openclonk/planet/Objects.ocd/Libraries.ocd
Clonkonaut b6ca10d11a Constructor library: Changed to search through all available knowledge and filter using an overloadable function.
The hammer will now only construct definitions that have the callback "IsHammerBuidable". This will exclude all C4D_Structure objects that are not buildings and can't be build in a meaningful way.
Also, with the carry heavy branch I want to test adhoc built lorries (lorries as construction sites). Sven suggested this.
2016-06-18 19:45:45 +02:00
..
AimManager.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
AlignVehicleRotation.ocd Replace BorderBound DefCore value with BorderBound object property 2016-01-01 22:18:41 +01:00
Animal.ocd prevent insects from being hit by projectiles (#1515) 2015-12-28 11:20:58 +01:00
Bars.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
CarryHeavy.ocd Carry heavy objs draw special pickup symbol when holding Shift. 2015-09-11 01:08:54 +02:00
CarryHeavyControl.ocd carry heavy: do not prevent scrolling through inventory (#1738) 2016-05-30 09:57:39 +02:00
ClonkControl.ocd correctly stop use control when clonk is attached (#1590) 2016-04-17 15:13:10 +02:00
ClonkGamepadControl.ocd Remove unused library dummy graphics. 2016-01-10 11:59:55 -05:00
ClonkInteractionControl.ocd fix FacetBase typos 2016-04-22 23:27:33 +02:00
ClonkInventoryControl.ocd do not reset last item for quick switch when selecting same slot twice 2016-04-27 21:15:37 +02:00
Constructor.ocd Constructor library: Changed to search through all available knowledge and filter using an overloadable function. 2016-06-18 19:45:45 +02:00
Cover.ocd Added shape library. 2015-07-31 00:42:01 -04:00
ElevatorControl.ocd Make big vehicles (catapult) control a double elevator but not a single one. 2015-10-11 00:16:14 +02:00
ForceField.ocd added squid 2015-09-30 18:31:44 +02:00
FuzzyLogic.ocd fuzzy logic: added DumpCache debug function 2015-11-25 11:02:54 +01:00
Goal.ocd Raid: Fix goal descroptions and buckets in Mave's foundry. 2016-01-16 01:33:06 +01:00
HUDAdapter.ocd Added magic energy support for 3rd party devs. 2015-09-30 10:20:20 +02:00
HasExtraSlot.ocd stack objects with extra slots in menu iff slot contents can be stacked 2016-04-04 22:23:34 +02:00
Inventory.ocd Fix nil pointer access when recovering from over-full inventory 2016-01-14 22:30:55 -05:00
LadderClimb.ocd fix and improve grabbing onto ropeladders 2016-04-11 21:04:51 +02:00
LadderControl.ocd fix and improve grabbing onto ropeladders 2016-04-11 21:04:51 +02:00
LampPost.ocd lantern and torch have call back to indicate them as light sources 2015-12-16 21:06:33 +01:00
LiquidControl.ocd add missing neutral pipe interaction menu tooltips for liquid tank 2016-06-11 20:57:06 +02:00
Map.ocd Added new material textures by Nachtfalter and Matthi. 2015-10-05 02:02:36 +02:00
MeleeWeapons.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Plants.ocd add some variation to the maximum size of trees 2016-05-21 13:34:34 +02:00
RopePhysics.ocd improve drawing speed of ropebridge (and further clean up) 2015-12-26 15:57:30 +01:00
Scoreboard.ocd increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Shape.ocd Added shape library. 2015-07-31 00:42:01 -04:00
Stackable.ocd Merge commit '0795d088d1f82e8d4158e4fa859bbe69e0c4c875' into liquid_container 2016-04-05 06:29:08 +02:00
Structures.ocd Producer: Commented out log output 2016-06-01 20:42:03 +02:00
Vector.ocd Vector Library 2015-07-11 17:47:40 +02:00