diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 5f8c0eb794e..97c2747e124 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -9319,6 +9319,186 @@ static void test_multiply_transform(void) DestroyWindow(window); } +static void test_draw_primitive(void) +{ + static const struct + { + float position[3]; + DWORD color; + } + quad[] = + { + {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, + {{-1.0f, 1.0f, 0.0f}, 0xffff0000}, + {{ 1.0f, 1.0f, 0.0f}, 0xffff0000}, + {{ 1.0f, -1.0f, 0.0f}, 0xffff0000}, + {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, + }; + static const WORD indices[] = {0, 1, 2, 3, 0, 2}; + + IDirect3DVertexBuffer8 *vertex_buffer, *current_vb; + IDirect3DIndexBuffer8 *index_buffer, *current_ib; + UINT stride, base_vertex_index; + IDirect3DDevice8 *device; + DWORD stateblock; + IDirect3D8 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + BYTE *ptr; + + window = create_window(); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, NULL))) + { + skip("Failed to create a D3D device.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad), 0, 0, + D3DPOOL_DEFAULT, &vertex_buffer); + ok(SUCCEEDED(hr), "CreateVertexBuffer failed, hr %#x.\n", hr); + hr = IDirect3DVertexBuffer8_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); + ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr); + memcpy(ptr, quad, sizeof(quad)); + hr = IDirect3DVertexBuffer8_Unlock(vertex_buffer); + ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad)); + ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, + D3DPOOL_DEFAULT, &index_buffer); + ok(SUCCEEDED(hr), "CreateIndexBuffer failed, hr %#x.\n", hr); + hr = IDirect3DIndexBuffer8_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); + ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr); + memcpy(ptr, indices, sizeof(indices)); + hr = IDirect3DIndexBuffer8_Unlock(index_buffer); + ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); + ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride); + ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr); + ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb); + ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride); + IDirect3DVertexBuffer8_Release(current_vb); + + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride); + ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr); + ok(!current_vb, "Unexpected vb %p.\n", current_vb); + ok(!stride, "Unexpected stride %u.\n", stride); + + /* NULL index buffer, NULL stream source. */ + hr = IDirect3DDevice8_SetIndices(device, NULL, 0); + ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2); + todo_wine ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr); + + /* Valid index buffer, NULL stream source. */ + hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1); + ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2); + ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index); + ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr); + ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib); + ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index); + IDirect3DIndexBuffer8_Release(current_ib); + + hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2, + indices, D3DFMT_INDEX16, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index); + ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr); + ok(!current_ib, "Unexpected index buffer %p.\n", current_ib); + ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index); + + /* Resetting of stream source and index buffer is not recorded in stateblocks. */ + + hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad)); + ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1); + ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginStateBlock(device); + ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2, + indices, D3DFMT_INDEX16, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_EndStateBlock(device, &stateblock); + ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride); + ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr); +todo_wine { + ok(!current_vb, "Unexpected vb %p.\n", current_vb); + ok(!stride, "Unexpected stride %u.\n", stride); +} + if (current_vb) + IDirect3DVertexBuffer8_Release(current_vb); + hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index); + ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr); +todo_wine { + ok(!current_ib, "Unexpected index buffer %p.\n", current_ib); + ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index); +} + if (current_ib) + IDirect3DIndexBuffer8_Release(current_ib); + + hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock); + ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad)); + ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1); + ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock); + ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetStreamSource(device, 0, ¤t_vb, &stride); + ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr); + ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb); + ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride); + IDirect3DVertexBuffer8_Release(current_vb); + hr = IDirect3DDevice8_GetIndices(device, ¤t_ib, &base_vertex_index); + ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr); + ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib); + ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index); + IDirect3DIndexBuffer8_Release(current_ib); + + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr); + + IDirect3DDevice8_DeleteStateBlock(device, stateblock); + IDirect3DVertexBuffer8_Release(vertex_buffer); + IDirect3DIndexBuffer8_Release(index_buffer); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(device) { HMODULE d3d8_handle = GetModuleHandleA("d3d8.dll"); @@ -9433,6 +9613,7 @@ START_TEST(device) test_get_info(); test_resource_access(); test_multiply_transform(); + test_draw_primitive(); UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); }