openclonk/planet/Objects.ocd
David Dormagen 58aec33841 prevent insects from being hit by projectiles (#1515)
..which is now possible due to IsProjectileTarget being the only criterium (because OCF_Alive is not explicitely checked anymore).
2015-12-28 11:20:58 +01:00
..
Animals.ocd fix missing bat sound 2015-12-27 23:17:25 +01:00
Clonk.ocd prevent clonk idle animation when in dialogs and reduced frequency of idle sound (#1506) 2015-12-20 19:17:34 +01:00
Effects.ocd trajectory takes controller of ranged weapon 2015-11-29 23:35:49 +01:00
Environment.ocd remove BrickEdge object 2015-12-28 10:21:50 +01:00
Goals.ocd moved sounds into subfolders 2015-12-13 22:14:55 +01:00
HUD.ocd added new vocals for three skins (by ala) 2015-12-16 23:01:29 +01:00
Helpers.ocd Make AI clonks select their shield when defending. 2015-12-17 19:44:00 +01:00
Icons.ocd HUD redesign. Beware! 2015-09-30 10:11:43 +02:00
Items.ocd make IsProjectileTarget default to true for living beings 2015-12-28 11:20:11 +01:00
Libraries.ocd prevent insects from being hit by projectiles (#1515) 2015-12-28 11:20:58 +01:00
Rules.ocd Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated. 2015-12-10 23:37:51 +01:00
Structures.ocd elevator: make ropes match when flipped (#1517) 2015-12-28 10:21:19 +01:00
System.ocg moved sounds into subfolders 2015-12-13 22:14:55 +01:00
Vegetation.ocd remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
Vehicles.ocd remove unused Rebuy property from objects 2015-12-28 10:21:49 +01:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Avoid built-in GL matrices for mesh rendering 2015-12-24 23:02:03 -08:00
normal_map_vertex.glsl Avoid built-in GL matrices for mesh rendering 2015-12-24 23:02:03 -08:00