openclonk/src/object
Nicolas Hake 27eb5dd65a Allow object interaction with closed borders
Conceptually, the landscape stretches infinitely on both left and right hand
borders of the map. So far, the "closed" part of the border only blocked objects
from passing through. (Additionally, there was a bug where you could scale the
border under certain circumstances.) This patch allows objects to properly
move around on the map borders, including scaling the fake terrain.
2012-10-10 21:28:25 +02:00
..
C4Action.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Command.cpp Replace remaining functions in ObjectScript table with template AddFunc 2012-04-28 22:04:43 +02:00
C4Command.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Def.cpp Savegames: Save readonly proplists by their name 2012-06-01 17:27:59 +02:00
C4Def.h Savegames: Save readonly proplists by their name 2012-06-01 17:27:59 +02:00
C4DefGraphics.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4DefGraphics.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4DefList.cpp Call C4PropList::Freeze in Link, remove now empty AfterLink functions 2012-05-06 00:06:33 +02:00
C4DefList.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4GameObjects.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4GameObjects.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4IDList.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4IDList.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Id.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Id.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4InfoCore.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4InfoCore.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4MeshAnimation.cpp Remove unused C4Object* parameter from C4AulExecError 2012-05-15 03:11:23 +02:00
C4MeshAnimation.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Movement.cpp Allow object interaction with closed borders 2012-10-10 21:28:25 +02:00
C4Object.cpp Always reset C4Action::t_attach when executing action (#808) 2012-10-10 21:28:25 +02:00
C4Object.h Allow object interaction with closed borders 2012-10-10 21:28:25 +02:00
C4ObjectCom.cpp Tweak the "corner scale" behaviour 2012-06-08 16:17:42 +02:00
C4ObjectCom.h Tweak the "corner scale" behaviour 2012-06-08 16:17:42 +02:00
C4ObjectInfo.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfo.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectList.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectList.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectMenu.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectMenu.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectScript.cpp Fix a crash when attaching a mesh by definition fails 2012-06-30 22:04:48 +02:00
C4Sector.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Sector.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Shape.cpp Allow object interaction with closed borders 2012-10-10 21:28:25 +02:00
C4Shape.h Allow object interaction with closed borders 2012-10-10 21:28:25 +02:00