@ START_TEST(visual)
offscreen_test(device_ptr); offscreen_test(device_ptr);
ds_size_test(device_ptr); ds_size_test(device_ptr);
alpha_test(device_ptr);
cleanup_device(device_ptr); cleanup_device(device_ptr);
device_ptr = NULL; device_ptr = NULL;
alpha_test();
shademode_test(); shademode_test();
srgbtexture_test(); srgbtexture_test();
release_buffer_test(); release_buffer_test();