From e41a6c827f48dee233dae7fb2d0e7c00d19b7a6f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 9 Apr 2014 08:54:44 +0200 Subject: [PATCH] d3d9/tests: Use a separate device for alpha_test(). --- dlls/d3d9/tests/visual.c | 81 ++++++++++++++++++++++------------------ 1 file changed, 44 insertions(+), 37 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 4cc5104168f..8755fff9b6f 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -7890,52 +7890,62 @@ done: DestroyWindow(window); } -static void alpha_test(IDirect3DDevice9 *device) +static void alpha_test(void) { - HRESULT hr; + IDirect3DSurface9 *backbuffer, *offscreen; IDirect3DTexture9 *offscreenTexture; - IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL; - DWORD color; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; - struct vertex quad1[] = + static const struct vertex quad1[] = { - {-1.0f, -1.0f, 0.1f, 0x4000ff00}, - {-1.0f, 0.0f, 0.1f, 0x4000ff00}, - { 1.0f, -1.0f, 0.1f, 0x4000ff00}, - { 1.0f, 0.0f, 0.1f, 0x4000ff00}, + {-1.0f, -1.0f, 0.1f, 0x4000ff00}, + {-1.0f, 0.0f, 0.1f, 0x4000ff00}, + { 1.0f, -1.0f, 0.1f, 0x4000ff00}, + { 1.0f, 0.0f, 0.1f, 0x4000ff00}, }; - struct vertex quad2[] = + static const struct vertex quad2[] = { - {-1.0f, 0.0f, 0.1f, 0xc00000ff}, - {-1.0f, 1.0f, 0.1f, 0xc00000ff}, - { 1.0f, 0.0f, 0.1f, 0xc00000ff}, - { 1.0f, 1.0f, 0.1f, 0xc00000ff}, + {-1.0f, 0.0f, 0.1f, 0xc00000ff}, + {-1.0f, 1.0f, 0.1f, 0xc00000ff}, + { 1.0f, 0.0f, 0.1f, 0xc00000ff}, + { 1.0f, 1.0f, 0.1f, 0xc00000ff}, }; - static const float composite_quad[][5] = { + static const float composite_quad[][5] = + { { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f}, { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f}, }; + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + /* Clear the render target with alpha = 0.5 */ - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0); ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); - hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL); - ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr); + hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, + D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); - if(!backbuffer) { - goto out; - } hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen); ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr); - if(!offscreen) { - goto out; - } hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr); @@ -7975,7 +7985,7 @@ static void alpha_test(IDirect3DDevice9 *device) * targets without alpha channel, they give essentially ZERO and ONE blend factors. */ hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen); ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0); ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); @@ -8032,17 +8042,14 @@ static void alpha_test(IDirect3DDevice9 *device) IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); - out: - /* restore things */ - if(backbuffer) { - IDirect3DSurface9_Release(backbuffer); - } - if(offscreenTexture) { - IDirect3DTexture9_Release(offscreenTexture); - } - if(offscreen) { - IDirect3DSurface9_Release(offscreen); - } + IDirect3DSurface9_Release(backbuffer); + IDirect3DTexture9_Release(offscreenTexture); + IDirect3DSurface9_Release(offscreen); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } struct vertex_shortcolor { @@ -16644,11 +16651,11 @@ START_TEST(visual) offscreen_test(device_ptr); ds_size_test(device_ptr); - alpha_test(device_ptr); cleanup_device(device_ptr); device_ptr = NULL; + alpha_test(); shademode_test(); srgbtexture_test(); release_buffer_test();