wine-wine/include/d2d1.idl

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/*
* Copyright 2013 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "unknwn.idl";
import "d2dbasetypes.h";
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef enum D2D1_DEBUG_LEVEL
{
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff,
} D2D1_DEBUG_LEVEL;
typedef enum D2D1_FACTORY_TYPE
{
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
D2D1_FACTORY_TYPE_FORCE_DWORD = 0xfffffff,
} D2D1_FACTORY_TYPE;
typedef enum D2D1_FILL_MODE
{
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
} D2D1_FILL_MODE;
typedef enum D2D1_PATH_SEGMENT
{
D2D1_PATH_SEGMENT_NONE = 0,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 1,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 2,
D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
} D2D1_PATH_SEGMENT;
typedef enum D2D1_FIGURE_BEGIN
{
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_BEGIN;
typedef enum D2D1_FIGURE_END
{
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_END;
typedef enum D2D1_CAP_STYLE
{
D2D1_CAP_STYLE_FLAT = 0,
D2D1_CAP_STYLE_SQUARE = 1,
D2D1_CAP_STYLE_ROUND = 2,
D2D1_CAP_STYLE_TRIANGLE = 3,
D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff,
} D2D1_CAP_STYLE;
typedef enum D2D1_LINE_JOIN
{
D2D1_LINE_JOIN_MITER = 0,
D2D1_LINE_JOIN_BEVEL = 1,
D2D1_LINE_JOIN_ROUND = 2,
D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff,
} D2D1_LINE_JOIN;
typedef enum D2D1_DASH_STYLE
{
D2D1_DASH_STYLE_SOLID = 0,
D2D1_DASH_STYLE_DASH = 1,
D2D1_DASH_STYLE_DOT = 2,
D2D1_DASH_STYLE_DASH_DOT = 3,
D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
D2D1_DASH_STYLE_CUSTOM = 5,
D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff,
} D2D1_DASH_STYLE;
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_BEZIER_SEGMENT;
typedef struct D2D1_FACTORY_OPTIONS
{
D2D1_DEBUG_LEVEL debugLevel;
} D2D1_FACTORY_OPTIONS;
typedef struct D2D1_TRIANGLE
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_TRIANGLE;
2014-05-12 07:34:00 +00:00
interface ID2D1Factory;
[
local,
object,
uuid(2cd90691-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1Resource : IUnknown
{
void GetFactory(
[out] ID2D1Factory **factory
);
}
[
local,
object,
uuid(2cd9069d-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1StrokeStyle : ID2D1Resource
{
D2D1_CAP_STYLE GetStartCap();
D2D1_CAP_STYLE GetEndCap();
D2D1_CAP_STYLE GetDashCap();
float GetMiterLimit();
D2D1_LINE_JOIN GetLineJoin();
float GetDashOffset();
D2D1_DASH_STYLE GetDashStyle();
UINT32 GetDashesCount();
void GetDashes(
[out, size_is(count)] float *dashes,
[in] UINT32 count
);
}
[
local,
object,
uuid(2cd9069e-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1SimplifiedGeometrySink : IUnknown
{
void SetFillMode(D2D1_FILL_MODE mode);
void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags);
void BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin);
void AddLines(const D2D1_POINT_2F *points, UINT32 count);
void AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT32 count);
void EndFigure(D2D1_FIGURE_END figureEnd);
HRESULT Close();
}
[
local,
object,
uuid(2cd906c1-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1TessellationSink : IUnknown
{
void AddTriangles(
[in, size_is(count)] const D2D1_TRIANGLE *triangles,
[in] UINT32 count
);
HRESULT Close();
}
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);