openclonk/src/landscape/C4MapScript.cpp

767 lines
26 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Handles scripted map creation */
#include "C4Include.h"
#include "landscape/C4MapScript.h"
#include "game/C4GameScript.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Texture.h"
#include "lib/C4Random.h"
#include "script/C4AulDefFunc.h"
C4MapScriptAlgo *FnParAlgo(C4PropList *algo_par);
static const char *DrawFn_Transparent_Name = "Transparent";
static const char *DrawFn_Sky_Name = "Sky";
static const char *DrawFn_Background_Name = "Background";
static const char *DrawFn_Liquid_Name = "Liquid";
static const char *DrawFn_Solid_Name = "Solid";
bool TexColSingle(const char *mattex, uint8_t& col)
{
if (SEqual(mattex, DrawFn_Transparent_Name)) { col = 0; return true; }
if (SEqual(mattex, DrawFn_Sky_Name)) { col = C4M_MaxTexIndex; return true; }
col = ::MapScript.pTexMap->GetIndexMatTex(mattex);
if (col == 0) return false;
return true;
}
bool FnParTexCol(C4String *mattex, uint8_t& fg, uint8_t& bg)
{
// Return index of material-texture definition for a single color
// Defaults to underground (tunnel background) color. Prefix material with ^ to get overground (sky background) color,
// or specify as mattex1:mattex2 for foreground-background pair.
if (!mattex || !mattex->GetCStr()) return false;
int sep_pos = SCharPos(':', mattex->GetCStr());
if (sep_pos == -1)
{
const char *cmattex = mattex->GetCStr();
bool ift = true;
if (*cmattex == '^') { ift=false; ++cmattex; }
uint8_t col;
if (!TexColSingle(cmattex, col)) return false;
fg = col;
if (ift)
bg = ::MapScript.pTexMap->DefaultBkgMatTex(fg);
else
bg = C4M_MaxTexIndex; // sky
return true;
}
else
{
const char *cmattex = mattex->GetCStr();
std::string fg_mattex(cmattex, cmattex + sep_pos);
std::string bg_mattex(cmattex + sep_pos + 1);
uint8_t fg_col, bg_col;
if (!TexColSingle(fg_mattex.c_str(), fg_col)) return false;
if (!TexColSingle(bg_mattex.c_str(), bg_col)) return false;
fg = fg_col; bg = bg_col;
return true;
}
}
void C4MapScriptMatTexMask::UnmaskSpec(C4String *spec)
{
// Mask all indices of material-texture definitions
// Possible definitions:
// Material-Texture - Given material-texture combination (both sky and tunnel background)
// Material - All defined default textures of given material
// * - All materials including sky
// Sky - Index C4M_MaxTexIndex
// Transparent - Index 0
// Background - All tunnel materials plus sky
// Liquid - All liquid materials
// Solid - All solid materials
// Possible modifiers:
// ^Material - Given material only with sky background
// &Material - Given material only with tunnel background
// ~Material - Inverse of given definition; i.e. everything except Material
if (!spec || !spec->GetCStr()) return;
const char *cspec = spec->GetCStr();
bool invert=false, bgsky=false, bgtunnel=false, prefix_done=false;
while (*cspec)
{
switch (*cspec)
{
case '~': invert=!invert; break;
case '^': bgsky=true; break;
case '&': bgtunnel=true; break;
default: prefix_done=true; break;
}
if (prefix_done) break;
++cspec;
}
std::vector<bool> mat_mask(C4M_MaxTexIndex+1, false);
if (SEqual(cspec, DrawFn_Transparent_Name))
{
// "Transparent" is zero index. Force to non-IFT
mat_mask[0] = true;
}
else if (SEqual(cspec, DrawFn_Sky_Name))
{
// Sky material
mat_mask[C4M_MaxTexIndex] = true;
}
else if (SEqual(cspec, DrawFn_Background_Name))
{
// All background materials
for (int32_t i=1; i<C4M_MaxTexIndex; ++i) if (!DensitySemiSolid(Landscape.GetPixDensity(i))) mat_mask[i] = true;
// Background includes sky
mat_mask[C4M_MaxTexIndex] = true;
}
else if (SEqual(cspec, DrawFn_Liquid_Name))
{
// All liquid materials
for (int32_t i=1; i<C4M_MaxTexIndex; ++i) if (DensityLiquid(Landscape.GetPixDensity(i))) mat_mask[i] = true;
}
else if (SEqual(cspec, DrawFn_Solid_Name))
{
// All solid materials
for (int32_t i=1; i<C4M_MaxTexIndex; ++i) if (DensitySolid(Landscape.GetPixDensity(i))) mat_mask[i] = true;
}
else if (SEqual(cspec, "*"))
{
// All materials
for (int32_t i=1; i<C4M_MaxTexIndex; ++i) mat_mask[i] = true;
// Including sky
mat_mask[C4M_MaxTexIndex] = true;
}
else
{
// Specified material
if (SCharCount('-', cspec))
{
// Material+Texture
int32_t col = ::MapScript.pTexMap->GetIndexMatTex(cspec, nullptr, false);
if (col) mat_mask[col] = true;
}
else
{
// Only material: Mask all textures of this material
int32_t mat = ::MapScript.pMatMap->Get(cspec);
if (mat!=MNone)
{
const char *tex_name;
int32_t col;
for (int32_t itex=0; (tex_name=::MapScript.pTexMap->GetTexture(itex)); itex++)
if ((col = ::MapScript.pTexMap->GetIndex(cspec,tex_name,false)))
mat_mask[col] = true;
}
}
}
// 'OR' spec onto this->sky_mask and this->tunnel_mask. Apply bgsky, bgtunnel and invert.
for (int32_t i=0; i<C4M_MaxTexIndex + 1; ++i)
{
if ((mat_mask[i] && (bgsky || !bgtunnel)) != invert)
sky_mask[i] = true;
if ((mat_mask[i] && (!bgsky || bgtunnel)) != invert)
tunnel_mask[i] = true;
}
}
void C4MapScriptMatTexMask::Init(const C4Value &spec)
{
// Mask may be initialized by a simple string or by an array of strings, of which the effects are OR'ed
const C4ValueArray *arr = spec.getArray();
if (arr)
{
// Init by array
for (int32_t i=0; i<arr->GetSize(); ++i)
{
C4String *smask = arr->GetItem(i).getStr();
if (!smask) throw C4AulExecError(FormatString("MatTexMask expected string as %dth element in array.", (int)i).getData());
UnmaskSpec(smask);
}
}
else
{
// Init by string
C4String *smask = spec.getStr();
if (smask)
UnmaskSpec(smask);
else
{
if (spec) throw C4AulExecError("MatTexMask expected string or array of strings.");
// nil defaults to everything except index zero unmasked
sky_mask = std::vector<bool>(256, true);
tunnel_mask = std::vector<bool>(256, true);
sky_mask[0] = false;
tunnel_mask[0] = false;
}
}
}
bool FnParRect(C4MapScriptLayer *layer, C4ValueArray *rect, C4Rect *rc_bounds)
{
// Convert rect parameter passed to script function to C4Rect structure
// and makes sure it is completely contained in bounding rectangle of layer
// rect==nullptr defaults to bounding rectangle of layer
*rc_bounds = layer->GetBounds();
if (!rect) return true; // nil is OK for rect parameter. Defaults to bounds rectangle
if (rect->GetSize() != 4) return false;
rc_bounds->Intersect(C4Rect(rect->GetItem(0).getInt(), rect->GetItem(1).getInt(), rect->GetItem(2).getInt(), rect->GetItem(3).getInt()));
return true;
}
static bool FnLayerDraw(C4PropList * _this, C4String *mattex, C4PropList *mask_algo, C4ValueArray *rect)
{
// Layer script function: Draw material mattex in shape of mask_algo in _this layer within bounds given by rect
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
uint8_t fg, bg;
if (!layer || !FnParTexCol(mattex, fg, bg)) return false;
C4Rect rcBounds;
if (!FnParRect(layer, rect, &rcBounds)) return false;
std::unique_ptr<C4MapScriptAlgo> algo(FnParAlgo(mask_algo));
return layer->Fill(fg, bg, rcBounds, algo.get());
}
static bool FnLayerBlit(C4PropList * _this, C4PropList *mask_algo, C4ValueArray *rect)
{
// Layer script function: Blit mask_algo onto surface of _this within bounds given by rect
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return false;
C4Rect rcBounds;
if (!FnParRect(layer, rect, &rcBounds)) return false;
std::unique_ptr<C4MapScriptAlgo> algo(FnParAlgo(mask_algo));
if (!algo.get()) return false;
return layer->Blit(rcBounds, algo.get());
}
static C4PropList *FnCreateLayer(C4PropList * _this, C4String *mattex_fill, int32_t width, int32_t height)
{
// Layer script function: Create new layer filled by mattex_fill of size width,height as sub layer of _this map
// Size defaults to _this layer size
uint8_t fg = 0, bg = 0;
if (mattex_fill && mattex_fill->GetCStr())
if (!FnParTexCol(mattex_fill, fg, bg))
throw C4AulExecError(FormatString("CreateLayer: Invalid fill material.").getData());
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return nullptr;
if (!width && !height)
{
width = layer->GetWdt();
height = layer->GetHgt();
}
if (width<=0 || height<=0) throw C4AulExecError(FormatString("CreateLayer: Invalid size (%d*%d).", (int)width, (int)height).getData());
C4MapScriptMap *map = layer->GetMap();
if (!map) return nullptr;
layer = map->CreateLayer(width, height);
if (fg != 0 || bg != 0) layer->Fill(fg, bg, layer->GetBounds(), nullptr);
return layer;
}
static C4PropList *FnLayerDuplicate(C4PropList * _this, const C4Value &mask_spec, C4ValueArray *rect)
{
// Layer script function: Create a copy of _this layer within bounds. If mask_spec is specified, copy only materials selected by mask spec
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return nullptr;
C4MapScriptMap *map = layer->GetMap();
if (!map) return nullptr;
C4MapScriptMatTexMask mat_mask(mask_spec);
C4Rect src_rect;
if (!FnParRect(layer, rect, &src_rect)) return nullptr;
if (!src_rect.Wdt || !src_rect.Hgt) return nullptr;
C4MapScriptLayer *new_layer = map->CreateLayer(src_rect.Wdt, src_rect.Hgt);
new_layer->Blit(layer, src_rect, mat_mask, 0,0);
return new_layer;
}
static int32_t FnLayerGetMaterialTextureIndex(C4PropList * _this, C4String* mattex)
{
if (!mattex) return -1;
uint8_t col;
if (!TexColSingle(mattex->GetCStr(), col))
return -1;
return col;
}
static int32_t FnLayerGetDefaultBackgroundIndex(C4PropList * _this, const C4Value &value)
{
uint8_t fg;
C4String* str;
if ((str = value.getStr()))
{
if (!TexColSingle(str->GetCStr(), fg))
return -1;
}
else
{
if (!Inside(value.getInt(), 0, 255))
return -1;
fg = value.getInt();
}
return ::MapScript.pTexMap->DefaultBkgMatTex(fg);
}
static int32_t FnLayerGetPixel(C4PropList * _this, int32_t x, int32_t y)
{
// Layer script function: Query pixel at position x,y from _this layer
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return 0;
return layer->GetPix(x,y,0);
}
static int32_t FnLayerGetBackPixel(C4PropList * _this, int32_t x, int32_t y)
{
// Layer script function: Query pixel at position x,y from _this layer
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return 0;
return layer->GetBackPix(x,y,0);
}
static bool FnLayerSetPixel(C4PropList * _this, int32_t x, int32_t y, const C4Value& fg_value_c4v, const C4Value& bg_value_c4v)
{
// Layer script function: Set pixel at position x,y to to_value in _this layer
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return false;
uint8_t fg, bg;
if (fg_value_c4v.GetType() == C4V_Nil)
{
fg = layer->GetPix(x,y,0);
}
else
{
const C4Value& val = fg_value_c4v;
C4String *str = val.getStr();
if (str != nullptr)
{
if (!TexColSingle(str->GetCStr(), fg))
throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
}
else
{
if (!Inside(val.getInt(), 0, 255))
throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
fg = val.getInt();
}
}
if (bg_value_c4v.GetType() == C4V_Nil)
{
bg = layer->GetBackPix(x,y,0);
}
else
{
const C4Value& val = bg_value_c4v;
C4String *str = val.getStr();
if (str != nullptr)
{
if (!TexColSingle(str->GetCStr(), bg))
throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
}
else
{
if (!Inside(val.getInt(), 0, 255))
throw C4AulExecError("MapLayer::SetPixel: Trying to set invalid pixel value.");
bg = val.getInt();
}
}
return layer->SetPix(x,y,fg,bg);
}
static int32_t FnLayerGetPixelCount(C4PropList * _this, const C4Value &mask_spec, C4ValueArray *rect)
{
// Layer script function: Count all pixels within rect that match mask_spec specification
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return -1;
C4MapScriptMatTexMask mat_mask(mask_spec);
C4Rect check_rect;
if (!FnParRect(layer, rect, &check_rect)) return -1;
return layer->GetPixCount(check_rect, mask_spec);
}
static bool FnLayerResize(C4PropList * _this, int32_t new_wdt, int32_t new_hgt)
{
// Layer script function: Recreate layer in new size. Resulting layer is empty (color 0)
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
// safety
if (!layer || new_wdt<=0 || new_hgt<=0) return false;
// recreate surface in new size
layer->ClearSurface();
return layer->CreateSurface(new_wdt, new_hgt);
}
static bool FnLayerFindPosition(C4PropList * _this, C4PropList *out_pos, const C4Value &mask_spec, C4ValueArray *rect, int32_t max_tries)
{
// Layer script function: Find a position (x,y) that has a color matching mask_spec. Set resulting position as X,Y properties in out_pos prop list
C4MapScriptLayer *layer = _this->GetMapScriptLayer();
if (!layer) return false;
C4MapScriptMatTexMask mat_mask(mask_spec);
C4Rect search_rect;
if (!FnParRect(layer, rect, &search_rect)) return false;
int32_t x,y; bool result;
if (!max_tries) max_tries = 500;
if ((result = layer->FindPos(search_rect, mat_mask, &x, &y, max_tries)))
{
if (out_pos && !out_pos->IsFrozen())
{
out_pos->SetProperty(P_X, C4VInt(x));
out_pos->SetProperty(P_Y, C4VInt(y));
}
}
return result;
}
static C4ValueArray *FnLayerCreateMatTexMask(C4PropList * _this, const C4Value &mask_spec)
{
// layer script function: Generate an array 256 bools representing the given mask_spec
C4MapScriptMatTexMask mat_mask(mask_spec);
C4ValueArray *result = new C4ValueArray(C4M_MaxTexIndex + 1);
for (int32_t i=0; i < C4M_MaxTexIndex + 1; ++i)
{
result->SetItem(i, C4VBool(mat_mask(uint8_t(i), C4M_MaxTexIndex)));
}
return result;
}
// TODO: CreateBackMatTexMask? Or Return 512 bools?
C4MapScriptLayer::C4MapScriptLayer(C4PropList *prototype, C4MapScriptMap *map) : C4PropListNumbered(prototype), map(map)
{
// It seems like numbered PropLists need a number. I don't know why.
AcquireNumber();
}
bool C4MapScriptLayer::CreateSurface(int32_t wdt, int32_t hgt)
{
// Create new surface of given size. Surface is filled with color 0
ClearSurface();
if (wdt<=0 || hgt<=0) return false;
fg_surface = std::make_unique<CSurface8>();
bg_surface = std::make_unique<CSurface8>();
if (!fg_surface->Create(wdt, hgt) || !bg_surface->Create(wdt, hgt))
{
ClearSurface();
return false;
}
UpdateSurfaceSize();
return true;
}
void C4MapScriptLayer::ClearSurface()
{
fg_surface.reset(); bg_surface.reset();
// if there is no surface, width and height parameters are undefined. no need to update them.
}
void C4MapScriptLayer::UpdateSurfaceSize()
{
// Called when surface size changes: Update internal property values
if (fg_surface)
{
SetProperty(P_Wdt, C4VInt(fg_surface->Wdt));
SetProperty(P_Hgt, C4VInt(fg_surface->Hgt));
}
}
void C4MapScriptLayer::ConvertSkyToTransparent()
{
// Convert all sky (color==C4M_MaxTexIndex) pixels to transparent (color==0)
// Needed because C4Landscape map zoom assumes sky to be 0
if (!HasSurface()) return;
for (int32_t y=0; y<fg_surface->Hgt; ++y)
{
for (int32_t x=0; x<fg_surface->Wdt; ++x)
{
if (fg_surface->_GetPix(x,y) == C4M_MaxTexIndex)
fg_surface->_SetPix(x,y, 0);
if (bg_surface->_GetPix(x,y) == C4M_MaxTexIndex)
bg_surface->_SetPix(x,y, 0);
}
}
}
C4Rect C4MapScriptLayer::GetBounds() const
{
// Return bounding rectangle of surface. Surface always starts at 0,0.
return fg_surface ? C4Rect(0,0,fg_surface->Wdt,fg_surface->Hgt) : C4Rect();
}
bool C4MapScriptLayer::Fill(uint8_t fg, uint8_t bg, const C4Rect &rcBounds, const C4MapScriptAlgo *algo)
{
// safety
uint8_t temp_fg, temp_bg;
if (!HasSurface()) return false;
assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
// set all non-masked pixels within bounds that fulfill algo
for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
if (!algo || (*algo)(x,y,temp_fg,temp_bg))
{
fg_surface->_SetPix(x,y,fg);
bg_surface->_SetPix(x,y,bg);
}
return true;
}
bool C4MapScriptLayer::Blit(const C4Rect &rcBounds, const C4MapScriptAlgo *algo)
{
// safety
if (!HasSurface()) return false;
assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
assert(algo);
// set all pixels within bounds by algo, if algo is not transparent
uint8_t fg, bg;
for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
if (((*algo)(x,y,fg,bg)))
{
if (fg) fg_surface->_SetPix(x,y,fg);
if (bg) bg_surface->_SetPix(x,y,bg);
}
return true;
}
bool C4MapScriptLayer::Blit(const C4MapScriptLayer *src, const C4Rect &src_rect, const C4MapScriptMatTexMask &col_mask, int32_t tx, int32_t ty)
{
// safety
assert(src);
if (!HasSurface() || !src->HasSurface()) return false;
// cannot assert this, because C4Rect::Contains(C4Rect &) has an off-by-one-error which I don't dare to fix right now
// TODO: Fix C4Rect::Contains and check if the sector code still works
// assert(src->GetBounds().Contains(src_rect));
// copy all pixels that aren't masked
uint8_t fg, bg;
for (int32_t y=src_rect.y; y<src_rect.y+src_rect.Hgt; ++y)
for (int32_t x=src_rect.x; x<src_rect.x+src_rect.Wdt; ++x)
{
fg = src->fg_surface->_GetPix(x, y);
bg = src->bg_surface->_GetPix(x, y);
if (col_mask(fg, bg))
{
fg_surface->_SetPix(x-src_rect.x+tx,y-src_rect.y+ty,fg);
bg_surface->_SetPix(x-src_rect.x+tx,y-src_rect.y+ty,bg);
}
}
return true;
}
int32_t C4MapScriptLayer::GetPixCount(const C4Rect &rcBounds, const C4MapScriptMatTexMask &col_mask)
{
// safety
if (!HasSurface()) return 0;
assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
// count matching pixels in rect
int32_t count = 0;
for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
count += col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x, y));
return count;
}
bool C4MapScriptLayer::FindPos(const C4Rect &search_rect, const C4MapScriptMatTexMask &col_mask, int32_t *out_x, int32_t *out_y, int32_t max_tries)
{
// safety
if (!HasSurface() || search_rect.Wdt<=0 || search_rect.Hgt<=0) return false;
// Search random positions
for (int32_t i=0; i<max_tries; ++i)
{
int32_t x=search_rect.x + Random(search_rect.Wdt);
int32_t y=search_rect.y + Random(search_rect.Hgt);
if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
}
// Nothing found yet: Start at a random position and search systemically
// (this guantuess to find a pixel if there is one, but favours border pixels)
int32_t sx=search_rect.x + Random(search_rect.Wdt);
int32_t sy=search_rect.y + Random(search_rect.Hgt);
for (int32_t x = sx; x < search_rect.x + search_rect.Wdt; ++x)
if (col_mask(fg_surface->_GetPix(x,sy), bg_surface->_GetPix(x,sy))) { *out_x=x; *out_y=sy; return true; }
for (int32_t y = sy + 1; y<search_rect.y + search_rect.Hgt; ++y)
for (int32_t x = search_rect.x; x < search_rect.x + search_rect.Wdt; ++x)
if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
for (int32_t y = search_rect.y; y<sy; ++y)
for (int32_t x = search_rect.x; x < search_rect.x + search_rect.Wdt; ++x)
if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
for (int32_t x = search_rect.x; x<sx; ++x)
if (col_mask(fg_surface->_GetPix(x,sy), bg_surface->_GetPix(x,sy))) { *out_x=x; *out_y=sy; return true; }
// Nothing found
return false;
}
void C4MapScriptMap::Clear()
{
// Layers are owned by map. Free them.
for (auto & layer : layers) delete layer;
layers.clear();
}
C4MapScriptLayer *C4MapScriptMap::CreateLayer(int32_t wdt, int32_t hgt)
{
// Create layer and register to map. Layer's created by a map are freed when the map is freed.
C4MapScriptLayer *new_layer = new C4MapScriptLayer(MapScript.GetLayerPrototype(), this);
layers.push_back(new_layer); // push before CreateSurface for exception safety
if (!new_layer->CreateSurface(wdt, hgt))
{
layers.remove(new_layer);
delete new_layer;
return nullptr;
}
return new_layer;
}
C4MapScriptHost::C4MapScriptHost() = default;
C4MapScriptHost::~C4MapScriptHost() { Clear(); }
void C4MapScriptHost::InitFunctionMap(C4AulScriptEngine *pEngine)
{
// Register script host. Add Map and MapLayer prototypes, related constants and engine functions
assert(pEngine && pEngine->GetPropList());
Clear();
LayerPrototype = new C4PropListStaticMember(nullptr, nullptr, ::Strings.RegString("MapLayer"));
MapPrototype = new C4PropListStaticMember(LayerPrototype, nullptr, ::Strings.RegString("Map"));
LayerPrototype->SetName("MapLayer");
MapPrototype->SetName("Map");
::ScriptEngine.RegisterGlobalConstant("MapLayer", C4VPropList(LayerPrototype));
::ScriptEngine.RegisterGlobalConstant("Map", C4VPropList(MapPrototype));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Layer", C4VInt(MAPALGO_Layer));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_RndChecker", C4VInt(MAPALGO_RndChecker));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_And", C4VInt(MAPALGO_And));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Or", C4VInt(MAPALGO_Or));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Xor", C4VInt(MAPALGO_Xor));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Not", C4VInt(MAPALGO_Not));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Scale", C4VInt(MAPALGO_Scale));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Rotate", C4VInt(MAPALGO_Rotate));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Offset", C4VInt(MAPALGO_Offset));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Rect", C4VInt(MAPALGO_Rect));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Ellipsis", C4VInt(MAPALGO_Ellipsis));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Polygon", C4VInt(MAPALGO_Polygon));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Lines", C4VInt(MAPALGO_Lines));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Turbulence", C4VInt(MAPALGO_Turbulence));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Border", C4VInt(MAPALGO_Border));
::ScriptEngine.RegisterGlobalConstant("MAPALGO_Filter", C4VInt(MAPALGO_Filter));
Reg2List(pEngine);
AddEngineFunctions();
}
void C4MapScriptHost::AddEngineFunctions()
{
// adds all engine functions to the MapLayer context
C4PropListStatic * p = GetPropList();
::AddFunc(p, "Draw", FnLayerDraw);
::AddFunc(p, "Blit", FnLayerBlit);
::AddFunc(p, "CreateLayer", FnCreateLayer);
::AddFunc(p, "Duplicate", FnLayerDuplicate);
::AddFunc(p, "GetMaterialTextureIndex", FnLayerGetMaterialTextureIndex);
::AddFunc(p, "GetDefaultBackgroundIndex", FnLayerGetDefaultBackgroundIndex);
::AddFunc(p, "GetPixel", FnLayerGetPixel);
::AddFunc(p, "GetBackPixel", FnLayerGetBackPixel);
::AddFunc(p, "SetPixel", FnLayerSetPixel);
::AddFunc(p, "GetPixelCount", FnLayerGetPixelCount);
::AddFunc(p, "Resize", FnLayerResize);
::AddFunc(p, "FindPosition", FnLayerFindPosition);
::AddFunc(p, "CreateMatTexMask", FnLayerCreateMatTexMask);
}
bool C4MapScriptHost::Load(C4Group & g, const char * f, const char * l, C4LangStringTable * t)
{
assert(LayerPrototype && MapPrototype);
return C4ScriptHost::Load(g, f, l, t);
}
bool C4MapScriptHost::LoadData(const char * f, const char * d, C4LangStringTable * t)
{
assert(LayerPrototype && MapPrototype);
return C4ScriptHost::LoadData(f, d, t);
}
void C4MapScriptHost::Clear()
{
C4ScriptHost::Clear();
delete LayerPrototype; delete MapPrototype;
LayerPrototype = MapPrototype = nullptr;
}
C4PropListStatic * C4MapScriptHost::GetPropList()
{
// Scripts are compiled in the MapLayer context so it's possible to use all map drawing functions directly without "map->" prefix
return LayerPrototype;
}
C4MapScriptMap *C4MapScriptHost::CreateMap()
{
return new C4MapScriptMap(MapPrototype);
}
bool C4MapScriptHost::InitializeMap(C4SLandscape *pLandscape, C4TextureMap *pTexMap, C4MaterialMap *pMatMap, uint32_t iPlayerCount, std::unique_ptr<CSurface8> *pmap_fg_surface, std::unique_ptr <CSurface8>* pmap_bg_surface)
{
// Init scripted map by calling InitializeMap in the proper scripts. If *pmap_surface is given, it will pass the existing map to be modified by script.
assert(pmap_fg_surface);
assert(pmap_bg_surface);
this->pTexMap = pTexMap;
this->pMatMap = pMatMap;
// Don't bother creating surfaces if the functions aren't defined
if (!LayerPrototype->GetFunc(PSF_InitializeMap))
{
C4PropList *scen_proplist = ::GameScript.ScenPropList._getPropList();
if (!scen_proplist || !scen_proplist->GetFunc(PSF_InitializeMap)) return false;
}
// Create proplist as script context
std::unique_ptr<C4MapScriptMap> map(CreateMap());
// Drawing on existing map or create new?
if (*pmap_fg_surface && *pmap_bg_surface)
{
// Existing map
map->SetSurfaces(std::move(*pmap_fg_surface), std::move(*pmap_bg_surface));
}
else
{
assert(!*pmap_fg_surface && !*pmap_bg_surface);
// No existing map. Create new.
int32_t map_wdt,map_hgt;
pLandscape->GetMapSize(map_wdt, map_hgt, iPlayerCount);
if (!map->CreateSurface(map_wdt, map_hgt)) return false;
}
C4AulParSet Pars(C4VPropList(map.get()));
C4Value result = map->Call(PSF_InitializeMap, &Pars);
if (!result) result = ::GameScript.Call(PSF_InitializeMap, &Pars);
// Map creation done.
if (result)
{
map->ConvertSkyToTransparent();
}
std::tie(*pmap_fg_surface, *pmap_bg_surface) = map->ReleaseSurfaces();
return !!result;
}
C4MapScriptHost MapScript;