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Animals.ocd
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fix eating/using the squid and the fish
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2016-01-09 20:17:26 +01:00 |
Clonk.ocd
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Prevent jump action during crew creation to avoid command failure sounds in intro sequences with contained clonks.
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2016-01-17 23:01:57 -05:00 |
Effects.ocd
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Fix infinite air supply through breathing of own bubbles #1545
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2016-01-09 16:15:20 -04:00 |
Environment.ocd
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add an object for jet stream control (fast winds)
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2016-01-24 18:17:10 +01:00 |
Goals.ocd
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improve parkour scoreboard column descriptions
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2016-01-23 18:24:30 +01:00 |
HUD.ocd
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script GUIs: fixed text clipping and scrolling (#1605, related to #1612)
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2016-01-18 21:39:54 +01:00 |
Helpers.ocd
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fix dialogue stopping and waiting time (#1597)
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2016-01-17 12:37:42 +01:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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merge UsageHelp into Description
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2016-01-23 16:28:02 +01:00 |
Libraries.ocd
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merge UsageHelp into Description
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2016-01-23 16:28:02 +01:00 |
Rules.ocd
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add option to respawn rule to keep contents
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2016-01-24 18:05:06 +01:00 |
Structures.ocd
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Add button X to fade through half solidmasks.
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2016-01-20 18:58:11 +01:00 |
System.ocg
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Vegetation.ocd
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merge UsageHelp into Description
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2016-01-23 16:28:02 +01:00 |
Vehicles.ocd
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Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553)
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2016-01-10 10:41:34 -05:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |