openclonk/docs/sdk/script/fn/SetPlrKnowledge.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>SetPlrKnowledge</title>
<category>Player</category>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>
<param>
<type>int</type>
<name>player</name>
<desc>Player which receives or loses the construction plan. If nil, the function is executed for all players.</desc>
</param>
<param>
<type>id</type>
<name>definition</name>
<desc>Id of the definition for which the plan shall be given.</desc>
</param>
<param>
<type>bool</type>
<name>remove</name>
<desc>If not <code>false</code>, the plan will be removed from the players knowledge.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Gives a player a construction plan resp. removes the plan if remove is given.</desc>
<examples>
<example>
<code>var i, id; <funclink>while</funclink> (id = <funclink>GetDefinition</funclink>(i++)) SetPlrKnowledge(nil, id);</code>
<text>All players are given plans to all loaded objects.</text>
</example>
</examples>
<related>
<funclink>GetPlrKnowledge</funclink>
<funclink>SetPlrMagic</funclink>
</related>
</func>
<author>Sven2</author><date>2003-06</date>
</funcs>