openclonk/planet/Arena.ocf/ScorchedGardens.ocs/System.ocg/Clonk.c

12 lines
368 B
C

#appendto Clonk
// Lose all items on death.
func StartDead()
{
PlayAnimation("Dead", 5, Anim_Linear(0, 0, GetAnimationLength("Dead"), 20, ANIM_Hold), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
// Update carried items
UpdateAttach();
if(Contents(1))Contents(1)->RemoveObject();
if(Contents(0))Contents(0)->RemoveObject();
// Set proper turn type
SetTurnType(1);
}