forked from Mirrors/openclonk
109 lines
3.6 KiB
C++
109 lines
3.6 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000 Matthes Bender
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* Copyright (c) 2001-2002, 2007 Sven Eberhardt
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* Copyright (c) 2007 Peter Wortmann
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* Copyright (c) 2009 Günther Brammer
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Textures used by the landscape */
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#ifndef INC_C4Texture
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#define INC_C4Texture
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#include <C4Surface.h>
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#include <C4Constants.h>
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#include <C4Material.h>
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class C4Texture
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{
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friend class C4TextureMap;
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public:
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C4Texture();
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~C4Texture();
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C4Surface * Surface32;
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void SetAverageColor(uint32_t Color) { AvgColor = Color; }
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uint32_t GetAverageColor() const { return AvgColor; }
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protected:
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char Name[C4M_MaxName+1];
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uint32_t AvgColor;
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C4Texture *Next;
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};
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class C4TexMapEntry
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{
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friend class C4TextureMap;
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public:
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C4TexMapEntry();
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private:
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StdCopyStrBuf Material, Texture;
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int32_t iMaterialIndex;
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C4Material *pMaterial;
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C4Pattern MatPattern;
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public:
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bool isNull() const { return Material.isNull(); }
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const char *GetMaterialName() const { return Material.getData(); }
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const char *GetTextureName() const { return Texture.getData(); }
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int32_t GetMaterialIndex() const { return iMaterialIndex; }
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C4Material *GetMaterial() const { return pMaterial; }
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const C4Pattern &GetPattern() const { return MatPattern; }
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void Clear();
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bool Create(const char *szMaterial, const char *szTexture);
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bool Init();
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};
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class C4TextureMap
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{
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public:
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C4TextureMap();
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~C4TextureMap();
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protected:
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C4TexMapEntry Entry[C4M_MaxTexIndex];
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C4Texture *FirstTexture;
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bool fOverloadMaterials;
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bool fOverloadTextures;
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bool fInitialized; // Set after Init() - newly added entries initialized automatically
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public:
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bool fEntriesAdded;
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public:
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const C4TexMapEntry *GetEntry(int32_t iIndex) const { return Inside<int32_t>(iIndex, 0, C4M_MaxTexIndex-1) ? &Entry[iIndex] : NULL; }
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void RemoveEntry(int32_t iIndex) { if (Inside<int32_t>(iIndex, 1, C4M_MaxTexIndex-1)) Entry[iIndex].Clear(); }
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void Default();
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void Clear();
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void StoreMapPalette(CStdPalette *, C4MaterialMap &rMaterials);
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static bool LoadFlags(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures);
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int32_t LoadMap(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures);
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int32_t Init();
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bool SaveMap(C4Group &hGroup, const char *szEntryName);
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int32_t LoadTextures(C4Group &hGroup, C4Group* OverloadFile=0);
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bool HasTextures(C4Group &hGroup);
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const char *GetTexture(int32_t iIndex);
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void MoveIndex(BYTE byOldIndex, BYTE byNewIndex); // change index of texture
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int32_t GetIndex(const char *szMaterial, const char *szTexture, bool fAddIfNotExist=true, const char *szErrorIfFailed=NULL);
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int32_t GetIndexMatTex(const char *szMaterialTexture, const char *szDefaultTexture = NULL, bool fAddIfNotExist=true, const char *szErrorIfFailed=NULL);
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C4Texture * GetTexture(const char *szTexture);
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bool CheckTexture(const char *szTexture); // return whether texture exists
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bool AddEntry(BYTE byIndex, const char *szMaterial, const char *szTexture);
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bool AddTexture(const char *szTexture, C4Surface * sfcSurface);
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int32_t GetTextureIndex(const char *pTexName);
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protected:
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};
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extern C4TextureMap TextureMap;
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#endif
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