wine-wine/include/d2d1.idl

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/*
* Copyright 2013 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "unknwn.idl";
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import "dcommon.h";
import "d2dbasetypes.h";
interface ID2D1Factory;
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interface ID2D1RenderTarget;
interface IDWriteRenderingParams;
typedef D2D_POINT_2F D2D1_POINT_2F;
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typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
typedef D2D_RECT_F D2D1_RECT_F;
typedef D2D_SIZE_F D2D1_SIZE_F;
typedef UINT64 D2D1_TAG;
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typedef D2D_SIZE_U D2D1_SIZE_U;
typedef D2D_POINT_2U D2D1_POINT_2U;
typedef D2D_RECT_U D2D1_RECT_U;
typedef enum D2D1_DEBUG_LEVEL
{
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff,
} D2D1_DEBUG_LEVEL;
typedef enum D2D1_FACTORY_TYPE
{
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
D2D1_FACTORY_TYPE_FORCE_DWORD = 0xfffffff,
} D2D1_FACTORY_TYPE;
typedef enum D2D1_FILL_MODE
{
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
} D2D1_FILL_MODE;
typedef enum D2D1_PATH_SEGMENT
{
D2D1_PATH_SEGMENT_NONE = 0,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 1,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 2,
D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
} D2D1_PATH_SEGMENT;
typedef enum D2D1_FIGURE_BEGIN
{
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_BEGIN;
typedef enum D2D1_FIGURE_END
{
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_END;
typedef enum D2D1_CAP_STYLE
{
D2D1_CAP_STYLE_FLAT = 0,
D2D1_CAP_STYLE_SQUARE = 1,
D2D1_CAP_STYLE_ROUND = 2,
D2D1_CAP_STYLE_TRIANGLE = 3,
D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff,
} D2D1_CAP_STYLE;
typedef enum D2D1_LINE_JOIN
{
D2D1_LINE_JOIN_MITER = 0,
D2D1_LINE_JOIN_BEVEL = 1,
D2D1_LINE_JOIN_ROUND = 2,
D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff,
} D2D1_LINE_JOIN;
typedef enum D2D1_DASH_STYLE
{
D2D1_DASH_STYLE_SOLID = 0,
D2D1_DASH_STYLE_DASH = 1,
D2D1_DASH_STYLE_DOT = 2,
D2D1_DASH_STYLE_DASH_DOT = 3,
D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
D2D1_DASH_STYLE_CUSTOM = 5,
D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff,
} D2D1_DASH_STYLE;
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typedef enum D2D1_GEOMETRY_RELATION
{
D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
D2D1_GEOMETRY_RELATION_DISJOINT = 1,
D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
D2D1_GEOMETRY_RELATION_CONTAINS = 3,
D2D1_GEOMETRY_RELATION_OVERLAP = 4,
D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff,
} D2D1_GEOMETRY_RELATION;
typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION
{
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff,
} D2D1_GEOMETRY_SIMPLIFICATION_OPTION;
typedef enum D2D1_COMBINE_MODE
{
D2D1_COMBINE_MODE_UNION = 0,
D2D1_COMBINE_MODE_INTERSECT = 1,
D2D1_COMBINE_MODE_XOR = 2,
D2D1_COMBINE_MODE_EXCLUDE = 3,
D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_COMBINE_MODE;
typedef enum D2D1_SWEEP_DIRECTION
{
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff,
} D2D1_SWEEP_DIRECTION;
typedef enum D2D1_ARC_SIZE
{
D2D1_ARC_SIZE_SMALL = 0,
D2D1_ARC_SIZE_LARGE = 1,
D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff,
} D2D1_ARC_SIZE;
typedef enum D2D1_ANTIALIAS_MODE
{
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
D2D1_ANTIALIAS_MODE_ALIASED = 1,
D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_ANTIALIAS_MODE;
typedef enum D2D1_TEXT_ANTIALIAS_MODE
{
D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_TEXT_ANTIALIAS_MODE;
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_BEZIER_SEGMENT;
typedef struct D2D1_FACTORY_OPTIONS
{
D2D1_DEBUG_LEVEL debugLevel;
} D2D1_FACTORY_OPTIONS;
typedef struct D2D1_TRIANGLE
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_TRIANGLE;
typedef struct D2D1_ROUNDED_RECT
{
D2D1_RECT_F rect;
float radiusX;
float radiusY;
} D2D1_ROUNDED_RECT;
typedef struct D2D1_ELLIPSE
{
D2D1_POINT_2F point;
float radiusX;
float radiusY;
} D2D1_ELLIPSE;
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
} D2D1_QUADRATIC_BEZIER_SEGMENT;
typedef struct D2D1_ARC_SEGMENT
{
D2D1_POINT_2F point;
D2D1_SIZE_F size;
float rotationAngle;
D2D1_SWEEP_DIRECTION sweepDirection;
D2D1_ARC_SIZE arcSize;
} D2D1_ARC_SEGMENT;
typedef struct D2D1_DRAWING_STATE_DESCRIPTION
{
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
} D2D1_DRAWING_STATE_DESCRIPTION;
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[
local,
object,
uuid(2cd90691-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Resource : IUnknown
{
void GetFactory(
[out] ID2D1Factory **factory
);
}
[
local,
object,
uuid(2cd9069d-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1StrokeStyle : ID2D1Resource
{
D2D1_CAP_STYLE GetStartCap();
D2D1_CAP_STYLE GetEndCap();
D2D1_CAP_STYLE GetDashCap();
float GetMiterLimit();
D2D1_LINE_JOIN GetLineJoin();
float GetDashOffset();
D2D1_DASH_STYLE GetDashStyle();
UINT32 GetDashesCount();
void GetDashes(
[out, size_is(count)] float *dashes,
[in] UINT32 count
);
}
[
local,
object,
uuid(2cd9069e-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1SimplifiedGeometrySink : IUnknown
{
void SetFillMode(D2D1_FILL_MODE mode);
void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags);
void BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin);
void AddLines(const D2D1_POINT_2F *points, UINT32 count);
void AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT32 count);
void EndFigure(D2D1_FIGURE_END figureEnd);
HRESULT Close();
}
[
local,
object,
uuid(2cd906c1-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1TessellationSink : IUnknown
{
void AddTriangles(
[in, size_is(count)] const D2D1_TRIANGLE *triangles,
[in] UINT32 count
);
HRESULT Close();
}
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[
local,
object,
uuid(2cd906a1-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Geometry : ID2D1Resource
{
HRESULT GetBounds(
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[out] D2D1_RECT_F *bounds
);
HRESULT GetWidenedBounds(
[in] float stroke_width,
[in, optional] ID2D1StrokeStyle *stroke_style,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] D2D1_RECT_F *bounds
);
HRESULT StrokeContainsPoint(
[in] D2D1_POINT_2F point,
[in] float stroke_width,
[in, optional] ID2D1StrokeStyle *stroke_style,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] BOOL *contains
);
HRESULT FillContainsPoint(
[in] D2D1_POINT_2F point,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] BOOL *contains
);
HRESULT CompareWithGeometry(
[in] ID2D1Geometry *geometry,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] D2D1_GEOMETRY_RELATION *relation
);
HRESULT Simplify(
[in] D2D1_GEOMETRY_SIMPLIFICATION_OPTION option,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
HRESULT Tessellate(
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1TessellationSink *sink
);
HRESULT CombineWithGeometry(
[in] ID2D1Geometry *geometry,
[in] D2D1_COMBINE_MODE combine_mode,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
HRESULT Outline(
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
HRESULT ComputeArea(
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] float *area
);
HRESULT ComputeLength(
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out] float *length
);
HRESULT ComputePointAtLength(
[in] float length,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[out, optional] D2D1_POINT_2F *point,
[out, optional] D2D1_POINT_2F *tangent
);
HRESULT Widen(
[in] float stroke_width,
[in, optional] ID2D1StrokeStyle *stroke_style,
[in, optional] const D2D1_MATRIX_3X2_F *transform,
[in] float tolerance,
[in] ID2D1SimplifiedGeometrySink *sink
);
}
[
local,
object,
uuid(2cd906a2-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1RectangleGeometry : ID2D1Geometry
{
void GetRect(
[out] D2D1_RECT_F *rect
);
}
[
local,
object,
uuid(2cd906a3-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1RoundedRectangleGeometry : ID2D1Geometry
{
void GetRoundedRect(
[out] D2D1_ROUNDED_RECT *rect
);
}
[
local,
object,
uuid(2cd906a4-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1EllipseGeometry : ID2D1Geometry
{
void GetEllipse(
[out] D2D1_ELLIPSE *ellipse
);
}
[
local,
object,
uuid(2cd906a6-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1GeometryGroup : ID2D1Geometry
{
D2D1_FILL_MODE GetFillMode();
UINT32 GetSourceGeometryCount();
void GetSourceGeometries(
[out, size_is(geometry_count)] ID2D1Geometry **geometry,
[in] UINT32 geometry_count
);
}
[
local,
object,
uuid(2cd906bb-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1TransformedGeometry : ID2D1Geometry
{
void GetSourceGeometry(
[out] ID2D1Geometry **geometry
);
void GetTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
}
[
local,
object,
uuid(2cd9069f-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1GeometrySink : ID2D1SimplifiedGeometrySink
{
void AddLine(
[in] D2D1_POINT_2F point
);
void AddBezier(
[in] const D2D1_BEZIER_SEGMENT *bezier
);
void AddQuadraticBezier(
[in] const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
);
void AddQuadraticBeziers(
[in, size_is(bezier_count)] const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
[in] UINT32 bezier_count
);
void AddArc(
[in] const D2D1_ARC_SEGMENT *arc
);
}
[
local,
object,
uuid(2cd906a5-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1PathGeometry : ID2D1Geometry
{
HRESULT Open(
[out] ID2D1GeometrySink **sink
);
HRESULT Stream(
[in] ID2D1GeometrySink *sink
);
HRESULT GetSegmentCount(
[out] UINT32 *count
);
HRESULT GetFigureCount(
[out] UINT32 *count
);
}
[
local,
object,
uuid(28506e39-ebf6-46a1-bb47-fd85565ab957)
]
interface ID2D1DrawingStateBlock : ID2D1Resource
{
void GetDescription(
[out] D2D1_DRAWING_STATE_DESCRIPTION *desc
);
void SetDescription(
[in] const D2D1_DRAWING_STATE_DESCRIPTION *desc
);
void SetTextRenderingParams(
[in] IDWriteRenderingParams *text_rendering_params
);
void GetTextRenderingParams(
[out] IDWriteRenderingParams **text_rendering_params
);
}
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[
local,
object,
uuid(65019f75-8da2-497c-b32c-dfa34e48ede6)
]
interface ID2D1Image : ID2D1Resource
{
}
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[
local,
object,
uuid(a2296057-ea42-4099-983b-539fb6505426)
]
interface ID2D1Bitmap : ID2D1Image
{
D2D1_SIZE_F GetSize();
D2D1_SIZE_U GetPixelSize();
D2D1_PIXEL_FORMAT GetPixelFormat();
void GetDpi(
[out] float *dpi_x,
[out] float *dpi_y
);
HRESULT CopyFromBitmap(
[in] const D2D1_POINT_2U *dst_point,
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_RECT_U *src_rect
);
HRESULT CopyFromRenderTarget(
[in] const D2D1_POINT_2U *dst_point,
[in] ID2D1RenderTarget *render_target,
[in] const D2D1_RECT_U *src_rect
);
HRESULT CopyFromMemory(
[in] const D2D1_RECT_U *dst_rect,
[in] const void *src_data,
[in] UINT32 pitch
);
}
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[
local,
object,
uuid(2cd906a8-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Brush : ID2D1Resource
{
void SetOpacity(
[in] float opacity
);
void SetTransform(
[in] const D2D1_MATRIX_3X2_F *transform
);
float GetOpacity();
void GetTransform(
[out] D2D1_MATRIX_3X2_F *transform
);
}
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);