d3d8/tests: Port test_draw_primitive() from d3d9.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-01-24 23:06:11 -06:00 committed by Alexandre Julliard
parent ca86c2ed84
commit 38fb14a688
1 changed files with 181 additions and 0 deletions

View File

@ -9319,6 +9319,186 @@ static void test_multiply_transform(void)
DestroyWindow(window);
}
static void test_draw_primitive(void)
{
static const struct
{
float position[3];
DWORD color;
}
quad[] =
{
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, 0xffff0000},
{{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
{{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
};
static const WORD indices[] = {0, 1, 2, 3, 0, 2};
IDirect3DVertexBuffer8 *vertex_buffer, *current_vb;
IDirect3DIndexBuffer8 *index_buffer, *current_ib;
UINT stride, base_vertex_index;
IDirect3DDevice8 *device;
DWORD stateblock;
IDirect3D8 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
BYTE *ptr;
window = create_window();
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
{
skip("Failed to create a D3D device.\n");
IDirect3D8_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad), 0, 0,
D3DPOOL_DEFAULT, &vertex_buffer);
ok(SUCCEEDED(hr), "CreateVertexBuffer failed, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer8_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr);
memcpy(ptr, quad, sizeof(quad));
hr = IDirect3DVertexBuffer8_Unlock(vertex_buffer);
ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16,
D3DPOOL_DEFAULT, &index_buffer);
ok(SUCCEEDED(hr), "CreateIndexBuffer failed, hr %#x.\n", hr);
hr = IDirect3DIndexBuffer8_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr);
memcpy(ptr, indices, sizeof(indices));
hr = IDirect3DIndexBuffer8_Unlock(index_buffer);
ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
IDirect3DVertexBuffer8_Release(current_vb);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
ok(!current_vb, "Unexpected vb %p.\n", current_vb);
ok(!stride, "Unexpected stride %u.\n", stride);
/* NULL index buffer, NULL stream source. */
hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2);
todo_wine ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
/* Valid index buffer, NULL stream source. */
hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2);
ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index);
IDirect3DIndexBuffer8_Release(current_ib);
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
indices, D3DFMT_INDEX16, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
/* Resetting of stream source and index buffer is not recorded in stateblocks. */
hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginStateBlock(device);
ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
indices, D3DFMT_INDEX16, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
todo_wine {
ok(!current_vb, "Unexpected vb %p.\n", current_vb);
ok(!stride, "Unexpected stride %u.\n", stride);
}
if (current_vb)
IDirect3DVertexBuffer8_Release(current_vb);
hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
todo_wine {
ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
}
if (current_ib)
IDirect3DIndexBuffer8_Release(current_ib);
hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
IDirect3DVertexBuffer8_Release(current_vb);
hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index);
IDirect3DIndexBuffer8_Release(current_ib);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
IDirect3DDevice8_DeleteStateBlock(device, stateblock);
IDirect3DVertexBuffer8_Release(vertex_buffer);
IDirect3DIndexBuffer8_Release(index_buffer);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = GetModuleHandleA("d3d8.dll");
@ -9433,6 +9613,7 @@ START_TEST(device)
test_get_info();
test_resource_access();
test_multiply_transform();
test_draw_primitive();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}