openclonk/src
Nicolas Hake ff2ac49368 win32: Log human-readable crash info while writing minidump
The information that will be written to the logfile is the exception data,
processor control and GP registers (x86/x64), up to 512 bytes around the stack
pointer, a stack trace, and the list of loaded modules.
2011-03-01 13:28:13 +01:00
..
c4group Load definition stringtable before definition script 2011-02-07 02:18:24 +01:00
config C4Include.h: Do not include C4Gui.h 2011-01-24 01:15:58 +01:00
control Replace C4VID with C4VPropList 2011-02-05 23:09:09 +01:00
editor editor: cocoa: Enable/Disable some more user interface controls when game running/closed 2011-01-29 09:05:04 +01:00
game Script: Remove some unnecessary inspections of callers of builtin functions 2011-02-23 21:06:14 +01:00
gui Script: Drop third AddMsgBoardCmd parameter, always escape the input 2011-02-23 20:00:50 +01:00
lib Flush stdout after every log line even without a terminal 2011-02-04 00:15:52 +01:00
netio autotools: clean up duplicate files in Makefile.am 2011-02-03 21:52:16 +01:00
netpuncher Fix the netpuncher build on Windows 2011-01-27 01:15:48 +01:00
network Support loading game data from system path 2011-01-06 21:18:13 +01:00
platform win32: Log human-readable crash info while writing minidump 2011-03-01 13:28:13 +01:00
res editor: cocoa: Enable/Disable some more user interface controls when game running/closed 2011-01-29 09:05:04 +01:00
script Replace C4AList with some std::lists 2011-02-26 00:48:19 +01:00
zlib Fix warnings in gzio 2010-03-27 15:43:36 +01:00
C4Application.cpp Only select display modes with the configured color depth 2011-01-31 14:37:32 +01:00
C4Application.h console mode: Move keyboard input to CStdInProc, make it compile again 2011-01-10 00:01:17 +01:00
C4FullScreen.cpp sdl: update for refresh rate API changes 2011-01-24 23:32:51 +01:00
C4FullScreen.h SDL: updates for the editor and CStdWindow::Init changes 2011-01-08 02:18:36 +01:00
C4Game.cpp objects: Use Planes to separate objects before and behind the landscape 2011-02-19 00:44:54 +01:00
C4Game.h Do not initialize ::GameScript from ::Game 2011-01-19 02:13:51 +01:00
C4Globals.cpp copyright notices update 2010 2010-12-23 01:01:24 +01:00
C4GraphicsSystem.cpp Move some BMP-loading helpers to C4Landscape.cpp 2011-01-19 23:52:46 +01:00
C4GraphicsSystem.h Mac: Add Cocoa port 2010-12-27 04:49:02 +01:00
C4Include.cpp Reorganize C4Include.h and Standard.h 2010-01-02 01:11:54 +01:00
C4Include.h Reduce #includes so that C4Include.h doesn't include C4Value.h 2011-01-08 17:04:20 +01:00
C4Prototypes.h Replace C4AList with some std::lists 2011-02-26 00:48:19 +01:00
C4Version.h.in Version: Reduce version number from five numbers to four 2010-09-25 00:43:30 +02:00
C4WinMain.cpp win32: Log human-readable crash info while writing minidump 2011-03-01 13:28:13 +01:00