openclonk/src/c4group/C4Components.h

204 lines
10 KiB
C

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Known component file names */
#ifndef INC_C4Components
#define INC_C4Components
//========================= Component File Names ============================================
#define C4CFN_Material "Material.ocg"
#define C4CFN_Sound "Sound.ocg"
#define C4CFN_SoundSubgroups "*.ocg"
#define C4CFN_Graphics "Graphics.ocg"
#define C4CFN_System "System.ocg"
#define C4CFN_Music "Music.ocg"
#define C4CFN_Extra "Extra.ocg"
#define C4CFN_Languages "Language.ocg"
#define C4CFN_Savegames "Savegames.ocf"
#define C4CFN_Records "Records.ocf"
#define C4CFN_ScenarioSections "Sect*.ocg"
#define C4CFN_Objects "Objects.ocd"
#define C4CFN_ScenarioCore "Scenario.txt"
#define C4CFN_ScenarioParameterDefs "ParameterDefs.txt"
#define C4CFN_FolderCore "Folder.txt"
#define C4CFN_PlayerInfoCore "Player.txt"
#define C4CFN_DefCore "DefCore.txt"
#define C4CFN_ObjectInfoCore "ObjectInfo.txt"
#define C4CFN_ParticleCore "Particle.txt"
#define C4CFN_LinkCore "Link.txt"
#define C4CFN_UpdateCore "AutoUpdate.txt"
#define C4CFN_UpdateEntries "GRPUP_Entries.txt"
#define C4CFN_UpdateGroupExtension ".ocu"
#define C4CFN_UpdateProgram "c4group"
#define C4CFN_UpdateProgramLibs "*.dll"
#define C4CFN_Map "Map.bmp"
#define C4CFN_MapFg "MapFg.bmp"
#define C4CFN_MapBg "MapBg.bmp"
#define C4CFN_Landscape "Landscape.bmp"
#define C4CFN_LandscapeFg "LandscapeFg.bmp"
#define C4CFN_LandscapeBg "LandscapeBg.bmp"
#define C4CFN_DiffLandscape "DiffLandscape.bmp"
#define C4CFN_DiffLandscapeBkg "DiffLandscapeBkg.bmp"
#define C4CFN_Sky "Sky"
#define C4CFN_Script "Script.c|Script%s.c|C4Script%s.c"
#define C4CFN_MapScript "Map.c"
#define C4CFN_ScriptStringTbl "StringTbl.txt|StringTbl%s.txt"
#define C4CFN_AnyScriptStringTbl "StringTbl*.txt"
#define C4CFN_Info "Info.txt"
#define C4CFN_Author "Author.txt"
#define C4CFN_Version "Version.txt"
#define C4CFN_Game "Game.txt"
#define C4CFN_ScenarioObjectsScript "Objects.c"
#define C4CFN_PXS "PXS.ocb"
#define C4CFN_MassMover "MassMover.ocb"
#define C4CFN_CtrlRec "CtrlRec.ocb"
#define C4CFN_CtrlRecText "CtrlRec.txt"
#define C4CFN_LogRec "Record.log"
#define C4CFN_TexMap "TexMap.txt"
#define C4CFN_MatMap "MatMap.txt"
#define C4CFN_Title "Title%s.txt|Title.txt"
#define C4CFN_WriteTitle "Title.txt" // file that is generated if a title is set automatically
#define C4CFN_ScenarioTitle "Title"
#define C4CFN_ScenarioIcon "Icon.bmp"
#define C4CFN_IconPNG "Icon.png"
#define C4CFN_ScenarioObjects "Objects.txt"
#define C4CFN_ScenarioDesc "Desc%s.txt"
#define C4CFN_DefMaterials "*.material"
#define C4CFN_Achievements "Achv*.png"
#define C4CFN_DefMesh "Graphics.mesh"
#define C4CFN_DefMeshXml C4CFN_DefMesh ".xml"
#define C4CFN_DefSkeleton "*.skeleton"
#define C4CFN_DefSkeletonXml C4CFN_DefSkeleton ".xml"
#define C4CFN_DefGraphicsExMesh "Graphics*.mesh"
#define C4CFN_DefGraphicsExMeshXml C4CFN_DefGraphicsExMesh ".xml"
#define C4CFN_DefGraphics "Graphics.png"
#define C4CFN_ClrByOwner "Overlay.png"
#define C4CFN_NormalMap "Normal.png"
#define C4CFN_DefGraphicsEx "Graphics*.png"
#define C4CFN_ClrByOwnerEx "Overlay*.png"
#define C4CFN_NormalMapEx "Normal*.png"
#define C4CFN_DefGraphicsScaled "Graphics.*.png"
#define C4CFN_ClrByOwnerScaled "Graphics.*.png"
#define C4CFN_NormalMapScaled "Normal.*.png"
#define C4CFN_DefDesc "Desc%s.txt"
#define C4CFN_BigIcon "BigIcon.png"
#define C4CFN_UpperBoard "UpperBoard"
#define C4CFN_Logo "Logo"
#define C4CFN_MoreMusic "MoreMusic.txt"
#define C4CFN_DynLandscape "Landscape.txt"
#define C4CFN_ClonkNames "ClonkNames%s.txt|ClonkNames.txt"
#define C4CFN_ClonkNameFiles "ClonkNames*.txt"
#define C4CFN_RankNames "Rank%s.txt|Rank.txt"
#define C4CFN_RankNameFiles "Rank*.txt"
#define C4CFN_RankFacesPNG "Rank.png"
#define C4CFN_ClonkRank "Rank.png" // custom rank in info file: One rank image only
#define C4CFN_SolidMask "SolidMask.png"
#define C4CFN_LeagueInfo "League.txt" // read by frontend only
#define C4CFN_PlayerInfos "PlayerInfos.txt"
#define C4CFN_SavePlayerInfos "SavePlayerInfos.txt"
#define C4CFN_RecPlayerInfos "RecPlayerInfos.txt"
#define C4CFN_Teams "Teams.txt"
#define C4CFN_Parameters "Parameters.txt"
#define C4CFN_RoundResults "RoundResults.txt"
#define C4CFN_PlayerControls "PlayerControls.txt"
#define C4CFN_LandscapeShader "LandscapeShader.c"
#define C4CFN_LandscapeScaler "Scaler.png"
#define C4CFN_MaterialShapeFiles "_Shape.png"
#define C4CFN_MapFolderData "FolderMap.txt"
#define C4CFN_MapFolderBG "FolderMap"
#define C4CFN_Language "Language*.txt"
#define C4CFN_KeyConfig "KeyConfig.txt"
#define C4CFN_Log "OpenClonk.log"
#define C4CFN_LogEx "OpenClonk%d.log" // created if regular logfile is in use
#define C4CFN_LogShader "OpenClonkShaders.log" // created in editor mode to dump shader code
#define C4CFN_Intro "Clonk4.avi"
#define C4CFN_Names "Names.txt"
#define C4CFN_Titles "Title*.txt|Title.txt"
#define C4CFN_DefNameFiles "Names*.txt|Names.txt"
#define C4CFN_TempMusic "~Music.tmp"
#define C4CFN_TempMusic2 "~Music2.tmp"
#define C4CFN_TempSky "~Sky.tmp"
#define C4CFN_TempMapFg "~MapFg.tmp"
#define C4CFN_TempMapBg "~MapBg.tmp"
#define C4CFN_TempLandscape "~Landscape.tmp"
#define C4CFN_TempLandscapeBkg "~LandscapeBkg.tmp"
#define C4CFN_TempPXS "~PXS.tmp"
#define C4CFN_TempTitle "~Title.tmp"
#define C4CFN_TempCtrlRec "~CtrlRec.tmp"
#define C4CFN_TempReSync "~ReSync.tmp"
#define C4CFN_TempPlayer "~plr.tmp"
#define C4CFN_TempRoundResults "~C4Results.tmp"
#define C4CFN_TempLeagueInfo "~league.tmp"
#define C4CFN_DefFiles "*.ocd"
#define C4CFN_PlayerFiles "*.ocp"
#define C4CFN_MaterialFiles "*.ocm"
#define C4CFN_ObjectInfoFiles "*.oci"
#define C4CFN_MusicFiles "*.ogg"
#define C4CFN_SoundFiles "*.wav|*.ogg"
#define C4CFN_PNGFiles "*.png"
#define C4CFN_BitmapFiles "*.bmp"
#define C4CFN_ScenarioFiles "*.ocs"
#define C4CFN_FolderFiles "*.ocf"
#define C4CFN_QueueFiles "*.c4q"
#define C4CFN_AnimationFiles "*.ocv"
#define C4CFN_KeyFiles "*.c4k"
#define C4CFN_ScriptFiles "*.c"
#define C4CFN_ImageFiles "*.png|*.bmp|*.jpeg|*.jpg"
#define C4CFN_FontFiles "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf"
#define C4CFN_ShaderFiles "*.glsl"
//================================= File Load Sequences ================================================
// TODO: proper sorting of scaled def graphics (once we know what order we might load them in...)
#define C4FLS_Scenario "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.txt|Icon.png|Icon.bmp|Achv*.png|Game.txt|StringTbl*.txt|ParameterDefs.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.ocg|Music.ocg|*.mid|*.wav|Desc*.txt|Title.png|Title.jpg|*.ocd|Script.c|Script*.c|Map.c|Objects.c|System.ocg|Material.ocg|MatMap.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|" C4CFN_DiffLandscape "|" C4CFN_DiffLandscapeBkg "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt"
#define C4FLS_Section "Scenario.txt|Game.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|Objects.c"
#define C4FLS_SectionLandscape "Scenario.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|PXS.ocb|MassMover.ocb"
#define C4FLS_SectionObjects "Strings.txt|Objects.txt|Objects.c"
#define C4FLS_Def "*.glsl|*.png|*.bmp|*.jpeg|*.jpg|*.material|Particle.txt|DefCore.txt|*.wav|*.ogg|*.skeleton|Graphics.mesh|*.mesh|StringTbl*.txt|Script.c|Script*.c|C4Script.c|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank*.txt|Desc*.txt|Author.txt|Version.txt|*.ocd"
#define C4FLS_Player "Player.txt|BigIcon.png|*.oci"
#define C4FLS_Object "ObjectInfo.txt"
#define C4FLS_Folder "Folder.txt|Title*.txt|Info.txt|Desc*.txt|Title.png|Title.jpg|Icon.png|Icon.bmp|Author.txt|Version.txt|StringTbl*.txt|ParameterDefs.txt|Achv*.png|*.ocs|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png"
#define C4FLS_Material "TexMap.txt|*.ocm|*.jpeg|*.jpg|*.bmp|*.png"
#define C4FLS_Graphics "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|*.glsl|Font*.png"\
"|GUIProgress.png|Endeavour.ttf|GUICaption.png|GUIButton.png|GUIButtonDown.png|GUIButtonHighlight.png|GUIButtonHighlightRound.png|GUIIcons.png|GUIIcons2.png|GUIScroll.png|GUIContext.png|GUISubmenu.png|GUICheckBox.png|GUIBigArrows.png"\
"|Control.png|ClonkSkins.png|Fire.png|Background.png|Flag.png|Crew.png|Wealth.png|Player.png|Rank.png|Captain.png|Cursor.png|SelectMark.png|MenuSymbol.png|Menu.png|Logo.png|Construction.png|Energy.png|Options.png|UpperBoard.png|Arrow.png|Exit.png|Hand.png|Gamepad.png|Build.png|Achv*.png"\
"|StartupMainMenuBG.*|StartupScenSelBG.*|StartupPlrSelBG.*|StartupPlrPropBG.*|StartupNetworkBG.*|StartupAboutBG.*|StartupBigButton.png|StartupBigButtonDown.png|StartupBookScroll.png|StartupContext.png|StartupScenSelIcons.png|StartupScenSelTitleOv.png|StartupDlgPaper.png|StartupOptionIcons.png|StartupTabClip.png|StartupNetGetRef.png|StartupLogo.png"
#define C4FLS_Objects "Names*.txt|Desc*.txt|*.ocd"
#define C4FLS_System "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|StringTbl*.txt|PlayerControls.txt|*.c|Names.txt"
#define C4FLS_Sound C4CFN_SoundFiles "|" C4CFN_SoundSubgroups
#define C4FLS_Music C4CFN_MusicFiles
#endif