diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c index ff41e1c52c8..56dc21d08ac 100644 --- a/dlls/d3d8/cubetexture.c +++ b/dlls/d3d8/cubetexture.c @@ -23,15 +23,14 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); -static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface) +static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface) { - return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface); + return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface); } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface, - REFIID riid, void **ppobj) +static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out) { - TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); + TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) @@ -39,65 +38,64 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeText || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); - *ppobj = iface; + *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); - *ppobj = NULL; + *out = NULL; return E_NOINTERFACE; } -static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface) +static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); - ULONG ref = InterlockedIncrement(&This->ref); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); + ULONG ref = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { - IUnknown_AddRef(This->parentDevice); + IUnknown_AddRef(texture->parent_device); wined3d_mutex_lock(); - wined3d_texture_incref(This->wined3d_texture); + wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return ref; } -static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface) +static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); - ULONG ref = InterlockedDecrement(&This->ref); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); + ULONG ref = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); - if (ref == 0) { - IDirect3DDevice8 *parentDevice = This->parentDevice; + if (!ref) + { + IDirect3DDevice8 *parent_device = texture->parent_device; - TRACE("Releasing child %p.\n", This->wined3d_texture); + TRACE("Releasing child %p.\n", texture->wined3d_texture); wined3d_mutex_lock(); - wined3d_texture_decref(This->wined3d_texture); + wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ - IDirect3DDevice8_Release(parentDevice); + IDirect3DDevice8_Release(parent_device); } return ref; } -/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */ -static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface, - IDirect3DDevice8 **device) +static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); TRACE("iface %p, device %p.\n", iface, device); - *device = This->parentDevice; + *device = texture->parent_device; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); @@ -105,154 +103,149 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 return D3D_OK; } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface, - REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) +static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface, + REFGUID guid, const void *data, DWORD data_size, DWORD flags) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", - iface, debugstr_guid(refguid), pData, SizeOfData, Flags); + iface, debugstr_guid(guid), data, data_size, flags); wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(This->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags); + resource = wined3d_texture_get_resource(texture->wined3d_texture); + hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); wined3d_mutex_unlock(); return hr; } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface, - REFGUID refguid, void *pData, DWORD *pSizeOfData) +static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface, + REFGUID guid, void *data, DWORD *data_size) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", - iface, debugstr_guid(refguid), pData, pSizeOfData); + iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(This->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); + resource = wined3d_texture_get_resource(texture->wined3d_texture); + hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface, - REFGUID refguid) +static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *resource; HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); + TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(This->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, refguid); + resource = wined3d_texture_get_resource(texture->wined3d_texture); + hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; } -static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface, - DWORD PriorityNew) +static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); DWORD ret; - TRACE("iface %p, priority %u.\n", iface, PriorityNew); + TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); - ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); + ret = wined3d_texture_set_priority(texture->wined3d_texture, priority); wined3d_mutex_unlock(); return ret; } -static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface) +static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - ret = wined3d_texture_get_priority(This->wined3d_texture); + ret = wined3d_texture_get_priority(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } -static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface) +static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_texture_preload(This->wined3d_texture); + wined3d_texture_preload(texture->wined3d_texture); wined3d_mutex_unlock(); } -static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface) +static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_CUBETEXTURE; } -/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ -static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew) +static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); - DWORD lod; + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); + DWORD ret; - TRACE("iface %p, lod %u.\n", iface, LODNew); + TRACE("iface %p, lod %u.\n", iface, lod); wined3d_mutex_lock(); - lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew); + ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); wined3d_mutex_unlock(); - return lod; + return ret; } -static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface) +static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); - DWORD lod; + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); + DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - lod = wined3d_texture_get_lod(This->wined3d_texture); + ret = wined3d_texture_get_lod(texture->wined3d_texture); wined3d_mutex_unlock(); - return lod; + return ret; } -static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface) +static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface) { - IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); - DWORD cnt; + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); + DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - cnt = wined3d_texture_get_level_count(This->wined3d_texture); + ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); - return cnt; + return ret; } -/* IDirect3DCubeTexture8 Interface follow: */ -static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface, - UINT level, D3DSURFACE_DESC *desc) +static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc) { - IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr = D3D_OK; @@ -280,10 +273,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur return hr; } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface, +static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface) { - IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; IDirect3DSurface8Impl *surface_impl; UINT sub_resource_idx; @@ -306,11 +299,11 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT return D3D_OK; } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface, +static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) { - IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; IDirect3DSurface8Impl *surface_impl; UINT sub_resource_idx; @@ -333,10 +326,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 * return hr; } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface, +static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, UINT level) { - IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); struct wined3d_resource *sub_resource; IDirect3DSurface8Impl *surface_impl; UINT sub_resource_idx; @@ -358,10 +351,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 return hr; } -static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface, +static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface, D3DCUBEMAP_FACES face, const RECT *dirty_rect) { - IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface); + struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); HRESULT hr; TRACE("iface %p, face %#x, dirty_rect %s.\n", @@ -390,28 +383,28 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTextur static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl = { /* IUnknown */ - IDirect3DCubeTexture8Impl_QueryInterface, - IDirect3DCubeTexture8Impl_AddRef, - IDirect3DCubeTexture8Impl_Release, + d3d8_texture_cube_QueryInterface, + d3d8_texture_cube_AddRef, + d3d8_texture_cube_Release, /* IDirect3DResource8 */ - IDirect3DCubeTexture8Impl_GetDevice, - IDirect3DCubeTexture8Impl_SetPrivateData, - IDirect3DCubeTexture8Impl_GetPrivateData, - IDirect3DCubeTexture8Impl_FreePrivateData, - IDirect3DCubeTexture8Impl_SetPriority, - IDirect3DCubeTexture8Impl_GetPriority, - IDirect3DCubeTexture8Impl_PreLoad, - IDirect3DCubeTexture8Impl_GetType, + d3d8_texture_cube_GetDevice, + d3d8_texture_cube_SetPrivateData, + d3d8_texture_cube_GetPrivateData, + d3d8_texture_cube_FreePrivateData, + d3d8_texture_cube_SetPriority, + d3d8_texture_cube_GetPriority, + d3d8_texture_cube_PreLoad, + d3d8_texture_cube_GetType, /* IDirect3DBaseTexture8 */ - IDirect3DCubeTexture8Impl_SetLOD, - IDirect3DCubeTexture8Impl_GetLOD, - IDirect3DCubeTexture8Impl_GetLevelCount, + d3d8_texture_cube_SetLOD, + d3d8_texture_cube_GetLOD, + d3d8_texture_cube_GetLevelCount, /* IDirect3DCubeTexture8 */ - IDirect3DCubeTexture8Impl_GetLevelDesc, - IDirect3DCubeTexture8Impl_GetCubeMapSurface, - IDirect3DCubeTexture8Impl_LockRect, - IDirect3DCubeTexture8Impl_UnlockRect, - IDirect3DCubeTexture8Impl_AddDirtyRect + d3d8_texture_cube_GetLevelDesc, + d3d8_texture_cube_GetCubeMapSurface, + d3d8_texture_cube_LockRect, + d3d8_texture_cube_UnlockRect, + d3d8_texture_cube_AddDirtyRect, }; static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent) @@ -424,13 +417,13 @@ static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops = d3d8_cubetexture_wined3d_object_destroyed, }; -HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device, +HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) { HRESULT hr; - texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl; - texture->ref = 1; + texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl; + texture->refcount = 1; wined3d_mutex_lock(); hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels, @@ -443,8 +436,8 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp return hr; } - texture->parentDevice = &device->IDirect3DDevice8_iface; - IDirect3DDevice8_AddRef(texture->parentDevice); + texture->parent_device = &device->IDirect3DDevice8_iface; + IDirect3DDevice8_AddRef(texture->parent_device); return D3D_OK; } diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 7b25149bc60..7ba4a5dde33 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -104,7 +104,6 @@ typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; typedef struct IDirect3D8Impl IDirect3D8Impl; typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; -typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; @@ -312,28 +311,13 @@ struct IDirect3DBaseTexture8Impl struct d3d8_texture { - IDirect3DTexture8 IDirect3DTexture8_iface; + IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface; LONG refcount; struct wined3d_texture *wined3d_texture; IDirect3DDevice8 *parent_device; }; -/* --------------------- */ -/* IDirect3DCubeTexture8 */ -/* --------------------- */ - -/***************************************************************************** - * IDirect3DCubeTexture8 implementation structure - */ -struct IDirect3DCubeTexture8Impl -{ - IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface; - LONG ref; - struct wined3d_texture *wined3d_texture; - IDirect3DDevice8 *parentDevice; -}; - -HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device, +HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device, diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 4f91c27a69b..5cdaef22fcd 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -707,7 +707,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface } TRACE("Created texture %p.\n", object); - *texture = &object->IDirect3DTexture8_iface; + *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface; return D3D_OK; } @@ -748,7 +748,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *i UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) { IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); - IDirect3DCubeTexture8Impl *object; + struct d3d8_texture *object; HRESULT hr; TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", @@ -770,7 +770,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *i } TRACE("Created cube texture %p.\n", object); - *texture = &object->IDirect3DCubeTexture8_iface; + *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface; return hr; } diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index c0114fb2f8d..d4c1d06ecb5 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8); static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface) { - return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DTexture8_iface); + return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface); } static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out) @@ -402,7 +402,7 @@ HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device, { HRESULT hr; - texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl; + texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl; texture->refcount = 1; wined3d_mutex_lock();