forked from Mirrors/openclonk
12 lines
368 B
C
12 lines
368 B
C
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#appendto Clonk
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// Lose all items on death.
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func StartDead()
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{
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PlayAnimation("Dead", 5, Anim_Linear(0, 0, GetAnimationLength("Dead"), 20, ANIM_Hold), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
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// Update carried items
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UpdateAttach();
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if(Contents(1))Contents(1)->RemoveObject();
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if(Contents(0))Contents(0)->RemoveObject();
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// Set proper turn type
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SetTurnType(1);
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}
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