d3d9/tests: Add more tests for reset state after DrawIndexedPrimitiveUP().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-01-24 23:06:10 -06:00 committed by Alexandre Julliard
parent 9415066f6e
commit ca86c2ed84
1 changed files with 66 additions and 0 deletions

View File

@ -2874,6 +2874,7 @@ static void test_draw_primitive(void)
IDirect3DVertexBuffer9 *vertex_buffer, *current_vb;
IDirect3DIndexBuffer9 *index_buffer, *current_ib;
IDirect3DVertexDeclaration9 *vertex_declaration;
IDirect3DStateBlock9 *stateblock;
IDirect3DDevice9 *device;
UINT offset, stride;
IDirect3D9 *d3d9;
@ -2998,16 +2999,81 @@ static void test_draw_primitive(void)
0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetIndices(device, &current_ib);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
IDirect3DIndexBuffer9_Release(current_ib);
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
indices, D3DFMT_INDEX16, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetIndices(device, &current_ib);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
/* Resetting of stream source and index buffer is not recorded in stateblocks. */
hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetIndices(device, index_buffer);
ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
indices, D3DFMT_INDEX16, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetStreamSource(device, 0, &current_vb, &offset, &stride);
ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
todo_wine
ok(!current_vb, "Unexpected vb %p.\n", current_vb);
ok(!offset, "Unexpected offset %u.\n", offset);
todo_wine
ok(!stride, "Unexpected stride %u.\n", stride);
if (current_vb)
IDirect3DVertexBuffer9_Release(current_vb);
hr = IDirect3DDevice9_GetIndices(device, &current_ib);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
todo_wine
ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
if (current_ib)
IDirect3DIndexBuffer9_Release(current_ib);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetIndices(device, index_buffer);
ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetStreamSource(device, 0, &current_vb, &offset, &stride);
ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
ok(!offset, "Unexpected offset %u.\n", offset);
ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
IDirect3DVertexBuffer9_Release(current_vb);
hr = IDirect3DDevice9_GetIndices(device, &current_ib);
ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
IDirect3DIndexBuffer9_Release(current_ib);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
IDirect3DStateBlock9_Release(stateblock);
IDirect3DVertexBuffer9_Release(vertex_buffer);
IDirect3DIndexBuffer9_Release(index_buffer);
IDirect3DVertexDeclaration9_Release(vertex_declaration);