openclonk/planet/Objects.ocd
Maikel de Vries ab9330180f add an object for jet stream control (fast winds) 2016-01-24 18:17:10 +01:00
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Animals.ocd fix eating/using the squid and the fish 2016-01-09 20:17:26 +01:00
Clonk.ocd Prevent jump action during crew creation to avoid command failure sounds in intro sequences with contained clonks. 2016-01-17 23:01:57 -05:00
Effects.ocd Fix infinite air supply through breathing of own bubbles #1545 2016-01-09 16:15:20 -04:00
Environment.ocd add an object for jet stream control (fast winds) 2016-01-24 18:17:10 +01:00
Goals.ocd improve parkour scoreboard column descriptions 2016-01-23 18:24:30 +01:00
HUD.ocd script GUIs: fixed text clipping and scrolling (#1605, related to #1612) 2016-01-18 21:39:54 +01:00
Helpers.ocd fix dialogue stopping and waiting time (#1597) 2016-01-17 12:37:42 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd merge UsageHelp into Description 2016-01-23 16:28:02 +01:00
Libraries.ocd merge UsageHelp into Description 2016-01-23 16:28:02 +01:00
Rules.ocd add option to respawn rule to keep contents 2016-01-24 18:05:06 +01:00
Structures.ocd Add button X to fade through half solidmasks. 2016-01-20 18:58:11 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd merge UsageHelp into Description 2016-01-23 16:28:02 +01:00
Vehicles.ocd Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00