..
AimManager.ocd
Change (int)0 to nil where deprecated
2016-05-13 17:13:34 +02:00
AlignVehicleRotation.ocd
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Animal.ocd
prevent insects from being hit by projectiles ( #1515 )
2015-12-28 11:20:58 +01:00
Bars.ocd
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
CarryHeavy.ocd
Carry heavy objs draw special pickup symbol when holding Shift.
2015-09-11 01:08:54 +02:00
CarryHeavyControl.ocd
carry heavy: do not prevent scrolling through inventory ( #1738 )
2016-05-30 09:57:39 +02:00
ClonkControl.ocd
correctly stop use control when clonk is attached ( #1590 )
2016-04-17 15:13:10 +02:00
ClonkGamepadControl.ocd
Remove unused library dummy graphics.
2016-01-10 11:59:55 -05:00
ClonkInteractionControl.ocd
fix FacetBase typos
2016-04-22 23:27:33 +02:00
ClonkInventoryControl.ocd
do not reset last item for quick switch when selecting same slot twice
2016-04-27 21:15:37 +02:00
Constructor.ocd
Constructor library: Changed to search through all available knowledge and filter using an overloadable function.
2016-06-18 19:45:45 +02:00
Cover.ocd
Added shape library.
2015-07-31 00:42:01 -04:00
ElevatorControl.ocd
Make big vehicles (catapult) control a double elevator but not a single one.
2015-10-11 00:16:14 +02:00
ForceField.ocd
added squid
2015-09-30 18:31:44 +02:00
FuzzyLogic.ocd
fuzzy logic: added DumpCache debug function
2015-11-25 11:02:54 +01:00
Goal.ocd
Raid: Fix goal descroptions and buckets in Mave's foundry.
2016-01-16 01:33:06 +01:00
HUDAdapter.ocd
Added magic energy support for 3rd party devs.
2015-09-30 10:20:20 +02:00
HasExtraSlot.ocd
stack objects with extra slots in menu iff slot contents can be stacked
2016-04-04 22:23:34 +02:00
Inventory.ocd
Fix nil pointer access when recovering from over-full inventory
2016-01-14 22:30:55 -05:00
LadderClimb.ocd
fix and improve grabbing onto ropeladders
2016-04-11 21:04:51 +02:00
LadderControl.ocd
fix and improve grabbing onto ropeladders
2016-04-11 21:04:51 +02:00
LampPost.ocd
lantern and torch have call back to indicate them as light sources
2015-12-16 21:06:33 +01:00
LiquidControl.ocd
add missing neutral pipe interaction menu tooltips for liquid tank
2016-06-11 20:57:06 +02:00
Map.ocd
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
MeleeWeapons.ocd
Change (int)0 to nil where deprecated
2016-05-13 17:13:34 +02:00
Plants.ocd
add some variation to the maximum size of trees
2016-05-21 13:34:34 +02:00
RopePhysics.ocd
improve drawing speed of ropebridge (and further clean up)
2015-12-26 15:57:30 +01:00
Scoreboard.ocd
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Shape.ocd
Added shape library.
2015-07-31 00:42:01 -04:00
Stackable.ocd
Merge commit '0795d088d1f82e8d4158e4fa859bbe69e0c4c875' into liquid_container
2016-04-05 06:29:08 +02:00
Structures.ocd
Producer: Commented out log output
2016-06-01 20:42:03 +02:00
Vector.ocd
Vector Library
2015-07-11 17:47:40 +02:00