openclonk/src/object
Tobias Zwick d59b1e5e5b reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
..
C4Action.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Command.cpp C4ObjectList: Replace trivial cases of manual list traversal with iterator usage 2014-10-25 21:25:52 +02:00
C4Command.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Def.cpp reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
C4Def.h reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
C4DefGraphics.cpp Load mesh material scripts also from .ocd folders without definition 2014-10-26 21:29:36 -04:00
C4DefGraphics.h GetMeshMaterial called from definition context now returns default mesh materials. 2014-04-18 14:10:12 +02:00
C4DefList.cpp reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
C4DefList.h reduce version numbering from x.y.z (x does never changes) to y.z 2014-12-12 21:57:52 +01:00
C4GameObjects.cpp C4GameObjects: Turn remaining explicit iterator use into for (x : list) loop 2014-11-01 15:47:04 +01:00
C4GameObjects.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4IDList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4IDList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Id.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Id.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4InfoCore.cpp Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen. 2014-09-24 23:08:40 +02:00
C4InfoCore.h Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen. 2014-09-24 23:08:40 +02:00
C4MeshAnimation.cpp Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
C4MeshAnimation.h Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
C4Movement.cpp Fix moving SolidMasks. 2014-01-03 17:39:00 +01:00
C4Object.cpp C4Object: ShiftContents done with iterators 2014-10-25 21:26:07 +02:00
C4Object.h Make attached meshes use their own blit parameters (#1095) 2014-10-16 11:50:30 -04:00
C4ObjectCom.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectCom.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfo.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectInfoList.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectList.cpp C4ObjectList: InsertLink, InsertLinkBefore and Clear also do some iterator adjusting 2014-11-01 15:47:03 +01:00
C4ObjectList.h C4ObjectList: Add more iterator functionality 2014-10-25 18:43:23 +02:00
C4ObjectMenu.cpp C4ObjectList: Replace trivial cases of manual list traversal with iterator usage 2014-10-25 21:25:52 +02:00
C4ObjectMenu.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectPtr.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4ObjectScript.cpp AttachMesh with added functionality (#1177) 2014-12-03 20:05:36 +01:00
C4Sector.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Sector.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
C4Shape.h Update copyright notices 2013-12-23 13:03:19 +01:00