/* * OpenClonk, http://www.openclonk.org * * Copyright (c) 1998-2000, Matthes Bender * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/ * Copyright (c) 2009-2016, The OpenClonk Team and contributors * * Distributed under the terms of the ISC license; see accompanying file * "COPYING" for details. * * "Clonk" is a registered trademark of Matthes Bender, used with permission. * See accompanying file "TRADEMARK" for details. * * To redistribute this file separately, substitute the full license texts * for the above references. */ /* Known component file names */ #ifndef INC_C4Components #define INC_C4Components //========================= Component File Names ============================================ #define C4CFN_Material "Material.ocg" #define C4CFN_Sound "Sound.ocg" #define C4CFN_SoundSubgroups "*.ocg" #define C4CFN_Graphics "Graphics.ocg" #define C4CFN_System "System.ocg" #define C4CFN_Music "Music.ocg" #define C4CFN_Extra "Extra.ocg" #define C4CFN_Languages "Language.ocg" #define C4CFN_Savegames "Savegames.ocf" #define C4CFN_Records "Records.ocf" #define C4CFN_ScenarioSections "Sect*.ocg" #define C4CFN_Objects "Objects.ocd" #define C4CFN_ScenarioCore "Scenario.txt" #define C4CFN_ScenarioParameterDefs "ParameterDefs.txt" #define C4CFN_FolderCore "Folder.txt" #define C4CFN_PlayerInfoCore "Player.txt" #define C4CFN_DefCore "DefCore.txt" #define C4CFN_ObjectInfoCore "ObjectInfo.txt" #define C4CFN_ParticleCore "Particle.txt" #define C4CFN_LinkCore "Link.txt" #define C4CFN_UpdateCore "AutoUpdate.txt" #define C4CFN_UpdateEntries "GRPUP_Entries.txt" #define C4CFN_UpdateGroupExtension ".ocu" #define C4CFN_UpdateProgram "c4group" #define C4CFN_UpdateProgramLibs "*.dll" #define C4CFN_Map "Map.bmp" #define C4CFN_MapFg "MapFg.bmp" #define C4CFN_MapBg "MapBg.bmp" #define C4CFN_Landscape "Landscape.bmp" #define C4CFN_LandscapeFg "LandscapeFg.bmp" #define C4CFN_LandscapeBg "LandscapeBg.bmp" #define C4CFN_DiffLandscape "DiffLandscape.bmp" #define C4CFN_DiffLandscapeBkg "DiffLandscapeBkg.bmp" #define C4CFN_Sky "Sky" #define C4CFN_Script "Script.c|Script%s.c|C4Script%s.c" #define C4CFN_MapScript "Map.c" #define C4CFN_ScriptStringTbl "StringTbl.txt|StringTbl%s.txt" #define C4CFN_AnyScriptStringTbl "StringTbl*.txt" #define C4CFN_Info "Info.txt" #define C4CFN_Author "Author.txt" #define C4CFN_Version "Version.txt" #define C4CFN_Game "Game.txt" #define C4CFN_ScenarioObjectsScript "Objects.c" #define C4CFN_PXS "PXS.ocb" #define C4CFN_MassMover "MassMover.ocb" #define C4CFN_CtrlRec "CtrlRec.ocb" #define C4CFN_CtrlRecText "CtrlRec.txt" #define C4CFN_LogRec "Record.log" #define C4CFN_TexMap "TexMap.txt" #define C4CFN_MatMap "MatMap.txt" #define C4CFN_Title "Title%s.txt|Title.txt" #define C4CFN_WriteTitle "Title.txt" // file that is generated if a title is set automatically #define C4CFN_ScenarioTitle "Title" #define C4CFN_ScenarioIcon "Icon.bmp" #define C4CFN_IconPNG "Icon.png" #define C4CFN_ScenarioObjects "Objects.txt" #define C4CFN_ScenarioDesc "Desc%s.txt" #define C4CFN_DefMaterials "*.material" #define C4CFN_Achievements "Achv*.png" #define C4CFN_DefMesh "Graphics.mesh" #define C4CFN_DefMeshXml C4CFN_DefMesh ".xml" #define C4CFN_DefSkeleton "*.skeleton" #define C4CFN_DefSkeletonXml C4CFN_DefSkeleton ".xml" #define C4CFN_DefGraphicsExMesh "Graphics*.mesh" #define C4CFN_DefGraphicsExMeshXml C4CFN_DefGraphicsExMesh ".xml" #define C4CFN_DefGraphics "Graphics.png" #define C4CFN_ClrByOwner "Overlay.png" #define C4CFN_NormalMap "Normal.png" #define C4CFN_DefGraphicsEx "Graphics*.png" #define C4CFN_ClrByOwnerEx "Overlay*.png" #define C4CFN_NormalMapEx "Normal*.png" #define C4CFN_DefGraphicsScaled "Graphics.*.png" #define C4CFN_ClrByOwnerScaled "Graphics.*.png" #define C4CFN_NormalMapScaled "Normal.*.png" #define C4CFN_DefDesc "Desc%s.txt" #define C4CFN_BigIcon "BigIcon.png" #define C4CFN_UpperBoard "UpperBoard" #define C4CFN_Logo "Logo" #define C4CFN_MoreMusic "MoreMusic.txt" #define C4CFN_DynLandscape "Landscape.txt" #define C4CFN_ClonkNames "ClonkNames%s.txt|ClonkNames.txt" #define C4CFN_ClonkNameFiles "ClonkNames*.txt" #define C4CFN_RankNames "Rank%s.txt|Rank.txt" #define C4CFN_RankNameFiles "Rank*.txt" #define C4CFN_RankFacesPNG "Rank.png" #define C4CFN_ClonkRank "Rank.png" // custom rank in info file: One rank image only #define C4CFN_SolidMask "SolidMask.png" #define C4CFN_LeagueInfo "League.txt" // read by frontend only #define C4CFN_PlayerInfos "PlayerInfos.txt" #define C4CFN_SavePlayerInfos "SavePlayerInfos.txt" #define C4CFN_RecPlayerInfos "RecPlayerInfos.txt" #define C4CFN_Teams "Teams.txt" #define C4CFN_Parameters "Parameters.txt" #define C4CFN_RoundResults "RoundResults.txt" #define C4CFN_PlayerControls "PlayerControls.txt" #define C4CFN_LandscapeShader "LandscapeShader.c" #define C4CFN_LandscapeScaler "Scaler.png" #define C4CFN_MaterialShapeFiles "_Shape.png" #define C4CFN_MapFolderData "FolderMap.txt" #define C4CFN_MapFolderBG "FolderMap" #define C4CFN_Language "Language*.txt" #define C4CFN_KeyConfig "KeyConfig.txt" #define C4CFN_Log "OpenClonk.log" #define C4CFN_LogEx "OpenClonk%d.log" // created if regular logfile is in use #define C4CFN_LogShader "OpenClonkShaders.log" // created in editor mode to dump shader code #define C4CFN_Intro "Clonk4.avi" #define C4CFN_Names "Names.txt" #define C4CFN_Titles "Title*.txt|Title.txt" #define C4CFN_DefNameFiles "Names*.txt|Names.txt" #define C4CFN_TempMusic "~Music.tmp" #define C4CFN_TempMusic2 "~Music2.tmp" #define C4CFN_TempSky "~Sky.tmp" #define C4CFN_TempMapFg "~MapFg.tmp" #define C4CFN_TempMapBg "~MapBg.tmp" #define C4CFN_TempLandscape "~Landscape.tmp" #define C4CFN_TempLandscapeBkg "~LandscapeBkg.tmp" #define C4CFN_TempPXS "~PXS.tmp" #define C4CFN_TempTitle "~Title.tmp" #define C4CFN_TempCtrlRec "~CtrlRec.tmp" #define C4CFN_TempReSync "~ReSync.tmp" #define C4CFN_TempPlayer "~plr.tmp" #define C4CFN_TempRoundResults "~C4Results.tmp" #define C4CFN_TempLeagueInfo "~league.tmp" #define C4CFN_DefFiles "*.ocd" #define C4CFN_PlayerFiles "*.ocp" #define C4CFN_MaterialFiles "*.ocm" #define C4CFN_ObjectInfoFiles "*.oci" #define C4CFN_MusicFiles "*.ogg" #define C4CFN_SoundFiles "*.wav|*.ogg" #define C4CFN_PNGFiles "*.png" #define C4CFN_BitmapFiles "*.bmp" #define C4CFN_ScenarioFiles "*.ocs" #define C4CFN_FolderFiles "*.ocf" #define C4CFN_QueueFiles "*.c4q" #define C4CFN_AnimationFiles "*.ocv" #define C4CFN_KeyFiles "*.c4k" #define C4CFN_ScriptFiles "*.c" #define C4CFN_ImageFiles "*.png|*.bmp|*.jpeg|*.jpg" #define C4CFN_FontFiles "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf" #define C4CFN_ShaderFiles "*.glsl" //================================= File Load Sequences ================================================ // TODO: proper sorting of scaled def graphics (once we know what order we might load them in...) #define C4FLS_Scenario "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.txt|Icon.png|Icon.bmp|Achv*.png|Game.txt|StringTbl*.txt|ParameterDefs.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.ocg|Music.ocg|*.mid|*.wav|Desc*.txt|Title.png|Title.jpg|*.ocd|Script.c|Script*.c|Map.c|Objects.c|System.ocg|Material.ocg|MatMap.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|" C4CFN_DiffLandscape "|" C4CFN_DiffLandscapeBkg "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt" #define C4FLS_Section "Scenario.txt|Game.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|Objects.c" #define C4FLS_SectionLandscape "Scenario.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|PXS.ocb|MassMover.ocb" #define C4FLS_SectionObjects "Strings.txt|Objects.txt|Objects.c" #define C4FLS_Def "*.glsl|*.png|*.bmp|*.jpeg|*.jpg|*.material|Particle.txt|DefCore.txt|*.wav|*.ogg|*.skeleton|Graphics.mesh|*.mesh|StringTbl*.txt|Script.c|Script*.c|C4Script.c|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank*.txt|Desc*.txt|Author.txt|Version.txt|*.ocd" #define C4FLS_Player "Player.txt|BigIcon.png|*.oci" #define C4FLS_Object "ObjectInfo.txt" #define C4FLS_Folder "Folder.txt|Title*.txt|Info.txt|Desc*.txt|Title.png|Title.jpg|Icon.png|Icon.bmp|Author.txt|Version.txt|StringTbl*.txt|ParameterDefs.txt|Achv*.png|*.ocs|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png" #define C4FLS_Material "TexMap.txt|*.ocm|*.jpeg|*.jpg|*.bmp|*.png" #define C4FLS_Graphics "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|*.glsl|Font*.png"\ "|GUIProgress.png|Endeavour.ttf|GUICaption.png|GUIButton.png|GUIButtonDown.png|GUIButtonHighlight.png|GUIButtonHighlightRound.png|GUIIcons.png|GUIIcons2.png|GUIScroll.png|GUIContext.png|GUISubmenu.png|GUICheckBox.png|GUIBigArrows.png"\ "|Control.png|ClonkSkins.png|Fire.png|Background.png|Flag.png|Crew.png|Wealth.png|Player.png|Rank.png|Captain.png|Cursor.png|SelectMark.png|MenuSymbol.png|Menu.png|Logo.png|Construction.png|Energy.png|Options.png|UpperBoard.png|Arrow.png|Exit.png|Hand.png|Gamepad.png|Build.png|Achv*.png"\ "|StartupMainMenuBG.*|StartupScenSelBG.*|StartupPlrSelBG.*|StartupPlrPropBG.*|StartupNetworkBG.*|StartupAboutBG.*|StartupBigButton.png|StartupBigButtonDown.png|StartupBookScroll.png|StartupContext.png|StartupScenSelIcons.png|StartupScenSelTitleOv.png|StartupDlgPaper.png|StartupOptionIcons.png|StartupTabClip.png|StartupNetGetRef.png|StartupLogo.png" #define C4FLS_Objects "Names*.txt|Desc*.txt|*.ocd" #define C4FLS_System "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|StringTbl*.txt|PlayerControls.txt|*.c|Names.txt" #define C4FLS_Sound C4CFN_SoundFiles "|" C4CFN_SoundSubgroups #define C4FLS_Music C4CFN_MusicFiles #endif