.. |
Animals.ocd
|
Fixed possible access of a removed zap (#1665).
|
2016-03-28 19:21:29 +02:00 |
Clonk.ocd
|
Surrounding helper: added ContentsCount overload
|
2016-03-03 10:46:11 +01:00 |
Effects.ocd
|
Import Randrian's rain particles
|
2016-03-23 13:23:14 +01:00 |
Environment.ocd
|
Add ItemSpawn EditorProps
|
2016-06-16 16:57:34 -04:00 |
Goals.ocd
|
Add EditorProp for construction goal
|
2016-06-07 00:13:35 -04:00 |
HUD.ocd
|
interaction menu: added contents count to "Inventory" (#1697)
|
2016-03-04 08:18:20 +01:00 |
Helpers.ocd
|
Add "Name" EditorProp for all objects
|
2016-06-16 16:15:42 -04:00 |
Icons.ocd
|
fixed Height of Icon_Cancel
|
2016-01-31 23:36:05 +01:00 |
Items.ocd
|
Removed parentheses after 'this'.
|
2016-03-29 18:17:05 +02:00 |
Libraries.ocd
|
Refactoring: Construction site takes materials, not the constructor
|
2016-03-29 18:56:10 +02:00 |
Rules.ocd
|
add option to respawn rule to keep contents
|
2016-01-24 18:05:06 +01:00 |
Structures.ocd
|
Add SpinWheel EditorProps
|
2016-06-16 16:57:13 -04:00 |
System.ocg
|
global func Decay: some cleanups & added 'delay' parameter for decay speed
|
2016-02-20 17:57:55 +01:00 |
Vegetation.ocd
|
make ContactCalls a property instead of DefCore entry
|
2016-02-08 21:25:43 +01:00 |
Vehicles.ocd
|
Replace lots of empty parameters with proplist for Sound()
|
2016-02-10 13:31:16 +01:00 |
normal_map.material
|
Make mesh shaders use the C4Shader slice machinery
|
2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
|
Switch shader code to OpenGL 3 style
|
2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
|
Switch shader code to OpenGL 3 style
|
2016-01-17 11:37:17 -08:00 |