openclonk/planet/Objects.ocd
Sven Eberhardt bd516dfc44 Add ItemSpawn EditorProps 2016-06-16 16:57:34 -04:00
..
Animals.ocd Fixed possible access of a removed zap (#1665). 2016-03-28 19:21:29 +02:00
Clonk.ocd Surrounding helper: added ContentsCount overload 2016-03-03 10:46:11 +01:00
Effects.ocd Import Randrian's rain particles 2016-03-23 13:23:14 +01:00
Environment.ocd Add ItemSpawn EditorProps 2016-06-16 16:57:34 -04:00
Goals.ocd Add EditorProp for construction goal 2016-06-07 00:13:35 -04:00
HUD.ocd interaction menu: added contents count to "Inventory" (#1697) 2016-03-04 08:18:20 +01:00
Helpers.ocd Add "Name" EditorProp for all objects 2016-06-16 16:15:42 -04:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd Removed parentheses after 'this'. 2016-03-29 18:17:05 +02:00
Libraries.ocd Refactoring: Construction site takes materials, not the constructor 2016-03-29 18:56:10 +02:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd Add SpinWheel EditorProps 2016-06-16 16:57:13 -04:00
System.ocg global func Decay: some cleanups & added 'delay' parameter for decay speed 2016-02-20 17:57:55 +01:00
Vegetation.ocd make ContactCalls a property instead of DefCore entry 2016-02-08 21:25:43 +01:00
Vehicles.ocd Replace lots of empty parameters with proplist for Sound() 2016-02-10 13:31:16 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00