d3d8: Get rid of IDirect3DCubeTexture8Impl.

oldstable
Henri Verbeet 2012-04-16 21:16:13 +02:00 committed by Alexandre Julliard
parent 7bb17f49e3
commit b8d07a2b44
4 changed files with 108 additions and 131 deletions

View File

@ -23,15 +23,14 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
REFIID riid, void **ppobj)
static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
@ -39,65 +38,64 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeText
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*ppobj = iface;
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*ppobj = NULL;
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
ULONG ref = InterlockedIncrement(&This->ref);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
ULONG ref = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IUnknown_AddRef(This->parentDevice);
IUnknown_AddRef(texture->parent_device);
wined3d_mutex_lock();
wined3d_texture_incref(This->wined3d_texture);
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
ULONG ref = InterlockedDecrement(&This->ref);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
ULONG ref = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice8 *parentDevice = This->parentDevice;
if (!ref)
{
IDirect3DDevice8 *parent_device = texture->parent_device;
TRACE("Releasing child %p.\n", This->wined3d_texture);
TRACE("Releasing child %p.\n", texture->wined3d_texture);
wined3d_mutex_lock();
wined3d_texture_decref(This->wined3d_texture);
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(parentDevice);
IDirect3DDevice8_Release(parent_device);
}
return ref;
}
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
IDirect3DDevice8 **device)
static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = This->parentDevice;
*device = texture->parent_device;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
@ -105,154 +103,149 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8
return D3D_OK;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
REFGUID refguid, void *pData, DWORD *pSizeOfData)
static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
REFGUID refguid)
static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, refguid);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
DWORD PriorityNew)
static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_priority(This->wined3d_texture);
ret = wined3d_texture_get_priority(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_texture_preload(This->wined3d_texture);
wined3d_texture_preload(texture->wined3d_texture);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_CUBETEXTURE;
}
/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
DWORD lod;
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return lod;
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
DWORD lod;
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
lod = wined3d_texture_get_lod(This->wined3d_texture);
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return lod;
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
{
IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
DWORD cnt;
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
cnt = wined3d_texture_get_level_count(This->wined3d_texture);
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return cnt;
return ret;
}
/* IDirect3DCubeTexture8 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
UINT level, D3DSURFACE_DESC *desc)
static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
{
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
@ -280,10 +273,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
{
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
@ -306,11 +299,11 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
return D3D_OK;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
DWORD flags)
{
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
@ -333,10 +326,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, UINT level)
{
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
IDirect3DSurface8Impl *surface_impl;
UINT sub_resource_idx;
@ -358,10 +351,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
HRESULT hr;
TRACE("iface %p, face %#x, dirty_rect %s.\n",
@ -390,28 +383,28 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTextur
static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
{
/* IUnknown */
IDirect3DCubeTexture8Impl_QueryInterface,
IDirect3DCubeTexture8Impl_AddRef,
IDirect3DCubeTexture8Impl_Release,
d3d8_texture_cube_QueryInterface,
d3d8_texture_cube_AddRef,
d3d8_texture_cube_Release,
/* IDirect3DResource8 */
IDirect3DCubeTexture8Impl_GetDevice,
IDirect3DCubeTexture8Impl_SetPrivateData,
IDirect3DCubeTexture8Impl_GetPrivateData,
IDirect3DCubeTexture8Impl_FreePrivateData,
IDirect3DCubeTexture8Impl_SetPriority,
IDirect3DCubeTexture8Impl_GetPriority,
IDirect3DCubeTexture8Impl_PreLoad,
IDirect3DCubeTexture8Impl_GetType,
d3d8_texture_cube_GetDevice,
d3d8_texture_cube_SetPrivateData,
d3d8_texture_cube_GetPrivateData,
d3d8_texture_cube_FreePrivateData,
d3d8_texture_cube_SetPriority,
d3d8_texture_cube_GetPriority,
d3d8_texture_cube_PreLoad,
d3d8_texture_cube_GetType,
/* IDirect3DBaseTexture8 */
IDirect3DCubeTexture8Impl_SetLOD,
IDirect3DCubeTexture8Impl_GetLOD,
IDirect3DCubeTexture8Impl_GetLevelCount,
d3d8_texture_cube_SetLOD,
d3d8_texture_cube_GetLOD,
d3d8_texture_cube_GetLevelCount,
/* IDirect3DCubeTexture8 */
IDirect3DCubeTexture8Impl_GetLevelDesc,
IDirect3DCubeTexture8Impl_GetCubeMapSurface,
IDirect3DCubeTexture8Impl_LockRect,
IDirect3DCubeTexture8Impl_UnlockRect,
IDirect3DCubeTexture8Impl_AddDirtyRect
d3d8_texture_cube_GetLevelDesc,
d3d8_texture_cube_GetCubeMapSurface,
d3d8_texture_cube_LockRect,
d3d8_texture_cube_UnlockRect,
d3d8_texture_cube_AddDirtyRect,
};
static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
@ -424,13 +417,13 @@ static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
d3d8_cubetexture_wined3d_object_destroyed,
};
HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
texture->ref = 1;
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
texture->refcount = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
@ -443,8 +436,8 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
return hr;
}
texture->parentDevice = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(texture->parentDevice);
texture->parent_device = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(texture->parent_device);
return D3D_OK;
}

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@ -104,7 +104,6 @@ typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
typedef struct IDirect3D8Impl IDirect3D8Impl;
typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
@ -312,28 +311,13 @@ struct IDirect3DBaseTexture8Impl
struct d3d8_texture
{
IDirect3DTexture8 IDirect3DTexture8_iface;
IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
LONG refcount;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice8 *parent_device;
};
/* --------------------- */
/* IDirect3DCubeTexture8 */
/* --------------------- */
/*****************************************************************************
* IDirect3DCubeTexture8 implementation structure
*/
struct IDirect3DCubeTexture8Impl
{
IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
LONG ref;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice8 *parentDevice;
};
HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,

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@ -707,7 +707,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface
}
TRACE("Created texture %p.\n", object);
*texture = &object->IDirect3DTexture8_iface;
*texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
return D3D_OK;
}
@ -748,7 +748,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *i
UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
IDirect3DCubeTexture8Impl *object;
struct d3d8_texture *object;
HRESULT hr;
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
@ -770,7 +770,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *i
}
TRACE("Created cube texture %p.\n", object);
*texture = &object->IDirect3DCubeTexture8_iface;
*texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
return hr;
}

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@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DTexture8_iface);
return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
}
static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
@ -402,7 +402,7 @@ HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
{
HRESULT hr;
texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl;
texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
texture->refcount = 1;
wined3d_mutex_lock();