SetLeaguePerformance Network League 5.5 OC bool int score New player or scenario score int player_id ID of player whose score shall be set. If not given, global performance for all players is set. Sets the league score. This function can be used for custom scenario scoring in competition or adventure leagues. Use GetPlayerID() to get the ID of a joined player. #appendto Rock static g_rocks_collected; func Entrance(clonk) { var plr = clonk->GetController(); if (clonk->GetID() == Clonk && plr != NO_OWNER) { ++g_rocks_collected; Log("%s found a rock! Score: %d", GetTaggedPlayerName(plr), g_rocks_collected); SetLeaguePerformance(g_rocks_collected); return RemoveObject(); } return _inherited(clonk, ...); } Rock script modification: Whenever a rock is collected by a Clonk, the score of all players is increased. SetLeagueProgressDataGetLeagueScore Sven22014-04