forked from Mirrors/openclonk
53 lines
1.8 KiB
XML
53 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>SetLeaguePerformance</title>
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<category>Network</category>
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<subcat>League</subcat>
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<version>5.5 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>int</type>
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<name>score</name>
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<desc>New player or scenario score</desc>
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</param>
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<param>
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<type>int</type>
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<name>player_id</name>
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<desc>ID of player whose score shall be set. If not given, global performance for all players is set.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Sets the league score. This function can be used for custom scenario scoring in competition or adventure leagues.</desc>
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<remark>Use <funclink>GetPlayerID</funclink>() to get the ID of a joined player.</remark>
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<examples>
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<example>
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<code>#appendto Rock
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static g_rocks_collected;
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func Entrance(clonk)
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{
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var plr = clonk-><funclink>GetController</funclink>();
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if (clonk-><funclink>GetID</funclink>() == Clonk && plr != NO_OWNER)
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{
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++g_rocks_collected;
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<funclink>Log</funclink>("%s found a rock! Score: %d", <funclink>GetTaggedPlayerName</funclink>(plr), g_rocks_collected);
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SetLeaguePerformance(g_rocks_collected);
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return <funclink>RemoveObject</funclink>();
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}
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return <funclink>_inherited</funclink>(clonk, ...);
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}</code>
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<text>Rock script modification: Whenever a rock is collected by a Clonk, the score of all players is increased.</text>
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</example>
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</examples>
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<related><funclink>SetLeagueProgressData</funclink><funclink>GetLeagueScore</funclink></related>
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</func>
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<author>Sven2</author><date>2014-04</date>
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</funcs>
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