forked from Mirrors/wine-wine
d3d8: Get rid of IDirect3DCubeTexture8Impl.
parent
7bb17f49e3
commit
b8d07a2b44
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@ -23,15 +23,14 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
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static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
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return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
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REFIID riid, void **ppobj)
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static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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@ -39,65 +38,64 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeText
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*ppobj = iface;
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*ppobj = NULL;
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
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static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IUnknown_AddRef(This->parentDevice);
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IUnknown_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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wined3d_texture_incref(This->wined3d_texture);
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
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static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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ULONG ref = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice8 *parentDevice = This->parentDevice;
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if (!ref)
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{
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IDirect3DDevice8 *parent_device = texture->parent_device;
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TRACE("Releasing child %p.\n", This->wined3d_texture);
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TRACE("Releasing child %p.\n", texture->wined3d_texture);
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wined3d_mutex_lock();
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wined3d_texture_decref(This->wined3d_texture);
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(parentDevice);
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IDirect3DDevice8_Release(parent_device);
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}
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return ref;
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}
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/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
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IDirect3DDevice8 **device)
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static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = This->parentDevice;
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*device = texture->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -105,154 +103,149 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
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static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
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REFGUID refguid, void *pData, DWORD *pSizeOfData)
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static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
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REFGUID refguid)
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static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, refguid);
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
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DWORD PriorityNew)
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static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
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ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
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static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_priority(This->wined3d_texture);
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ret = wined3d_texture_get_priority(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
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static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(This->wined3d_texture);
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
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static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_CUBETEXTURE;
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}
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/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
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static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
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static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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DWORD lod;
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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TRACE("iface %p, lod %u.\n", iface, lod);
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wined3d_mutex_lock();
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lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
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ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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wined3d_mutex_unlock();
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return lod;
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
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static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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DWORD lod;
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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lod = wined3d_texture_get_lod(This->wined3d_texture);
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ret = wined3d_texture_get_lod(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return lod;
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return ret;
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}
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static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
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static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
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{
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IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
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DWORD cnt;
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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cnt = wined3d_texture_get_level_count(This->wined3d_texture);
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ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return cnt;
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return ret;
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}
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/* IDirect3DCubeTexture8 Interface follow: */
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
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UINT level, D3DSURFACE_DESC *desc)
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static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
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{
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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@ -280,10 +273,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
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static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
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{
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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UINT sub_resource_idx;
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@ -306,11 +299,11 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
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static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
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DWORD flags)
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{
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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UINT sub_resource_idx;
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@ -333,10 +326,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
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static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, UINT level)
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{
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DSurface8Impl *surface_impl;
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UINT sub_resource_idx;
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@ -358,10 +351,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
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return hr;
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}
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static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
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static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
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D3DCUBEMAP_FACES face, const RECT *dirty_rect)
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{
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IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
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struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
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HRESULT hr;
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TRACE("iface %p, face %#x, dirty_rect %s.\n",
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@ -390,28 +383,28 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTextur
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static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
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{
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/* IUnknown */
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IDirect3DCubeTexture8Impl_QueryInterface,
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IDirect3DCubeTexture8Impl_AddRef,
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IDirect3DCubeTexture8Impl_Release,
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d3d8_texture_cube_QueryInterface,
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d3d8_texture_cube_AddRef,
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d3d8_texture_cube_Release,
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/* IDirect3DResource8 */
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IDirect3DCubeTexture8Impl_GetDevice,
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IDirect3DCubeTexture8Impl_SetPrivateData,
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IDirect3DCubeTexture8Impl_GetPrivateData,
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IDirect3DCubeTexture8Impl_FreePrivateData,
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IDirect3DCubeTexture8Impl_SetPriority,
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IDirect3DCubeTexture8Impl_GetPriority,
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IDirect3DCubeTexture8Impl_PreLoad,
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IDirect3DCubeTexture8Impl_GetType,
|
||||
d3d8_texture_cube_GetDevice,
|
||||
d3d8_texture_cube_SetPrivateData,
|
||||
d3d8_texture_cube_GetPrivateData,
|
||||
d3d8_texture_cube_FreePrivateData,
|
||||
d3d8_texture_cube_SetPriority,
|
||||
d3d8_texture_cube_GetPriority,
|
||||
d3d8_texture_cube_PreLoad,
|
||||
d3d8_texture_cube_GetType,
|
||||
/* IDirect3DBaseTexture8 */
|
||||
IDirect3DCubeTexture8Impl_SetLOD,
|
||||
IDirect3DCubeTexture8Impl_GetLOD,
|
||||
IDirect3DCubeTexture8Impl_GetLevelCount,
|
||||
d3d8_texture_cube_SetLOD,
|
||||
d3d8_texture_cube_GetLOD,
|
||||
d3d8_texture_cube_GetLevelCount,
|
||||
/* IDirect3DCubeTexture8 */
|
||||
IDirect3DCubeTexture8Impl_GetLevelDesc,
|
||||
IDirect3DCubeTexture8Impl_GetCubeMapSurface,
|
||||
IDirect3DCubeTexture8Impl_LockRect,
|
||||
IDirect3DCubeTexture8Impl_UnlockRect,
|
||||
IDirect3DCubeTexture8Impl_AddDirtyRect
|
||||
d3d8_texture_cube_GetLevelDesc,
|
||||
d3d8_texture_cube_GetCubeMapSurface,
|
||||
d3d8_texture_cube_LockRect,
|
||||
d3d8_texture_cube_UnlockRect,
|
||||
d3d8_texture_cube_AddDirtyRect,
|
||||
};
|
||||
|
||||
static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
|
||||
|
@ -424,13 +417,13 @@ static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
|
|||
d3d8_cubetexture_wined3d_object_destroyed,
|
||||
};
|
||||
|
||||
HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
|
||||
HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
|
||||
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
|
||||
texture->ref = 1;
|
||||
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
|
||||
|
@ -443,8 +436,8 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
|
|||
return hr;
|
||||
}
|
||||
|
||||
texture->parentDevice = &device->IDirect3DDevice8_iface;
|
||||
IDirect3DDevice8_AddRef(texture->parentDevice);
|
||||
texture->parent_device = &device->IDirect3DDevice8_iface;
|
||||
IDirect3DDevice8_AddRef(texture->parent_device);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
|
|
@ -104,7 +104,6 @@ typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
|
|||
typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
|
||||
typedef struct IDirect3D8Impl IDirect3D8Impl;
|
||||
typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
|
||||
typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
|
||||
typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
|
||||
typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
|
||||
typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
|
||||
|
@ -312,28 +311,13 @@ struct IDirect3DBaseTexture8Impl
|
|||
|
||||
struct d3d8_texture
|
||||
{
|
||||
IDirect3DTexture8 IDirect3DTexture8_iface;
|
||||
IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
|
||||
LONG refcount;
|
||||
struct wined3d_texture *wined3d_texture;
|
||||
IDirect3DDevice8 *parent_device;
|
||||
};
|
||||
|
||||
/* --------------------- */
|
||||
/* IDirect3DCubeTexture8 */
|
||||
/* --------------------- */
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DCubeTexture8 implementation structure
|
||||
*/
|
||||
struct IDirect3DCubeTexture8Impl
|
||||
{
|
||||
IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
|
||||
LONG ref;
|
||||
struct wined3d_texture *wined3d_texture;
|
||||
IDirect3DDevice8 *parentDevice;
|
||||
};
|
||||
|
||||
HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
|
||||
HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
|
||||
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
|
||||
|
||||
HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
|
||||
|
|
|
@ -707,7 +707,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface
|
|||
}
|
||||
|
||||
TRACE("Created texture %p.\n", object);
|
||||
*texture = &object->IDirect3DTexture8_iface;
|
||||
*texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
@ -748,7 +748,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *i
|
|||
UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
|
||||
{
|
||||
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
|
||||
IDirect3DCubeTexture8Impl *object;
|
||||
struct d3d8_texture *object;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
||||
|
@ -770,7 +770,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *i
|
|||
}
|
||||
|
||||
TRACE("Created cube texture %p.\n", object);
|
||||
*texture = &object->IDirect3DCubeTexture8_iface;
|
||||
*texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|||
|
||||
static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DTexture8_iface);
|
||||
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
|
||||
|
@ -402,7 +402,7 @@ HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
|
|||
{
|
||||
HRESULT hr;
|
||||
|
||||
texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
|
||||
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
|
|
Loading…
Reference in New Issue