openclonk/planet/System.ocg
Sven Eberhardt 3fb86e9ea9 Fix null pointer exception when objects are removed in response to a hit callback. 2014-10-03 21:57:38 +02:00
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Action.c Script: Reimplement GameCall in C4Script 2013-01-23 21:36:21 +01:00
Array.c fix ShuffleArray() function 2014-05-19 20:20:20 +02:00
ClonkControl.c Resolved all warnings due to global function in included scripts. 2012-04-03 02:12:44 +01:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Controls.c Added missing CON_PushENter to IsInteractionControl 2012-05-08 20:42:08 +02:00
Creation.c renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Explode.c adjusted some particles (f.e. smoke slightly brighter, foundry more subtle) 2014-01-25 15:51:05 +01:00
Fade.c added global functions FadeOut(int time, bool del) and FadeIn(int time) 2012-11-11 11:44:03 -08:00
FindLocation.c Fixed Loc_Wall behavior in FindLocation.c 2013-10-04 20:58:47 +02:00
FindObject.c #973: Make FindObject et al. handle object context instead of Find_* 2013-09-01 00:46:04 +02:00
Fire.c Fix some DoDamage issues 2014-04-06 17:15:13 +02:00
FunctionOverview.txt Script: Remove unused OnBlastIncinerationDamage callback 2012-05-06 15:37:43 +02:00
GetXVal.c update documentation around DefCore, remove some obsolete fields 2013-11-30 14:14:18 +07:00
HitChecks.c Fix null pointer exception when objects are removed in response to a hit callback. 2014-10-03 21:57:38 +02:00
LanguageDE.txt removed WebCode from league string 2014-09-19 20:55:11 +02:00
LanguageUS.txt removed WebCode from league string 2014-09-19 20:55:11 +02:00
Material.c refactor pump done. Remaining problem: power system (usage) 2013-05-30 22:11:39 +02:00
Math.c added GetSurfaceVector() to Math.c which can be used to get informations about the surface of the landscape at some point (f.e. for bouncing projectiles) 2014-06-27 20:46:48 +02:00
MeshAnimation.c Add Anim_R as a AVP for mesh animations 2012-04-22 00:22:05 +02:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics. 2014-07-05 15:25:30 +02:00
Particles.c Some missions fixes/adjustments 2014-09-21 16:36:05 +02:00
Player.c Change MessageWindow (i.e. the default goal messages) to use decorated messages instead of menus. 2014-08-21 19:55:32 +02:00
PlayerControl.c selecting the clonks via hotkey was all backwards (#1031) 2014-02-16 13:15:07 +07:00
PlayerControls.txt (Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK. 2014-08-10 20:58:26 +02:00
Proplists.c added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas 2012-06-05 22:31:58 +02:00
SaveScenario.c Base variable naming in scenario saving on saved object count of same type name instead of object number. 2014-09-22 19:21:25 +02:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
StringTblDE.txt (Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK. 2014-08-10 20:58:26 +02:00
StringTblUS.txt (Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK. 2014-08-10 20:58:26 +02:00
Version.txt Version corrected 2011-10-13 00:43:16 +01:00
Vertices.c Resorted the functions from C4.c, Commits.c amd Helpers.c 2012-04-03 01:55:55 +01:00