d3d9/tests: Use a separate device for alpha_test().

oldstable
Henri Verbeet 2014-04-09 08:54:44 +02:00 committed by Alexandre Julliard
parent b7977c9f6b
commit e41a6c827f
1 changed files with 44 additions and 37 deletions

View File

@ -7890,52 +7890,62 @@ done:
DestroyWindow(window);
}
static void alpha_test(IDirect3DDevice9 *device)
static void alpha_test(void)
{
HRESULT hr;
IDirect3DSurface9 *backbuffer, *offscreen;
IDirect3DTexture9 *offscreenTexture;
IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
DWORD color;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
struct vertex quad1[] =
static const struct vertex quad1[] =
{
{-1.0f, -1.0f, 0.1f, 0x4000ff00},
{-1.0f, 0.0f, 0.1f, 0x4000ff00},
{ 1.0f, -1.0f, 0.1f, 0x4000ff00},
{ 1.0f, 0.0f, 0.1f, 0x4000ff00},
{-1.0f, -1.0f, 0.1f, 0x4000ff00},
{-1.0f, 0.0f, 0.1f, 0x4000ff00},
{ 1.0f, -1.0f, 0.1f, 0x4000ff00},
{ 1.0f, 0.0f, 0.1f, 0x4000ff00},
};
struct vertex quad2[] =
static const struct vertex quad2[] =
{
{-1.0f, 0.0f, 0.1f, 0xc00000ff},
{-1.0f, 1.0f, 0.1f, 0xc00000ff},
{ 1.0f, 0.0f, 0.1f, 0xc00000ff},
{ 1.0f, 1.0f, 0.1f, 0xc00000ff},
{-1.0f, 0.0f, 0.1f, 0xc00000ff},
{-1.0f, 1.0f, 0.1f, 0xc00000ff},
{ 1.0f, 0.0f, 0.1f, 0xc00000ff},
{ 1.0f, 1.0f, 0.1f, 0xc00000ff},
};
static const float composite_quad[][5] = {
static const float composite_quad[][5] =
{
{ 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
{ 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
{ 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
/* Clear the render target with alpha = 0.5 */
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
if(!backbuffer) {
goto out;
}
hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
if(!offscreen) {
goto out;
}
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
@ -7975,7 +7985,7 @@ static void alpha_test(IDirect3DDevice9 *device)
* targets without alpha channel, they give essentially ZERO and ONE blend factors. */
hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
@ -8032,17 +8042,14 @@ static void alpha_test(IDirect3DDevice9 *device)
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
out:
/* restore things */
if(backbuffer) {
IDirect3DSurface9_Release(backbuffer);
}
if(offscreenTexture) {
IDirect3DTexture9_Release(offscreenTexture);
}
if(offscreen) {
IDirect3DSurface9_Release(offscreen);
}
IDirect3DSurface9_Release(backbuffer);
IDirect3DTexture9_Release(offscreenTexture);
IDirect3DSurface9_Release(offscreen);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
struct vertex_shortcolor {
@ -16644,11 +16651,11 @@ START_TEST(visual)
offscreen_test(device_ptr);
ds_size_test(device_ptr);
alpha_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
alpha_test();
shademode_test();
srgbtexture_test();
release_buffer_test();