This includes a reverse view on the list to iterate over and some utility iterator methods. An iterator now stores a copy of its current object link so that the copy's fields can be adjusted in case of object removal and pending iterations will not skip over some objects which would be the case when advancing the iterator position instead of adjusting the copy's fields.
This might break some scenarios which for example change the color modulation
of a clonk and then expect that also its shovel or other objects get colored.
Such scenarios need to be fixed by also coloring the attached objects. This
might not be very convenient, and maybe we should introduce an option for
attached meshes to use the old behaviour (take blit parameters from main
object).
However, let's see how this change turns out in practise and then we see
whether further modifications are needed.
I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
If an object moves and other objects are attached to its SolidMask, only objects in front of this plane are moved along with it. Defaults to Plane if zero.
Selecting a GL context during SolidMask initialization is not a very good solution. But as long as SolidMasks are stored in graphics surface we have no choice.
A better solution would be to generate a dedicated (non-OpengL) surface for SolidMask data on object loading. But then objects that have SolidMasks would need to be tagged somehow.
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.
For the updated source files, the timeline has been split into three
parts:
1. Pre-RWD code (before 2001)
2. RWD code (2001 through 2009)
3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
This should fix an error with incorrect particle lists after loading. This is also a cleaner way overall, since only a fraction of all objects will ever have particles attached to them
Turns out changing prop list numbers while they are still indexed by number in the hash map was a bad idea. Existing prop lists are now de-numbered, pushed to an external shelve and re-numbered when added after section load.